Jump to content

Possible to use the same controls as BoS in future?


Recommended Posts

von_Michelstamm
Posted

One of my biggest obstacle to “getting into” CLOD is how different the controls are. Things bind differently, things like WEP function differently and need new buttons, and especially having to press a button to lean into the gunsight instead of just leaning in using my head tracker kind of interferes with the fun. I feel when I’m playing one game I’m messing up my skill set for the other.

i get that they’re different games,  but are there any plans in 5.0 to have an option to use BOS style controls? Even better, have it import my control map from BoS so players don’t have to remap anything?

Posted

Nothing against you request, but knowing well both games commands and their "quirks".

 

IMHO is virtually impossible match both games commands, different approach are used to the matter.

 

Bo'X' start with that restrictive rule  "less keys is better" and development show the need of even create commands with different names for the same function,

for example trim that have 3 different commands names, one exclusive for a plane (Fw 190), what is a good solution, CloD has problems trying use the same command, e.g. "propeller pitch" for all planes, resulting in weird animations of control in cockpit of He 111, or "toggle flaps", that don't match real flap operation in Ju 88.

 

But nothing prevent you clear all default assignment of CloD and set the same keys/buttons used in BoS for similar functions, but keep in mind that both games have exclusive commands.

 

If what a blank ConfUser.INI for CloD I can make one. 

 

Things bind differently, things like WEP function differently and need new buttons

 

Most of planes in BoS don't have a "gamey" button for WEP, but have this setting controlled - like in some real planes by throttle lever position, few exceptions e.g. La-5....

When in CloD is used the old IL-2:46 approach, press a key/button. But in CloD the operation for Spit/Hurri result more "real" than in BoK Spitfire, there are used the IL-2:46 method.

 

But why not just set key "W" (or any other) for "WEP/Boost/Water Injection/etc" in both games?

 

...lean into the gunsight instead of just leaning in using my head tracker kind of interferes with the fun.

 

Unfortunately another  (nasty) IL-2:46 legacy...  Help a bit that this command is only relevant for Bf 109.

What TrackIR users do is adjust the head position (press the middle mouse button and move mouse), what make use "Lean to gunsith" unnecessary, neither limit FOV to 30 degrees.

But contrary to Bo'X' this adjust is not saved permanently , requiring (a boring) adjust in each game session.

 

 

  • Thanks 1
von_Michelstamm
Posted (edited)
34 minutes ago, Sokol1 said:

Nothing against you request, but knowing well both games commands and their "quirks".

 

IMHO is virtually impossible match both games commands, different approach are used to the matter.

 

Bo'X' start with that restrictive rule  "less keys is better" and development show the need of even create commands with different names for the same function,

for example trim that have 3 different commands names, one exclusive for a plane (Fw 190), what is a good solution, CloD has problems trying use the same command, e.g. "propeller pitch" for all planes, resulting in weird animations of control in cockpit of He 111, or "toggle flaps", that don't match real flap operation in Ju 88.

 

But nothing prevent you clear all default assignment of CloD and set the same keys/buttons used in BoS for similar functions, but keep in mind that both games have exclusive commands.

 

If what a blank ConfUser.INI for CloD I can make one. 

 

 

 

 

Most of planes in BoS don't have a "gamey" button for WEP, but have this setting controlled - like in some real planes by throttle lever position, few exceptions e.g. La-5....

When in CloD is used the old IL-2:46 approach, press a key/button. But in CloD the operation for Spit/Hurri result more "real" than in BoK Spitfire, there are used the IL-2:46 method.

 

But why not just set key "W" (or any other) for "WEP/Boost/Water Injection/etc" in both games?

 

 

 

 

Unfortunately another  (nasty) IL-2:46 legacy...  Help a bit that this command is only relevant for Bf 109.

What TrackIR users do is adjust the head position (press the middle mouse button and move mouse), what make use "Lean to gunsith" unnecessary, neither limit FOV to 30 degrees.

But contrary to Bo'X' this adjust is not saved permanently , requiring (a boring) adjust in each game session.

 

 


 

Fair enough. I realize some functions (like lights) are in one game while others aren't in the other.
I mean giving the option for things that exist in both games to be handled either "BoS style" or "CLoD style." Would make life easier for people who play both or are switching from one to the other.
In some cases it might be as simple as just providing axis controls for things that don't currently have them but do in BOS, like FOV. (i'd love to see BOS do the same, but that's a different story. Ideally both games would just adopt a flexible, customizable control mapping system with search function like war thunder uses :))
I'd also love to see language standardized between games, so controls are called the exact same thing in both places.

In general, with both games being brought closer under the same il2 umbrella with 'blitz,' one would expect them to feel just a little bit closer (including similar UI and menus).
Honestly the gunsight is the really big one for me. I've "solved" the problem by just offsetting the x value in open tracker and loading that when i fly LW. But the bigger problem is "hitting an invisible wall" when trying to lean forward, until I press a button to zoom in the rest of the way, (at the cost of checking my six.) I wish there was an option to handle all that with head tracking!
The real problem with it is I have to teach myself to stop leaning forward in one game, while still doing it in the other. I also have to totally flatten my Z axis in open tracker, because open tracker seems to translate blocked motion in one direction into motion in a different one (usually sideways.) If there's a fix in open tracker for that I'd love to find it out!
Rather annoyingly, I've had to do this with all translation axis to keep from "bouncing" or "sliding" all around the interior of the plane, since the boundaries of the pilot's field of motion in CLOD seem to extend further outside the cockpit than they do in BOS.
I'd love it if the basics of movement, etc. could (optionally) feel more similar between both games.

Edited by von_Michelstamm
Posted (edited)

I think I've read somewhere that navlights were going to be implemented.

The best you can do is bind the controls the same way its not that different and not the biggest issue imo.

Of course there is probably room for improvements here and there regarding the menu and so on but I'd rather know the team is moving on more pressing issues and core features (for example antialiasing) and content.

Edited by =FEW=Hauggy
Posted
5 hours ago, von_Michelstamm said:

In general, with both games being brought closer under the same il2 umbrella with 'blitz,' one would expect them to feel just a little bit closer (including similar UI and menus).

 

To be fair the things that both games have in common is being based on WWII planes, the brand "IL-2 Sturmovik" and the distributor (1C).

 

I don't believe in changes in the view system inside cockpit in CloD, this will required extensive code changes and possible create "collateral effects".

 

 

 

 

  • Team Fusion
Posted

Sorry, it is not cost effective or even possibly for us to change our systems to match those of the GREAT BATTLES series.

 

These games are based on two different Codes... and each have different capabilities.... so the options the player can select do not match.

 

 

Posted

BTW - Since you are focused in Bf 109, I remember an detail:

 

For BF 109 (110, Ju88) you need assign keys/buttons for increase/decrease propeller pitch inverted (relative to British and Italian planes):

 

In Controls > Aircraft > Keys

 

Increase Prop Pitch >>>> Will decrease in Bf 109/110, Ju 88 and increase in British and Italian planes.
Decrease Prop Pitch>>>> Will increase in Bf 109/110, Ju 88 and increase in British and Italian planes.

 

But you can save/load commands profile per plane case want fly with more than one type.

 

If you plan fly in British planes too use SAVE AS button and save the above inverted settings as German planes.

And you can change between this profiles including in flight - case forget to change before hit FLY,  by press ESC and go to Controls options and use LOAD button.

  • Thanks 1
von_Michelstamm
Posted
36 minutes ago, Buzzsaw said:

Sorry, it is not cost effective or even possibly for us to change our systems to match those of the GREAT BATTLES series.

 

These games are based on two different Codes... and each have different capabilities.... so the options the player can select do not match.

 

 

So specifically the option of leaning into the gunsight using headtracking instead of using a button is probably never happening?

How about stuff like adjusting FOV using an axis, or stuff like prop pitch being incorrectly reversed for the 109? Any ui changes planned for 5.0?

Thanks!

 

Posted
1 hour ago, von_Michelstamm said:

So specifically the option of leaning into the gunsight using headtracking instead of using a button is probably never happening?

How about stuff like adjusting FOV using an axis, or stuff like prop pitch being incorrectly reversed for the 109? Any ui changes planned for 5.0?

Thanks!

 

These are two completely different games running on two completely different code bases. I am not sure what hasn't already been answered here. You can just adjust opentrack to offset your view -.2 on the x axis and you'll be directly behind the gunsight just like bos. Or do what sokol said. It's like asking if DCS can have the same control setup. These things aren't really a big deal. I play Il2 1946, Cliffs, and great battles, hell I've played war thunder a bit too and setting up and adjusting to each game takes a few minutes. Can't really expect what you are asking for here.

von_Michelstamm
Posted (edited)
3 hours ago, JonRedcorn said:

These are two completely different games running on two completely different code bases. I am not sure what hasn't already been answered here. You can just adjust opentrack to offset your view -.2 on the x axis and you'll be directly behind the gunsight just like bos. Or do what sokol said. It's like asking if DCS can have the same control setup. These things aren't really a big deal. I play Il2 1946, Cliffs, and great battles, hell I've played war thunder a bit too and setting up and adjusting to each game takes a few minutes. Can't really expect what you are asking for here.

 

 

I’m asking for confirmation to manage my expectations, because I’m unsure what exactly counts as code base. That’s different from some bigger plan to make it more or less like BoX:

 

1. Lean in - sure, code. But is that a “someday” thing or “never?” Sorry, it bugs me enough I had to ask about it.

 

2. FOV on axis - it exists already in game as something that can be done using the mouse. Not a new or different mechanic. Others have mentioned it. Is making it mappable to a joystick axis a base code change? Is it something they might eventually do?

 

3. Swapping radiator buttons - sounds like a change of two values (and an important bugfix.) Not a big change to how the game actually works. I don’t know, is it?

 

4. UI, etc... menus/interface/fonts — not base code related. Something others have asked about. Even just for the sake of legibility. Is it on the menu short term? At all?

 

I don’t think it’s unreasonable to ask for a thumbs up or down or an “if we have the time” for these.

Edited by von_Michelstamm
Posted

If one follows other CloD threads it will be noted that substantive improvements to CloD seem to be awaiting completion of the NA sim. Further, enhancements that would benefit offline gameplay in CloD ( AI routines, DCG, VR) seem to be predicated upon success of the NA 5.0 game. There are no timelines for any of it. Under such circumstances I do not see how any response an inquiry might generate could be meaningful.

  • Thanks 1
Posted
11 hours ago, von_Michelstamm said:

4. UI, etc... menus/interface/fonts — not base code related. Something others have asked about. Even just for the sake of legibility. Is it on the menu short term? At all?

 

BLITZ made alterations in UI - backgrounds, fonts... but although some consider nice, some complains that became more difficult read menus in certain options pages.

 

Interesting remark about GUI, made by early CloD developer there - two last paragraphs: http://forum.1cpublishing.eu/member.php?u=3976

 

von_Michelstamm
Posted
1 hour ago, Sokol1 said:

 

BLITZ made alterations in UI - backgrounds, fonts... but although some consider nice, some complains that became more difficult read menus in certain options pages.

 

Interesting remark about GUI, made by early CloD developer there - two last paragraphs: http://forum.1cpublishing.eu/member.php?u=3976

 

I don’t have permission to access that page, unfortunately...

 

von_Michelstamm
Posted
4 hours ago, Dagwoodyt said:

If one follows other CloD threads it will be noted that substantive improvements to CloD seem to be awaiting completion of the NA sim. Further, enhancements that would benefit offline gameplay in CloD ( AI routines, DCG, VR) seem to be predicated upon success of the NA 5.0 game. There are no timelines for any of it. Under such circumstances I do not see how any response an inquiry might generate could be meaningful.

 

I see. I certainly respect the challenge, inheriting something great but with lots of broken parts, and needing to generate enough interest/revenue from players to get them past the steep-ish "why doesn't this work/why is this like this" curve, in order to be able to actually fix those problems.
Fighting over the desert will definitely encourage me to stick with it :)

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...