zelil Posted September 2, 2019 Posted September 2, 2019 Devs don't you think its a little ridiculous that your charging that much but you cant fix the sound bug? Do you think I want to reboot my client 4,5 times a gaming session to get the sound back? I want some answers about whats being done to fix this. 1 1 9 2
-SF-Disarray Posted September 2, 2019 Posted September 2, 2019 Well you are in luck. They have a fix for the bug in the next build, reportedly. And luck you, the update will be free of charge. Isn't that nice for you? 3
Thad Posted September 2, 2019 Posted September 2, 2019 The work on the Rhineland map for Bodenplatte is also progressing well. We're working on the new Career timeframe 'Battle of Rhineland' in parallel. Now let's list the features that are at the final stage of development at the moment: Switch to the newer F-MOD API version which we hope will fix the disappearing sounds issue right away or in the near future. 1
OrLoK Posted September 2, 2019 Posted September 2, 2019 19 minutes ago, zelil said: I want some answers about whats being done to fix this. crikey! 1 1
R3animate Posted September 2, 2019 Posted September 2, 2019 27 minutes ago, zelil said: Devs don't you think its a little ridiculous that your charging that much but you cant fix the sound bug? Do you think I want to reboot my client 4,5 times a gaming session to get the sound back? I want some answers about whats being done to fix this. You should use the search function.. 1. They've been working on the sound bug, it's likely fixed in the next build. They've been VERY open about this. 2. The game does not cost 320$... not sure where you made up this number from. Counting all 6 games + collectors planes as a base cost is bs, check your bs at the door. The packs available here are a great deal... other sims charge 50-80$ for single planes in some cases. 3. "I want some answers" -- you must be really pleasant at restaurants. 1
Jason_Williams Posted September 2, 2019 Posted September 2, 2019 As others have pointed out we are trying to address this hard to fix bug. Most if not all sound engines out there are not made with a flight-sim in mind. As we progress with our plans the sound engine we have always used has been stretched too far it seems. So as mentioned in the DD we are migrating to a newer version of it at great time and expense to stop this bug. It was the last resort since we could not pin down why exactly it was happening. This takes time and there will likely be other problems as a result of this migration. It’s not an easy thing to do. Jason 1 6 10
Reagan505 Posted September 5, 2019 Posted September 5, 2019 On 9/2/2019 at 10:08 AM, zelil said: Iwant some answers about whats being done to fix this. “I want a Golden Goose daddy and I want it now..” Easy guy 2
CUJO_1970 Posted September 5, 2019 Posted September 5, 2019 Damn, I've spent way more than $320.00 on this thing ?. 1
Enceladus828 Posted September 7, 2019 Posted September 7, 2019 (edited) One thing to point out is that people here are spending lots of money on this game $80, $100+, $200+, and so on. True, we’re getting highly detailed aircraft with highly detailed maps, graphics, FM/DMs, VR, etc. On the other hand there are problems with this game that continue to linger with every update that aren’t a problem in other earlier games like IL-2 1946, Cliffs of Dover, CFS3, etc. People are spending lots of money, some even saying that they bought this to support the team. Despite all the money that the devs are getting from people, the devs are still ignorant of fixing problems (I didn’t say lazy because that’s too extreme). Things missing that are in IL-2 1946 are radio comms/commands, Ground control like heading to base, target, etc., pilots exiting airplane on the ground, parachuters not dying when landing in the water, use of Realistic bombsights like Norden, Lofte, OPB, planes sinking beneath the shoreline meters from the SEA, etc. Compared to other things, what’s the level of priority to fix/implement compared to other things like increased view distance (for the upcoming patch with the P-51, P-38 and Tempest), rain on goggles, picture in cockpit, Flying Circus, etc.? Yes. They’re good to have, but are they more important to implement than other things? With radio comms..., we’ll be lucky if we get radio comms like the ones in IL-2 1946 in the patch with the Bodenplatte map. At the very least we’ll get Allied pilot voices, but nothing about the radio comms may change. With the parachute bug/pilots unable to exit the plane on the ground, who knows when the devs are going to fix this. It may be that when the Battle of Midway is released this problem will still linger. In IL-2 1946 the pilot/crew jump out of the plane. In CFS3 the pilot walks away from the plane. After ditching the pilot appears in a life raft as the plane sinks. In IL-2 Cliffs of Dover the Pilot is also unable to get out of the plane on the ground, but CloD development had a rocky start while IL-2 GBs didn’t (or didn’t really). Why does it appear that these OLDER games are somewhat better than IL-2 Great Battles. I like this game and see a great potential for it to be one of the best combat flight sims ever made. But why are we spending all this money like $320 when problems elusive to IL-2 GBs are still lingering. I really hope that the devs get their heads in the game more and start addressing and fixing these problems ( not all of them) by the time of the final release of Tank Crew- Clash at Prokhorovka. Thank you. Novice-Flyer Edited September 8, 2019 by Novice-Flyer 1 1
1CGS LukeFF Posted September 8, 2019 1CGS Posted September 8, 2019 2 hours ago, Novice-Flyer said: the devs are still ignorant of fixing problems I pity you if you really believe that. 2
Dakpilot Posted September 8, 2019 Posted September 8, 2019 When a post rambles on about how many bugs there are compared to Clod I get to feel the ignorance lies elseware than BoX Dev's... Novice Flyer, a serious question. How old are you? Perhaps I am being too harsh judging your posts? Cheers, Dakpilot 1
Enceladus828 Posted September 22, 2019 Posted September 22, 2019 (edited) On 9/7/2019 at 11:36 PM, Dakpilot said: When a post rambles on about how many bugs there are compared to Clod I get to feel the ignorance lies elseware than BoX Dev's... True. CloD came out as a buggy mess has a lot more bugs/issues than IL-2 Great Battles, which didn’t come out as a buggy mess. But when we compare problems in GBs to other games, the problems in BoX are in some ways more serious. With the parachute bug, not a problem in IL-2 1946, CloD, or CFS3, so why is it a problem here? I believe it wasn’t that serious when there was just the BoS and BOM maps, but after BoK, I feel it’s very necessary to fix that problem. Compared to IL-2 1946 and CloD, there are very few bombers aka planes that have bombsights in this game, yet the bombsight is just a default one, rather than the historical one. BTW, I believe that is one of the reasons why the bombardier position on the A-20 is unplayable. With IL-2 Cliffs of Dover, Team Fusion has addressed these problems and will hopefully fix all the problems before releasing TF 5.0; With IL-2 GBs, it’s in someways an If and when the devs will fix these problems. True. Rome was not built in a day, and you can’t do everything in one go. But it’s been 5 years since this game was released and yes many things have been fixed/added that greatly affects one’s gameplay in a positive way, but then there’s other things which have yet to fixed in this game that aren’t a problem in earlier games like IL-2 1946, CloD, and CFS3. I feel that the devs should try and communicate the roadblocks more with some of these things like what Jason did in an above reply in this thread. On 9/7/2019 at 11:36 PM, Dakpilot said: Novice Flyer, a serious question. How old are you? Perhaps I am being too harsh judging your posts? I won’t say how old I am, but I’ll just give you an approximation. I was born before IL-2 Sturmovik 2001 was released (not on the day, or a day, or a week or a month before), I started playing IL-2 FBs and then Pacific Fighters when I was in preschool. IL-2 1946 and FSX became my primary flight sims until 2015 when I got Cliffs of Dover, Summer 2016, Rise of Flight. Christmas 2016, IL-2 Great Battles. For most people here, their combat flight sim experience likely began before IL-2 Sturmovik was released. When it first came out, they played it and likely continued playing until Battle of Stalingrad was released and BoS has been their new flight sim and once in a while go back to IL-2 1946, or have stuck with BoS and have not gone back. For me, IL-2 1946 was the first game I ever played, and I still play it. I’ve patched the game up to 4.14.1 and still have lots of fun in it. Since 2015 I have played for over 500 hours, but in reality I have probably played ~ or over 2000 hours. Although most people probably only have BoX or that and another game, I have IL-2 1946, CloD, RoF, and GBs installed on my PC and enjoy switching between them. For me, if I had to remove one of them, it would be a hard choice. Seeing the problems in IL-2 GBs and then comparing them when flying IL-2 1946 makes me wonder: “ this is the grandfather of everything. Essentially you’re (the devs) trying to be better than the grandfather. And while you are at some things, other things you have neglected that affect one’s gameplay in general after a long time, and in some ways the grandfather is better than you.” Anyway. I salute the tremendous work the devs have done, and perhaps the devs of the other IL-2 games. Without these people this very successful combat flight sim series wouldn’t exist. BTW, I apologize if I hurt anyone here. In no way was it wasn’t meant to be offensive. Dakpilot, I question for you. What was the first flight sim/combat flight sim you played. And do you still play it once in a while? Cheers Novice-Flyer. Edited September 22, 2019 by Novice-Flyer
AndyJWest Posted September 22, 2019 Posted September 22, 2019 Novice-Flyer, I don't think you understand what a bug is. 1 1 1
69th_Mobile_BBQ Posted September 22, 2019 Posted September 22, 2019 I too, would like to be able to not die the moment the pilot touches water but, that's more of a missing feature than a bug. The sound bug has to be a tough one to pin down. There's almost, if not as many, individual sound files that trigger and play simultaneously (at a moment's notice and depending on the situation) as a full-on Pro Tools/Ableton/DAW professional studio session - all while delivering a high quality flight simulator. If they say they're not exactly having an easy go of fixing the bugs but they are working on it and it's going to take time, then they are working on it and it's going to take time. As far as price goes, once the cost of development is paid and everybody gets their paycheck, EA and Rockstar Games corporate are far from raging over 1C/777 staff's baller lifestyle.
Dakpilot Posted September 22, 2019 Posted September 22, 2019 10 hours ago, Novice-Flyer said: Dakpilot, I question for you. What was the first flight sim/combat flight sim you played. And do you still play it once in a while? Cheers Novice-Flyer. I think the first flight sim was a black and white (black and green screen?) F16? Sim, Wire frame sort of thing on an atari or commodore computer, to be honest I don't really remember ? The next was IL-2, I bought it somewhere between 4.08 and 4.09 and followed development very closely afterwards. I was always away for six month contracts in places where running water was mostly a luxury and electricity intermittent if you were lucky, so had little time to use it even when on leave. I followed development of Clod from first announcement till release and even spent a fortune (at the time) on a PC to play it, I had just gone away for 6 months 'deployment' and returned to catch up on the first six months of catastrophic release. I carried on with modded IL-2 and then found RoF and was hooked from the start, it was just more 'convincing' (in many ways) as a flight sim, I could not really get back into IL-2 afterwards and still had little time for hobbies, WW2 was more my bag as I was flying aircraft of that era often, so I never got into RoF as much as IL-2. I still kept up to speed with sim news and when Bos was announced I fortunately had more time to enjoy things The first go in the Lagg when it was the only a/c released was a stand out moment, there was just so much more right than wrong in 'feeling' in my r/l experience and compared to other sims. I dabbled with DCS, even backed the WW2 kickstarter, but it never really shone (for me) and took too much time just to keep it updated and operating to warrant further effort and investment Here we are a few years later and things have improved with each patch and release, Bos was released in troubled times in the flight sim world/landscape and I feel the devs did an amazing job to keep it afloat long enough to create what we now have, and hopefully a less rocky future. Who would have thought we would be looking forward to the release of P-51, P-38 and Tempest so (comparatively) quickly, and have come so far after that first wobbly memorable virtual flight in the Lagg on the bleak winter Lapino map Cheers, Dakpilot 1
SCG_OpticFlow Posted September 22, 2019 Posted September 22, 2019 On 9/8/2019 at 2:33 AM, Novice-Flyer said: One thing to point out is that people here are spending lots of money on this game $80, $100+, $200+, and so on. True, we’re getting highly detailed aircraft with highly detailed maps, graphics, FM/DMs, VR, etc. On the other hand there are problems with this game that continue to linger with every update that aren’t a problem in other earlier games like IL-2 1946, Cliffs of Dover, CFS3, etc. People are spending lots of money, some even saying that they bought this to support the team. Despite all the money that the devs are getting from people, the devs are still ignorant of fixing problems (I didn’t say lazy because that’s too extreme). Things missing that are in IL-2 1946 are radio comms/commands, Ground control like heading to base, target, etc., pilots exiting airplane on the ground, parachuters not dying when landing in the water, use of Realistic bombsights like Norden, Lofte, OPB, planes sinking beneath the shoreline meters from the SEA, etc. Compared to other things, what’s the level of priority to fix/implement compared to other things like increased view distance (for the upcoming patch with the P-51, P-38 and Tempest), rain on goggles, picture in cockpit, Flying Circus, etc.? Yes. They’re good to have, but are they more important to implement than other things? With radio comms..., we’ll be lucky if we get radio comms like the ones in IL-2 1946 in the patch with the Bodenplatte map. At the very least we’ll get Allied pilot voices, but nothing about the radio comms may change. With the parachute bug/pilots unable to exit the plane on the ground, who knows when the devs are going to fix this. It may be that when the Battle of Midway is released this problem will still linger. In IL-2 1946 the pilot/crew jump out of the plane. In CFS3 the pilot walks away from the plane. After ditching the pilot appears in a life raft as the plane sinks. In IL-2 Cliffs of Dover the Pilot is also unable to get out of the plane on the ground, but CloD development had a rocky start while IL-2 GBs didn’t (or didn’t really). Why does it appear that these OLDER games are somewhat better than IL-2 Great Battles. I like this game and see a great potential for it to be one of the best combat flight sims ever made. But why are we spending all this money like $320 when problems elusive to IL-2 GBs are still lingering. I really hope that the devs get their heads in the game more and start addressing and fixing these problems ( not all of them) by the time of the final release of Tank Crew- Clash at Prokhorovka. Thank you. Novice-Flyer I believe you need to consider the context here. When the original IL-2 was developed during the early 2000s, Russia was recovering from state bankruptcy and economic depression. Wages were extremely low, even for better paying professions. Imagine how much more features you could implement when software developers cost you in the range of $150-$300 per month, compared with current $2000-$4000 (figurative numbers). Now compare this with the costs in USA or Western Europe (basically 3x more for the same job description). Those times are not coming back and it is no coincidence that the great US combat flight sim developers from the 90s have exited this business (or failed).
Enceladus828 Posted October 4, 2019 Posted October 4, 2019 On 9/21/2019 at 10:40 PM, AndyJWest said: Novice-Flyer, I don't think you understand what a bug is. A Software bug “ A software bug is an error, flaw, failure or fault in a computer program or system that causes it to produce an incorrect or unexpected result, or to behave in unintended ways.” On 9/22/2019 at 9:46 AM, SCG_OpticFlow said: When the original IL-2 was developed during the early 2000s, Russia was recovering from state bankruptcy and economic depression. Wages were extremely low, even for better paying professions. Imagine how much more features you could implement when software developers cost you in the range of $150-$300 per month, compared with current $2000-$4000 (figurative numbers). Now compare this with the costs in USA or Western Europe (basically 3x more for the same job description). Essentially what you’re saying OpticFlow is that if 1C Maddox’s devs got the income that the devs receive today then more features could have been implemented into IL-2 1946 as well as FBs and PFs. I would actually have wanted there to be more features like a few more flyable and non-flyable planes, more ships, slightly more detailed maps, and better FMs/DMs like planes not exploding when hitting a fence at 5km/h. Comparing IL-2 1946 with patch 4.14.1 to IL-2 GBs with patch 3.201, yes there is VR, better graphics, FMs/DMs, more detailed maps and such. But EXCLUDING the amount of planes and maps, it appears as if more things were added to IL-2 1946 like Radio Commands, realistic bombsights, etc things Not in IL-2 GBs and for some things the ETA is unknown.
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