PatrickAWlson Posted July 13, 2019 Posted July 13, 2019 For PWCG coop missions there are many more human flyable slots than I want. The bright side is that every plane that I need to be there is. The not so bright side is that I have a lot of human flyable planes that I do not want to be human flyable. So what is it that indicates to the game that a plane is human flyable in a coop? Setting AI to player is not it. Setting CoopStart to 1 is not it. Thanks
Utopioneer Posted July 13, 2019 Posted July 13, 2019 I decided to look into this for you, and I think what you want is to deselect/uncheck "Cooperative Start" in the plane's attributes. I modified a PWCG mission by only changing that, and it seems to be behaving how you want it to.
JimTM Posted July 13, 2019 Posted July 13, 2019 (edited) 2 hours ago, PatrickAWlson said: For PWCG coop missions there are many more human flyable slots than I want. The bright side is that every plane that I need to be there is. The not so bright side is that I have a lot of human flyable planes that I do not want to be human flyable. So what is it that indicates to the game that a plane is human flyable in a coop? Setting AI to player is not it. Setting CoopStart to 1 is not it. Thanks Human-flyable planes in coop have: AI set to anything other than "Player" (i.e., not AILevel = 0) CoopStart = 1 Edited July 13, 2019 by JimTM
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now