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AI gunners and VR performance.


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Posted

Thought I'd cover both in this.

VR is no longer smooth (1600 x 1200 on a 1080Ti). No idea what's changed in this latest update to cause that.

8x D7 vs x4 Se5 and x4 Bristols, all AI set to random, everything else full-real. x3 Bristols and x2 Se5s shot down by me. I got my rad holed by a Bristol rear-gunner but apart from the ridiculous down-side angles the gunners can fire at, plus they don't appear to be vulnerable to being killed by bursts that kill the pilot, I didn't find them insanely dangerous. Just not very realistic.

Posted

The haab is best at downward shooting render it bad for protection above. It is not unhidtorical other than they seems unaffected by g forces. 

Flown it and gotten shot down in it. 

I find the little protection we have being nice. 

You fighter pilots are pretty soon fed up if a bomber not easily get shot down. 

Stay high because haab cannot climb. It seems pretty easy to shoot down

  • Like 1
Posted

When chasing allied scouts in the Halb my AI rear gunner is very adept at firing forwards over the wing at them and scoring good hits.:)

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