Deacon352nd Posted August 28, 2019 Posted August 28, 2019 I recently tried to make smoke come from the chimney of a house following the instructions in the ME manual. No luck. I made the house_smoke a linked entry, object linked it to the command:Effect which was targeted by a timer, targeted by the Mission Begin command. No luck. Is it broken or a bug? I did the same for a static fire associated with the house as a work around and that worked fine.
JimTM Posted August 28, 2019 Posted August 28, 2019 (edited) Try raising the effect to the level of the top of the chimney (change the Y setting in the effect properties). Here's a mission that works using the procedure in the manual: JimTM - Test House Smoke.zip Edited August 28, 2019 by JimTM
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