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LLv34_Flanker
Posted

S!

 

 At current IL-2 GB supports only 64 buttons. My throttle alone has 112 buttons which requires an external software(vJoy+Joystick Gremlin) to be used to limit number of commands. AFAIK IL-2 uses DirectInput. Would it be too much to increase the amount of buttons and axes etc. the game can accept? Would make it easier to map everything straight from the gam for example. DCS has support for more and it understands every single button on my throttle and stick without using any external programs.

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  • Upvote 4
=TBAS=Sshadow14
Posted

just curious Is there even 64 commands in the game ? or atleast those that need seperate buttons.

I mean you can map 190 cowl flaps , bf110 oil rads and he111 oil radiator all to same key.
or same for water rads. 

you can multibind many things,
 

LLv34_Flanker
Posted

S!

 

I have done that, multibinding. But it would be much easier to have proper support for more buttons. We are not living in 1990´s anymore and controllers get more and more functionalities, bith DIY and factory made ones.

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  • 1 year later...
6FG_ST0N3DLAMA
Posted
On 7/18/2019 at 5:48 PM, LLv34_Flanker said:

S!

 

 At current IL-2 GB supports only 64 buttons. My throttle alone has 112 buttons which requires an external software(vJoy+Joystick Gremlin) to be used to limit number of commands. AFAIK IL-2 uses DirectInput. Would it be too much to increase the amount of buttons and axes etc. the game can accept? Would make it easier to map everything straight from the gam for example. DCS has support for more and it understands every single button on my throttle and stick without using any external programs.

is that 64 buttons total or per port?

LLv34_Flanker
Posted

S!

 

I have no idea. So far the best configuring system is in DCS. It simply works without a need for 3rd party prograsms of any kind, just click and map. Something other sims could look at and learn.

LLv44_Kanttori
Posted (edited)
On 7/25/2020 at 6:13 PM, 6FG_ST0N3DLAMA said:

is that 64 buttons total or per port?

 

It's 64 buttons per USB device = USB port.

Edited by LLv44_Kanttori
  • Like 1
  • 2 weeks later...
6FG_ST0N3DLAMA
Posted
On 7/31/2020 at 2:36 AM, LLv44_Kanttori said:

 

It's 64 buttons per USB device = USB port.

Thank you really appreciate the info!

 

LLv44_Kanttori
Posted

There is coming more information of the button limits and how  to map Joystick Gremlin and vJoy virtual device:
 

 

  • 2 years later...
Posted
On 7/18/2019 at 6:06 PM, =TBAS=Sshadow14 said:

just curious Is there even 64 commands in the game ? or atleast those that need seperate buttons

It's not just about mapping more than 64 buttons.

For example, I may want to just map four buttons on my Hotas, but if any of those buttons are not in the first 64 that Windows sees, forget it....!!!!

LLv44_Kanttori
Posted (edited)

spacer.pngWE NEED 128 BUTTONS SUPPORT!

The much older IL-2 Sturmovik Blitz and Tobruk game simulator has had 128 Button support for some time. With it, you don't need any additional software like Joystick Gremlin and vJoy anymore. It would be high time to get it in the Great Battles series as well, because this is a great sim in every way. Especially when the plane specific mapping option came in the latest update. My newest Kanttorin Kone Bomber Console supports 96 buttons + 8 axis + 4 rotary encoders. :joy:

spacer.png

Edited by LLv44_Kanttori
Second picture from my console: It has huge amount of button functions! :)
  • Upvote 1
Posted

Yes we do NEED 128 Buttons support. With VKB you can change SEM's and THQ's with Gladiator NXT and use 1 button as shift key over all chained controllers.

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