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SCG_Slater
Posted (edited)

If this has been discussed before please forgive me, however nothing came up in my search.

 

If there is an overview regarding repair times please share it with us.

 

Track condition yellow=?

Track condition red=?

Main gun condition yellow=

Main gun condition red=

Turret MG condition yellow=

Turret MG condition red=

Front MG radio condition yellow=

Front MG radio condition red=

Transmission condition yellow=

Transmission condition red=

Engine condition yellow=

Engine condition red=

Cooling system condition yellow=

Cooling system condition red=

Oil system condition yellow=

Oil system condition red=

 

Tiger_Field_Repairs.jpg

 

There are two considerations to balance here, gameplay time, and realism, I like realism however to wait 30 or more minutes to repair the tank is from a gameplay POW not a good solution.

In my humble opinion, there should be a cap. on the total repair time, from condition red on all repairable equipment, and then breakdown each equipment repair time.

 

How long time do a player need to sit and wait for the tank to repair? 1 hour, 30 min, 15 min, 10 min to repair the tank if all the equipment are in condition red and need repair?

Can we call in a repair team? can other team members support with repairs? lets say we are 4 tanks and one is in need of repairs, can the remaining 3 support with repairs and reduce the time?

 

Lets face it, we need more players in this game, and if they like the realism but simply don't have more time that a few hours a week to play, the game need to make sure it is fun for all.

the main purpose should be that the player is active doing something, not just waiting for something to happen.

 

The repair mechanics is a great opportunity to keep the realistic aspect of the game, and to make sure the player or players are still active working towards a solution, not just twiddling their thumbs and waiting. In Arma you can have medic teams, repair teams, refueling teams and so on,  for some this is fun, because they are fulfilling a task, supporting the team in completing a mission.

I hope that the Devs has given this a lot of consideration by the water cooler, as this is a very important part of the game in my opinion. What do you think?

Edited by Slater
  • Upvote 2
photog95661
Posted

I have an even more basic question.  How does one start the repair process?  I have sustained damage in single-player missions, withdrawn from combat and waited for repairs.  Nothing happened.  I have even clicked on the repair icons (after hitting "enter") to no avail.  I am stumped.  Any advice would be appreciated.

SCG_judgedeath3
Posted

From what I have noticed: Turn off the engine to do repairs.

  • Thanks 3
photog95661
Posted

Tried it and it works!  Thank you very much.

  • Thanks 1
Posted

Salutations,

 

Currently, we simply don't have enough detailed information concerning the damage repair, rearming and refueling functions being developed. As a mission builder I am looking forward to using these functions. There are already setting options available in the mission editor, per vehicle, but we have no definitions clarifying what they mean or how they should or could be used.

 

We will just have to wait and see. :coffee:

Posted

I understand the wait, but the fact that I had to send off to Maybach for a special damn wrench just to get the engine cowling removed is what ticks me off!  ?

  • Like 1
  • Haha 2
Posted

Well, we want realism. :coffee:

  • Haha 1
Posted

Additionally I'm not sure repair is possible in all tanks. I think it only works with the newer ones.

Yogiflight
Posted
17 minutes ago, beresford said:

Additionally I'm not sure repair is possible in all tanks. I think it only works with the newer ones.

It is surely for the TC tanks, only.

  • 1 year later...
LachenKrieg
Posted

I have yet to see this feature work. In single player, after my tank has taken damage..., and I turn off the engine..., and come back 1-1/2 hours later..., no repairs have ever occurred. All I seem to be able to do is press enter to see what is damaged. I have seen a few people on YouTube demonstrate it in single player. Does anyone know how to get the repair feature to work in single player?

 

 

Posted
16 minutes ago, LachenKrieg said:

I have yet to see this feature work. In single player, after my tank has taken damage..., and I turn off the engine..., and come back 1-1/2 hours later..., no repairs have ever occurred. All I seem to be able to do is press enter to see what is damaged. I have seen a few people on YouTube demonstrate it in single player. Does anyone know how to get the repair feature to work in single player?

 

 

You open a hatche?

  • Thanks 1
LachenKrieg
Posted

No I haven't tried it with the hatch open. I will try that and get back to you. Thanks in advance for the tip.

SCG_judgedeath3
Posted
On 7/3/2019 at 4:41 PM, Thad said:

Well, we want realism. 

In my dreams I would love if we made the engines more vulnerable and the components: driving the tank in too high revs and not caring for overheating etc would result in engine/components failure more often than careful drivers etc, and repairs times to be longer than what we have now and no option for players to quite mission and grab another tank.... but then again im all for extreme realism :P

LachenKrieg
Posted
11 hours ago, namhee2 said:

You open a hatche?

Yes that did the trick. Thanks again.

  • Upvote 1
[KG]Destaex
Posted
13 hours ago, SCG_judgedeath3 said:

In my dreams I would love if we made the engines more vulnerable and the components: driving the tank in too high revs and not caring for overheating etc would result in engine/components failure more often than careful drivers etc, and repairs times to be longer than what we have now and no option for players to quite mission and grab another tank.... but then again im all for extreme realism :P

You would think that ww2 tanks were so brittle as to be barely drivable. In reality I think many types could do hundreds of kms with no problems. Sure their were some unreliable tanks, especially when tank designs first hit the battlefield (Panther), but other tanks like the tiger 1 I am led to believe were fairly reliable for their time. Sure if you abuse the tank it will fail you, but I do not think they should be made too easy to break. 

P.s. I must try full realism driving.

SCG_judgedeath3
Posted

Panthers final drive was never solved in the war so a driver accelerating in lower gears too hard could break it easily, after reading ferdinands driver manual you could destroy the engines quite easily if you mishandle them etc, just as a normal car: ignore all warnings and teachings and you might damage it pretty quickly :P

Posted
5 hours ago, [KG]Destaex said:

but other tanks like the tiger 1 I am led to believe were fairly reliable

Yep, like first Tigers delivered near Leningrad during last days of August 1942th. ? 

LachenKrieg
Posted

A big problem there was that the Tiger tanks weight made it unsuitable for the soft boggy ground there, but Tiger's were well know for their mechanical hiccups.

SCG_judgedeath3
Posted

Gotta remember that the tiger was built as a breakthrough tank and not a medium tank or cruiser etc: its a specialised tank that demands lot of maintance work and is supposed to be collected near the front before an attack and then punch a hole through the front and take out the enemies there and then let the light and medium tanks to roll on while the tigers stops and is then back to maintance and repair units. Its not designed as a jack of all trades tank that shall do everything, long advances or go hunting tanks alone or long advances and swift moving operations, as its not built for that purpose. IF you start doing that and do long tank marsching etc it will break down.

[KG]Destaex
Posted

I found this video on the Tiger's reliability fascinating. By a Tanker and military scientist:

 

LachenKrieg
Posted

I enjoyed the video, thanks for sharing.

 

He rightfully points out that as a heavy breakthrough tank, the Tiger was never really utilized to take full advantage of its strengths. By the time it reaches the Eastern front, blitzkrieg tactics for the most part were no longer a tactical option.

 

But if you read battle reports from the various divisions present, you will see that they are littered with accounts of non-combat ready Tiger's due to mechanical failures. Even the prologue to the book "Tiger I & Tiger II" by A. Tucker-Jones describes the first Tiger arriving in Tunisia as breaking down as it drove off the ship. But I think a lot of people do use the word "unreliable" in the wrong context when discussing Tiger tanks. Considering the number that were in service compared to for example the number of T-34's, something like reliability becomes a relative term. There were so few Tiger's to go around that when two of them went down, it represented half the present force. Ten T-34's could go down in the same time frame and it still likely wouldn't limit the units movement on that particular day. One only has to look at the number of kills the Tiger I tank alone was responsible for to get an idea of its performance reliability in the field.

 

There were apparently also issues with peak performance and damage from over reving the engine in the first 250 Tiger's produced, but my understanding is that this was resolved with the Mayback HL 230 engine upgrade. 

 

 

  • Upvote 1

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