Jump to content

Response Curves (again)


Recommended Posts

No.23_Starling
Posted

All, sorry if someone has already posted on this topic but I cant find a solid answer.

 

Is there any way to apply curves to any axis? The nose up with the SE5 and other birds is ruining my otherwise very good experience with the beta release. It was a revelation when Winged Warrior showed me how to fix it in RoF but now I feel like I've taken a step back.

Posted (edited)

You can only add a symmetrical curve in the menu but not the asymmetric custom curves like RoF

I agree this is a much needed feature for WWI since most of the planes can’t be trimmed and desensitizing your controls with an S curve won’t work as a symmetric S, it needs to be offset. 

I hope when FC is finally released we get the same response menu that RoF has. 

Edited by SharpeXB
No.23_Starling
Posted

Is there any kind of software to create a virtual axis with curves which you can then map in game?

Zooropa_Fly
Posted

I believe there is Wagz, not sure what it is though..

 

The in-game curve is a fixed one that toggles for all aircraft at once. I have it on, think it helps a bit. But if you're a bit less lethal then I'm happy. 

 

Salute! 

  • Haha 1
WWSitttingDuck
Posted

yeah, flying the FC planes is a challenge.  We used to have different curves for different planes in ROF.  No idea why they dropped that concept, and really hoping they bring it back for FC

Posted
6 hours ago, WWSitttingDuck said:

No idea why they dropped that concept, and really hoping they bring it back for FC

 

Because originally the BoX was focused on WW2 aircraft that are already fitted with elevator trim, rendering pitch curve unnecessary.

1PL-Husar-1Esk
Posted
13 hours ago, Waggaz said:

Is there any kind of software to create a virtual axis with curves which you can then map in game?

There is , I will try to help you when I come back.

JGr2/J5_Klugermann
Posted
4 hours ago, J2_Jakob said:

 

Because originally the BoX was focused on WW2 aircraft that are already fitted with elevator trim, rendering pitch curve unnecessary.

 

Which makes me wonder if they will reintroduce it.

Posted
1 hour ago, Klugermann said:

Which makes me wonder if they will reintroduce it.

 

They should, if they want to port RoF to BoX "as-is". ?
I personally don't care anymore. I've stopped using curves in RoF long time ago; transition into FC was somewhat easier for me.

  • Upvote 2
JGr2/J5_Klugermann
Posted

I don't use them either cause I have FFB sticks. (3 more than Trupo?)

  • Haha 3
Posted
25 minutes ago, Klugermann said:

I don't use them either cause I have FFB sticks. (3 more than Trupo?)

 

Quizz:

If I gave my 2 FFB's to Trupo he'd have one less than I could care less. How many FFBs do you have?

Posted
1 hour ago, Klugermann said:

6

Exactly.

Posted (edited)

FC vol.1 won't sell well merely because no pitch curve.
I bet we'll see pitch curve before the end of early access.

Maybe like this.........

 

FC1.png

Edited by Oyster_KAI
complement
  • Like 1
Posted

Of course it's easier with the curves. But honestly? if you get used to it a bit, you can fly well without it. I can even control the Dr1 in contrast to RoF without modified axes. If you use Thrustmaster, you can create individual profiles with the T.A.R.G.E.T software, there is a post somewhere in the forum. I don't know any more, because as I said I don't use it.  Even if one or the other RoF veteran doesn't want to hear that, the playing is simply more realistic and makes me, in addition to the new DM model also more fun, but I think that is a matter of taste.

 

Posted

If we don't, the SE5a is ruined.

 

A rigger's job involved exactly this.

 

IL2 is all about the mostly metal Second World War aeroplanes.

 

RoF was about World War One aroplanes.

 

The former could be rigged, the latter not.

 

Deal breaker.

76SQN-FatherTed
Posted (edited)

So, yes, the SE5a is not what it should be currently - as far as I can see the adjustable stabiliser doesn't "trim" the aircraft as you might expect.  However, RoF-style curves can be used to neuter the more "characterful" machines.  In RoF, I made all the machines much more longitudinally stable using the curves.  This made flying, and, especially, fighting easier, but I felt a bit guilty that I was taking a bit of realism out of the sim.

 

For instance, the Camel (according to Arthur Gould-Lee) would loop if you let go of the stick, and so making it fly level hands-off in the sim seemed  a bit wrong.  I still did it because otherwise the nose bobbed about all over the place when I tried to shoot and the sim became too frustrating.

 

Perhaps the answer in the case of the SE is to make the "trim" more functional.

 

However, now that Klugerman has bought up the entire world-stock of FFBs , perhaps RoF-style curves are the only answer for the rest of us poor fools wrestling with spring-loaded sticks...

Edited by =CfC=FatherTed
WWSitttingDuck
Posted (edited)

I did stumble across this yesterday after this post re-focused my attention to curves..

 

https://www.xedocproject.com/joystickcurves.html

 

It does look interesting, and there are several good tutorials out there to assist with setting it up...

 

What scared me away from it was a post that warned it would reset all your controller id's, and I know what a nightmare it can be to re-map all the files for all the games...

 

do not think the se5 is that bad in FC, but the D7f is a bear.....

Edited by WWSitttingDuck
Guest deleted@83466
Posted
24 minutes ago, =CfC=FatherTed said:

So, yes, the SE5a is not what it should be currently - as far as I can see the adjustable stabiliser doesn't "trim" the aircraft as you might expect.  However, RoF-style curves can be used to neuter the more "characterful" machines.  In RoF, I made all the machines much more longitudinally stable using the curves.  This made flying, and, especially, fighting easier, but I felt a bit guilty that I was taking a bit of realism out of the sim. 

 

 

Yep

JGr2/J5_Klugermann
Posted (edited)
31 minutes ago, =CfC=FatherTed said:

 

 

 

However, now that Klugerman has bought up the entire world-stock of FFBs , perhaps RoF-style curves are the only answer for the rest of us poor fools wrestling with spring-loaded sticks...

 

There are a few left on ebay otherwise you'll have to be nice to me if you want to be included in my will.

 

Edited by Klugermann
Posted
58 minutes ago, WWSitttingDuck said:

I did stumble across this yesterday after this post re-focused my attention to curves..

 

https://www.xedocproject.com/joystickcurves.html

 

It does look interesting, and there are several good tutorials out there to assist with setting it up...

 

What scared me away from it was a post that warned it would reset all your controller id's, and I know what a nightmare it can be to re-map all the files for all the games...

 

do not think the se5 is that bad in FC, but the D7f is a bear.....

Hey SD. I'll buy you a case of beer if you be the guinea pig   ?

 

Seriously, it looks interesting... I may give it a go.

Posted
5 hours ago, Klugermann said:

6

 

image.png.508e86318f1543c7ca28f72b617dd61d.png

  • Haha 2
1PL-Husar-1Esk
Posted (edited)

I have 2 MSFF2 USB in excellent condition, and another one with game port to usb converter with full force feedback effect. Latter i bought unpacked from the original box. Used for 5 hours max ? . Nowdays I don't use them at all. I think i should consider selling it out.

Edited by 307_Tomcat
WWSitttingDuck
Posted

I don't drink..(but thanks for the offer)...

 

I would be interested in seeing what others might think of this.  It looks promising...sorta like setting up a trackir profile...

Posted

Looking into it further, it doesn't seem to have the ability to set an offset center (like the ROF curves) which is what is lacking in FC to get rid of the need to constantly apply forward stick. It only appears to be able to set symmetrical curves.

 

Watch this video (love the Scot's brogue!):

https://www.youtube.com/watch?v=CqzoJPCZM0w&t=60s 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...