marcost Posted August 6, 2019 Posted August 6, 2019 (edited) Hi, I have improved the precision and removed the deadzone in my MS FFB2 axes by tapping the signals from the x & y sensors in the FFB2 and sending them to a 12 bit joystick controller (Bodnar 836x). This works great except that when I remove the FFB2 axes from the key bindings in IL2 and replace with the Bodnar axes, I lose force feedback. I can get force feedback if I bind the axes from both the controllers to pitch and roll, but then the game seems to only respond to the FFB2 axes in flight i.e. with lower resolution and the centre deadzone from the FFB2 that I was trying to get rid of. I tried binding the FFB2 axes to an unused key binding, but I only get feedback effects when they are bound to pitch and roll. I can't neutralise the FFB2 input in the binding screen because deadzone and sensitivity settings affect both the controllers. If I physically disconnect the x & y signals to stop them getting to the pc via the FFB2, the stick just freezes in top left corner with force locking it. I'm out of ideas! Any suggestions how I can use my new axes and have force feedback? I have been able to achieve force feedback with my new axes in both IL2 1946 and DCS, so it's just BoX that I need to crack. Thank you Ok I solved this - use Diview to give the FFB2 axes a 'zero' calibration i.e. set start mid and end points all to the same value Edited August 12, 2019 by marcost Solved the problem
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