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Posted

I would like to use the Combat Camera View (Arcade/Chase view) LCtl + F4, but the view is too high and pointing down, I can't seem to move the camera at all in this view is there a way to edit the camera? Perhaps a Lua file somewhere? Or even edit some other external camera to achieve the same thing?

Thanks in advance

  • 3 weeks later...
Posted

I am wondering exactly the same thing. You mean padlock camera right? As it is now it is centered on enemy plane which often looks kinda weird and stiff (camera position too high). Why not centered on your own plane? Or a more "floaty" focus like the one in War Thunder...  Would be very nice if you could move around x-y axis to manually remove stiffness and so the plane does not disappear in the bottom of the screen from time to time. Also - is there a way to use the padlock view from enemies perspective?

  • 2 months later...
JG7_RudeRaptor
Posted

Yes there is.

 

 

L alt + F2  After zoom in a bit to move camera so you cant see the your nose.

 

Or, 

 

currently the Alt+F2 cameras in game are 5. The location of each camera relative to the aircraft can be found in the folder :

 

IL-2 Sturmovik Battle of Stalingrad\data\LuaScripts\WorldObjects\fixcameras\Planes

 

they are saved in the relative .txt files.

 

For most aircraft, there is a way to increase the number to 11, by adding info using the same code structure and increasing the number of the "attach=100"  all the way up to 110. This way you can get more possibilities for creating a video, move the camera to a position in which you can use external padlock and get a nice view of both aircraft, get no-cockpit view, behind or down view, etc.

 

below is an example of my txt file for the 109 F4 (included are the instructions of what each number represents):

If you want to keep all existing ALT+F2 positions and add 5 more, just paste the positions you like using the appropriate numbers.

Feel free to use it or modify it. I 'm not sure what the "convex" command does, maybe the devs could help here.

This may be useful only for the 109 series. You should change the coordinates for other planes.

 

***please back up your original files before making any changes***

 

 

// attach ID should be in range from 100 to 110
// first number is forward - backward (bigger is forward)
// second number is height (bigger is higher)
// third number is left - right (negative is left)
// rotation values : 1st along X-longitudinal, 2nd along Y-vertical, 3rd along Z-look up-down)


[attach=100] // Nose camera facing infront, 25m ahead
    position = 25, 0, 0
    rotation = 0, 0, 0
    convex = "Fin_Ctl_0"
    object = "LuaScripts/WorldObjects/GoProCamera90.txt"
[end]

 

Basically you nee to  change the position of the camera.

 

Example:

Defualt:

[attach=100] // Gun camera over the cocpit
    position = 0.7, -0.3, -1.1

 

Guncam on the nose 

[attach=100] // Gun camera over the cocpit
    position = 3.0, 0.0, 0.0

  • Thanks 1
  • 3 months later...
Posted

IL-2 Sturmovik Battle of Stalingrad\data\LuaScripts\WorldObjects\fixcameras\Planes

 

couldn't find fixcamera folder in above location to perform edit. Relocated?

RNAS10_Oliver
Posted (edited)
On 2/1/2020 at 8:28 PM, TempestV said:

IL-2 Sturmovik Battle of Stalingrad\data\LuaScripts\WorldObjects\fixcameras\Planes

 

couldn't find fixcamera folder in above location to perform edit. Relocated?

 

They were removed at some point (due to cheating one assumes). But Jason provided the files for us in another thread so that we can add them back into our own installations. Assuming my memory serves me correct you need to create the WorldObjects folder and then dump into there the fixcameras folder that Jason provided. The fixed cameras can then be edited and work when you run your game in mods on mode.

 

 

 

Edited by Oliver88
Posted (edited)

Great-thanks so much. I'm really a SP player but I understand why this was done. Thought I was going crazy looking for this folder/file

___________________________

Work like a charm just create and name Folder in LuaScripts  worldobjects

And in the worldobjects  create a fixcameras folder and drag Jasons content in there.

Edited by TempestV

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