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Flying birds near woods, and towns


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Posted

Maybe it was discussed an answered by the devs, but I couldnt find anything, or the exact post about this.
In '46 it was implemented - maybe a mod it was.
Is there any plans, or a mod for it?

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Posted

Would be a nice little touch for immersion..especially for FC....obviously not for LukeWarmFF.

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ShamrockOneFive
Posted

That'd be a nice little bit of immersion. It's not strictly necessary but a fun detail... I always appreciate fun details like that.

  • Like 1
Posted

As long as they don't do it like in Silent Hunter III, with the gulls flying around always when you come back to your base, no matter if heavy rain or in the middle of the night.

Posted

It would be another small touch that adds to the total immersion factor, just like grass moving with the wind.

 

That said, given the multitude of more pressing tasks and improvements I’d be shocked to see it any time soon, if ever.

 

I can’t even visualize how far down the list something like this would be, if it made the list at all. I’ve talked to them about some things that are probably much easier, definitely much more useful, and still time to accomplish these things is not a guarantee.

 

Not saying that flying over or above a formation of Snow Geese or something once in a while wouldn’t be cool.

 

 

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Posted

I`m all for immersion, no matter how small... It`s the little things that count.

  • Haha 1
Posted

Honestly, I just want actual bird strikes, I'm sure it would be a great little side project for a dev who wants to, just adding:

 

  1. model of birds, noise of impact (a dull thud, distinct from a metallic bullet impact)
  2. collision detection within a small radius of vulnerable parts (radiators, props, air intakes, cockpit glass, deployed gear legs*)
  3. damage to said parts, for example:
    • Radiators: significant leaks, plus the insulative effect of a bird carcass causing less cooling (so cooling effectiveness goes down almost instantaniously, and degrades faster than a typical battle wound)
    • Props: wooden ones shatter, metal ones bend slightly, engine failure due to bending forces on driveshaft
    • Air intakes: Seconds of spluttering and then total failure
    • Cockpit glass: Bird remains and shattered glass
    • Gear legs: Fairing removal, structural weakening, possibly tyre damage, I do not know the pressure required to damage a tyre to bursting
  4.  semi-realistic flight patterns (they'd probably best be implemented to "navigate" randomly as a group, with an animation of each bird moving up and down and forward and backwards a bit to give the illusion of independent but co-ordinated flight)
  5. beautiful squawking

 

*I'm particularly interested in this because it would add a VERY jarring landing in most fighters that you would have to prepare for in about 2 seconds, whereas in things like an IL-2 with it's truss gear minimal significant damage would be dealt, leading to more soviet bias and finally evening out the obvious german bias /s)

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Feathered_IV
Posted

It’s hard enough to detect a fuel drum at very close range.  How could anyone hope to see some pointy birds?

  • Upvote 2
Posted
7 minutes ago, =FC=Frakkas said:

we also need cows in fields and enemies on road with horses

 

Practice gunnery, demoralize the enemy, cut food supply, I mean you name it

 

*I'm particularly interested in this because I would shoot cows all day long ?

Fixed it for you.

I wouldn't shoot cows as I like cows and it would serve no purpose to shoot them, unless of course they were Nazi cows. 

I'd definitely strafe a horse drawn supply/ammo wagon though.

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Posted
4 minutes ago, Legioneod said:

I wouldn't shoot cows as I like cows and it would serve no purpose to shoot them, unless of course they were Nazi cows. 

 

xKQXjQO.gif

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Posted (edited)

Well, in Cliffs of Dover are bugs - probable the "never seem before in CFS" thing what Lutheir was talking about. :rolleyes:

 

 

 


 

Volks_Waffe.jpg

 

And an "It's cloD!" Wrong modeled, since 1940 Käfer Type 1 have split window in the rear. :huh:
 

 

Edited by Sokol1
  • Haha 1
ShamrockOneFive
Posted
1 hour ago, =FC=Frakkas said:

we also need cows in fields and civilians on road with horses

 

Practice gunnery, demoralize the enemy, cut food supply, I mean you name it

 

*I'm particularly interested in this because I would shoot cows all day long ?

 

I saw cows in a past dev diary update :)

 

AM_08.jpg

 

  • Upvote 1
LLv24_SukkaVR
Posted
1 hour ago, =FC=Frakkas said:

*I'm particularly interested in this because I would shoot cows all day long ?

 

What they have done to you?

Feathered_IV
Posted
49 minutes ago, ShamrockOneFive said:

 

I saw cows in a past dev diary update :)

 

 

 

 

I guess that makes it more of a dairy update. 

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Posted
17 minutes ago, Feathered_IV said:

 

I guess that makes it more of a dairy update. 

Cheesy.

I remember way back during EAW days there were those who claimed seeing birds in that sim. I never did. I think it was urban legend.

ShamrockOneFive
Posted
1 hour ago, Feathered_IV said:

 

I guess that makes it more of a dairy update. 

 

I did find it very moooving.

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Posted

Guys this is an udderly stupid tangent - please stop.

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Posted
3 hours ago, ShamrockOneFive said:

I did find it very moooving.

Oh do stop milking this theme!

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Posted

Nothing to see here. It's time to mooove along.

Posted (edited)
10 hours ago, TheTacticalCat said:

Honestly, I just want actual bird strikes, I'm sure it would be a great little side project for a dev who wants to, just adding:

 

  1. model of birds, noise of impact (a dull thud, distinct from a metallic bullet impact)
  2. collision detection within a small radius of vulnerable parts (radiators, props, air intakes, cockpit glass, deployed gear legs*)
  3. damage to said parts, for example:
    • Radiators: significant leaks, plus the insulative effect of a bird carcass causing less cooling (so cooling effectiveness goes down almost instantaniously, and degrades faster than a typical battle wound)
    • Props: wooden ones shatter, metal ones bend slightly, engine failure due to bending forces on driveshaft
    • Air intakes: Seconds of spluttering and then total failure
    • Cockpit glass: Bird remains and shattered glass
    • Gear legs: Fairing removal, structural weakening, possibly tyre damage, I do not know the pressure required to damage a tyre to bursting
  4.  semi-realistic flight patterns (they'd probably best be implemented to "navigate" randomly as a group, with an animation of each bird moving up and down and forward and backwards a bit to give the illusion of independent but co-ordinated flight)
  5. beautiful squawking

 

*I'm particularly interested in this because it would add a VERY jarring landing in most fighters that you would have to prepare for in about 2 seconds, whereas in things like an IL-2 with it's truss gear minimal significant damage would be dealt, leading to more soviet bias and finally evening out the obvious german bias /s)

That`s likely asking too much, as a whole lot of coding would be required, possibly taking away from the main sim itself, but nice anyway. I also see some people ridiculing it because they don`t want random accidents of Nature interrupting their flights, despite what happened in reality! Anyway I like your idea.

Edited by seafireliv
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unreasonable
Posted

If only the team would follow my advice - offered free of charge - to insert flyable dragons into the game the developers would all be multi-millionaires and would have as much money as they want to develop a few birds and animals too.

Zooropa_Fly
Posted

Dragons vs Unicorns, then we'd find out who's who.

 

 

Posted

Czechoslovakia, summer of 1946, Spitfire Mk.IX crash landing near Poprad airfield. Sheeps running away from stockade. Shepherd not happy.

 

2507201012-57-37.JPG

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Posted

One of the best aviation memories:

 

Flying low and slow near the field and seeing a 'V' of white shorebirds flying below.

 

regards,

 

T. E. Shaw

Posted
17 hours ago, TheTacticalCat said:

Honestly, I just want actual bird strikes, I'm sure it would be a great little side project for a dev who wants to, just adding:

 

  1. model of birds, noise of impact (a dull thud, distinct from a metallic bullet impact)
  2. collision detection within a small radius of vulnerable parts (radiators, props, air intakes, cockpit glass, deployed gear legs*)
  3. damage to said parts, for example:
    • Radiators: significant leaks, plus the insulative effect of a bird carcass causing less cooling (so cooling effectiveness goes down almost instantaniously, and degrades faster than a typical battle wound)
    • Props: wooden ones shatter, metal ones bend slightly, engine failure due to bending forces on driveshaft
    • Air intakes: Seconds of spluttering and then total failure
    • Cockpit glass: Bird remains and shattered glass
    • Gear legs: Fairing removal, structural weakening, possibly tyre damage, I do not know the pressure required to damage a tyre to bursting
  4.  semi-realistic flight patterns (they'd probably best be implemented to "navigate" randomly as a group, with an animation of each bird moving up and down and forward and backwards a bit to give the illusion of independent but co-ordinated flight)
  5. beautiful squawking

 

 

Dude... I'm not one to judge but it seems that you may have some bird issues.  Either there must have been a traumatic childhood event related to Thanksgiving or your username is alarmingly appropriate.

 

 

 

?

  • Haha 3
Posted

One of the best shooting memories:

 

Bagging a low flying Partridge with my mate's grandad's single barrel, bolt action BSA .410:biggrin:

  • Sad 1
Posted

Don't worry Voidhunger, with buttered parsnips,  winter veg and a glass of rioja it was delicious:salute:

  • Upvote 1
FlyingNutcase
Posted

This could be cool - duck hunting in the Ju-87 G3 would make nabbing tanks seem easy.

Bremspropeller
Posted

Apparently the Trashmen were correct and the bird actually is the word.

Posted

Would be nice but i'm worried about performance!

I noticed that anything that moves in game can bring gpu to 97% (max)usage in VR (2070super) while cpu max usage is 85% per core (i7 6700k 4.5ghz).

Moving vehicles and planes are gpu hungry despite being rendered in dozen pixels.

 

Feathered_IV
Posted
6 hours ago, EAF_Ribbon said:

Would be nice but i'm worried about performance!

I noticed that anything that moves in game can bring gpu to 97% (max)usage in VR (2070super) while cpu max usage is 85% per core (i7 6700k 4.5ghz).

Moving vehicles and planes are gpu hungry despite being rendered in dozen pixels.

 

 

FPS = Flaps per second

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Posted
2 minutes ago, Feathered_IV said:

FPS = Flaps per second

That would only apply to the Hummingbirds!

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Feathered_IV
Posted

Surely you mean African or European swallows?

*With the proper loadouts of course

  • Haha 1
Posted
6 hours ago, Elem said:

That would only apply to the Hummingbirds!

 I'll need a faster video card if they model hummingbirds. It would kill my suspension of reality if they looked like they were being rendered by a hi speed slow motion camera. 

Posted
13 hours ago, Elem said:

That would only apply to the Hummingbirds!

70 flaps per sec

Feathered_IV
Posted
4 minutes ago, EAF_Ribbon said:

70 flaps per sec

 

Pfft... Still couldn't lift a coconut. 

Posted
1 hour ago, Feathered_IV said:

 

Pfft... Still couldn't lift a coconut. 

Ok...next subject; coconut crabs fot PTO

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