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PatrickAWlson
Posted

User: a human being

Persona: a PWCG pilot associated with a user

 

Single player:

One human user in a campaign

One persona at a time per campaign

Only one persona in the mission

Persona is wounded or killed no new missions can be flown until state changes.

Persona is wounded you must take leave until he is healed. 

Persona is killed the campaign is over for that persona.

 

Q: In a single player  environment what do I do if my persona is wounded

A: Take leave until he is healed.  Time to heal is stated on the leave page.

 

Q: In a single player  environment what do I do if my persona is killed

A1: Create a new persona and continue

A2: Terminate the campaign

 

Coop (Cooperative and Competitive)

Many human users

Many personas per user are allowed

Only one persona per user in a mission

As long as there is one unwounded persona available to fly a new mission may be created

If a persona is wounded then that persona may not fly until he is healed

If a persona is killed then that persona may never fly again.

 

Q: In a coop environment what do I do if my persona is wounded

A1: Create an alternative persona and fly until your original persona is healed

A2: Abandon the wounded persona and make a new one

A2: Wait for your original persona to heal and don't fly

I recommend A1.

 

Q: In a coop environment what do I do if my persona is killed

A: Abandon the dead persona and make a new one

 

 

  • Thanks 2
Posted

:good:

 

Good info Pat, much thanks!

Posted

In Single Player if your pilot is killed, there are two workarounds, to fly on with this pilot. 

First, simply refly this mission. As long as you didn't create an AAR, nothing has happened, refly the mission and PWCG will go on with the latest result.

Second, go back to PWCG, but instead of creating an AAR, simply scrub the mission and create a new one. This means for PWCG the fatal mission did not happen the second one is the one, that counts. This is what I did, when I wanted to go on with my campaign, because I don't like reflying missions. One thing, I dislike about scripted campaigns.

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