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Steam VR Chaperone: Disabling for IL2 only


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Jade_Monkey
Posted

I would like to disable the Chaperone system for IL2 because my desk is near the edge and I constantly see the chaperone when flying.

However I have also been playing other room scale games (H3VR anyone?) and i dont want to enable/disable the chaperone every time I play a game.

 

Does anyone know if the chaperone can be set on a game-by-game basis?

Posted
17 hours ago, Jade_Monkey said:

I would like to disable the Chaperone system for IL2 because my desk is near the edge and I constantly see the chaperone when flying.

However I have also been playing other room scale games (H3VR anyone?) and i dont want to enable/disable the chaperone every time I play a game.

 

Does anyone know if the chaperone can be set on a game-by-game basis?

I seriously doubt you can delete by game as it is a Steam VR item, and not a IL2 item.

Jade_Monkey
Posted

Right, but there are some settings you can set on a game-by-game basis such as the SuperSampling.

Posted

Try using open composite instead of steam VR. When I made the switch it doubled my frame rates and I believe it has a lot of customisation options for chaperone etc too

  • Upvote 1
Lensman1945
Posted
2 hours ago, macgivor said:

Try using open composite instead of steam VR. When I made the switch it doubled my frame rates and I believe it has a lot of customisation options for chaperone etc too

+1 to that. Great to get rid of the Steam clutter and it's weird VR settings. But you need a Rift of course :)

Jade_Monkey
Posted
32 minutes ago, Lensman1945 said:

+1 to that. Great to get rid of the Steam clutter and it's weird VR settings. But you need a Rift of course :)

 

Composite only works for Rift? I just got a Valve Index.

SCG_Fenris_Wolf
Posted

Can start with PiTool and have the chaperone switched off ;)

 

 

Anyway - JM, when you're bound to SteamVR due to the Index, there's only one work-around left I know of.

 

Set up room scale, make sure there's a large enough center in the room that does not trigger any chaperone borders. Then you remove the chair, lay the headset at the floor where your chair is, and press "quick calibrate" in SteamVR's developer section. Now the borders are far enough from the new center of your room so they don't trigger.

 

If you want to play roomscale games, you must undo this by redrawing the roomscale borders. You may have to always re-do this when switching between IL-2 and Roomscale games.

 

 

Btw, I have the Index controllers as well. I really like them, but: Do the ring and pinky finger also sometimes twitch together in VR for you, even when you're using just one of them? I thought over time an algorithm would train itself, but that seemed to have been fake news (read: bullshitting by some fanboy, which seems to be the new narrative), and it still happens to twitch these fingers together. Valve Support doesn't answer. May it be that I have bad Index Controllers?

 

I was already super lucky I didn't have the thumbstick malfunctions like the thousands of others and thought I had dodged the RMA gallow here.

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  • 3 months later...
Posted (edited)
On 8/6/2019 at 7:55 PM, SCG_Fenris_Wolf said:

Can start with PiTool and have the chaperone switched off ;)

 

How did you do that? I imported it into PiTool, but it still kind of starts SteamVR (1.8.20) in an odd background mode, and I see the chaperone still... and yes I've disabled the Steam VR settings to Start Steam VR when an App Starts...

 

Edited by Highwayman
SCG_Fenris_Wolf
Posted

You start SteamVR through PiTool.

 

There's a button for it on the main tab.

 

In SteamVR, you can go to -> Settings -> Developer -> Reset Room to large room. While you have the headset lying on your flightsim chair. That'll push the borders out far enough to not see any room borders, because you'll be in the center of it.

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Posted
On 11/17/2019 at 6:57 AM, SCG_Fenris_Wolf said:

You start SteamVR through PiTool.

 

There's a button for it on the main tab.

 

In SteamVR, you can go to -> Settings -> Developer -> Reset Room to large room. While you have the headset lying on your flightsim chair. That'll push the borders out far enough to not see any room borders, because you'll be in the center of it.

 

I always start SteamVR from PiTool, it makes no difference. I could of course reset the room in the developer settings as you've mentioned, but that means I have to re-run the room setup every time I want to switch to something that I do use room scale for, it's so frustrating...!

Posted
Quote
On 11/16/2019 at 9:57 PM, SCG_Fenris_Wolf said:

You start SteamVR through PiTool.

 

There's a button for it on the main tab.

 

In SteamVR, you can go to -> Settings -> Developer -> Reset Room to large room. While you have the headset lying on your flightsim chair. That'll push the borders out far enough to not see any room borders, because you'll be in the center of it.

Thx Fenris, worked for me!

 

SCG_Fenris_Wolf
Posted
On 11/19/2019 at 6:51 AM, Highwayman said:

 

I always start SteamVR from PiTool, it makes no difference. I could of course reset the room in the developer settings as you've mentioned, but that means I have to re-run the room setup every time I want to switch to something that I do use room scale for, it's so frustrating...!

 

Yes I know. All Steam headsets suffer from this though. There is a setting somewhere where you can turn the chaperone ring off, but I don't remember where. Googling it may help.

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