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PatrickAWlson
Posted

For PWCG coop missions there are many more human flyable slots than I want.  The bright side is that every plane that I need to be there is.  The not so bright side is that I have a lot of human flyable planes that I do not want to be human flyable.

 

So what is it that indicates to the game that a plane is human flyable in a coop?

Setting AI to player is not it.

Setting CoopStart to 1 is not it.

 

Thanks

Posted

I decided to look into this for you, and I think what you want is to deselect/uncheck "Cooperative Start" in the plane's attributes. I modified a PWCG mission by only changing that, and it seems to be behaving how you want it to.

Posted (edited)
2 hours ago, PatrickAWlson said:

For PWCG coop missions there are many more human flyable slots than I want.  The bright side is that every plane that I need to be there is.  The not so bright side is that I have a lot of human flyable planes that I do not want to be human flyable.

 

So what is it that indicates to the game that a plane is human flyable in a coop?

Setting AI to player is not it.

Setting CoopStart to 1 is not it.

 

Thanks

 

Human-flyable planes in coop have:

  • AI set to anything other than "Player" (i.e., not AILevel = 0)
  • CoopStart = 1
Edited by JimTM

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