Jump to content

Recommended Posts

Posted (edited)

Hi, i would like to try VR for the first time.
I would like to buy Pimax 5k+ or HP Reverb to play IL-2 and DCS since this two headsets are being recomended by other guys. Is it a good choice? Are there some guys having/trying both of them? Which one should be better for DCS?
I know Pimax has bigger FoV when Reverb - better image clarity.
What about performance of both headsets in IL-2 and DCS, is Pimax playable with it's paralel projection for canted displays? I have bought 9900k and 2080ti.
cheers

Edited by Bies
Posted

You might want to consider also the Valve Index. It’s kind of halfway between the extreme resolution and extreme FOV of the two you listed. I expect the Index to actually work without needing an engineering degree—both Pimax and a Reverb seem to be having issues. But of course it’s not out yet so there would be a wait for it.

II/JG11_ATLAN_VR
Posted
14 hours ago, Bies said:

Hi, i would like to try VR for the first time.
I would like to buy Pimax 5k+ or HP Reverb to play IL-2 and DCS since this two headsets are being recomended by other guys. Is it a good choice? Are there some guys having/trying both of them? Which one should be better for DCS?
I know Pimax has bigger FoV when Reverb - better image clarity.
What about performance of both headsets in IL-2 and DCS, is Pimax playable with it's paralel projection for canted displays? I have bought 9900k and 2080ti.
cheers

I use the 5kplus with better Fov no problem with il2 

[TWB]kmac31
Posted (edited)

I had better performance with the pimax 5k than I did with the reverb. I didn't have alot of time with the reverb due to the screen flicker so I didn't have that much time play with settings.

Edited by [TWB]kmac31
chiliwili69
Posted

Having a 9900K and 2080Ti you can work on achieving maximum stable overclocking while you decide which headset.

Of course, you need to map all keys to your HOTAS before going to VR.

 

Any of the current offers (Rift-S, Reverb, Index or Pimax5K+) will blow your mind if it is your first VR device.

 

I don´t know DCS, but with IL-2 and Pimax5K+ you have to play with settings in other to have acceptable performance and visual detail.

I have ordered Reverb and Index as well to compare it with Pimax5K+, which is a nice device despite of the deficient headstrap fixing.

 

Once you test a large FOV like Pimax5K+ it is difficult to go a lower FOV, and according to the Reverb users, once you test a high resolution it is difficult to go a lower res device.

 

The Pimax5K+ is on the market, but for the Reverb and Index you will need to wait a couple of months probably.

 

If you don´t want to wait and being this your first VR experience, I could recommend you to go with the Rift-S, just to test water in VR (you will love it). Then you can sell it later and decide on Pimax5K/Index/REverb in September.

 

 

SCG_Fenris_Wolf
Posted (edited)

That overview chili. I have 170° horizontally in the Pimax5K+.

Why do you write 160°. Do you use a thicker face padding?

And why put the diagonal 130° of index there? Then you might as well stick to the 200° diagonal of the Pimax.

 

P.S. I went with the Pimax5K+. I didn't need my engineering degree yet though. I installed PiTool, plugged it in, plugged base station in, and it worked. ?

 

IL-2 just needs to fiddle with settings for every headset out there. You can play with shitty settings on Pimax, Reverb or Rift S as well. 

 

I would not recommend the Rift S as that would be like driving a Mustang in Frankfurt City. Such a waste of system power.

 

Better go in straight right from the beginning and match it.

 

The Index *headset* is below Pimax5K+ and the Reverb both in specs and price too. The controllers seem to be great but the headset itself seems lackluster tbh.

Edited by SCG_Fenris_Wolf
Posted

Thanks for your answers. I guess i'll wait a week or two for first Index reviews also, but i doubt it's going to have clarity of Reverb or FoV of Pimax.

1PL-Banzai-1Esk
Posted

I am afraid that at the moment it's all about trade-offs.

 

Large FOV or better resolution. Inside out tracking or high refresh rate etc.

 

I am happy with my Rift S for now but Index looks very interesting, especially 120hz refresh rate and new controllers.

 

The price is a bit steep though if you buy first time and don't have tracking cameras from Vive or something.

 

Also the wait now is a bit disappointing. September or later if you want to buy one. 

 

I am waiting to see new GPU's from Nvidia and check out benchmarks so I can retire my GTX 1080 but I am not overly optimistic that the gains will be that big.

 

The whole RTX line was a bit of a let down. I need more power without paying through the nose for Titan.

 

 

 

 

Posted

The Rift S is a great value for the money. Good image clarity at good performance in IL-2.

And for those that enjoy other gaming besides flight sims, the Touch Controllers are hard to beat. There are some great

Oculus Touch games on their website.

 

The main drawback is in the audio, if you care about having very good audio would need to get either earbuds or a headset that

will fit over the Halo strap of the Rift S. I personally prefer earbuds and am getting fantastic sound with my 

Klipsch R6 II earbuds in the Rift S headphone jack.

 

I may well pick up a Reverb down the road a little just for my flight sims, waiting to see how it all shakes out and if they

get the issues addressed through maybe a hardware or cable change. For now I am quite happy with the Rift S. Have been using it

every day since I got it a little over a month ago.

 

 

 

  • Upvote 1
1PL-Banzai-1Esk
Posted

I recently finished Lone Echo , what  a blast.

 

Now installed Elite:Dangerous and Voice Attack plus HCS ASTRA pack.

 

I can issue all the commands by voice and the ship's 'AI' responds in a lovely voice. Visuals are acceptable but my GTX 1080 struggles a bit in dense asteroid belts or big space stations.

 

As soon as I get stronger GPU I will be quite happy. I would like to say 'the future is now' but it's almost here, just around the corner.

 

Just keep healthy and don't die and we will live to see Virtual Reality.

Posted

Yeah Voice Attack is fantastic, especially for VR users.

1PL-Banzai-1Esk
Posted
8 minutes ago, dburne said:

Yeah Voice Attack is fantastic, especially for VR users.

 

Yeah, it will come handy when we get flyable B-17 or other multi-crew plane and we will be able to issue commands over comms using voice. 

 

Add a nice 'banter' voice pack by half decent voice actors and we are set.

Guest deleted@134347
Posted
On 6/24/2019 at 9:17 AM, Bies said:

Hi, i would like to try VR for the first time.
I would like to buy Pimax 5k+ or HP Reverb to play IL-2 and DCS since this two headsets are being recomended by other guys. Is it a good choice? Are there some guys having/trying both of them? Which one should be better for DCS?
I know Pimax has bigger FoV when Reverb - better image clarity.
What about performance of both headsets in IL-2 and DCS, is Pimax playable with it's paralel projection for canted displays? I have bought 9900k and 2080ti.
cheers

 

VR HMD's nowadays are like trying to get yourself a girlfriend. If it's your first then you don't care much for what kind, as long as it has the main properties of a girl... friend.  Later on, like when you're in your 30's, you have a taste for certain things. ?   If you know what I mean.

 

VR HMD's are kind of like that.  Gotta try them all. ? 

 

 

chiliwili69
Posted (edited)
5 hours ago, SCG_Fenris_Wolf said:

That overview chili. I have 170° horizontally in the Pimax5K+.

Why do you write 160°. Do you use a thicker face padding?

And why put the diagonal 130° of index there? Then you might as well stick to the 200° diagonal of the Pimax.

 

I didn´t test myself the FOV in any device (you need hand controllers in the RoV app), but was looking what other testers with FOV measuring tools were reporting:

 

This is the one a picked:

https://forum.pimaxvr.com/t/vrman66-pimax-5k-review-impressions-and-measurements/18527

 

Other people of RoV (who also create a tool to measure Horizontal FOV) reported a 10 degrees more for normal and Large:

https://www.realovirtual.com/articulos/5246/pimax-5k-analisis

 

Regarding the Index I put the horizontal FOV based on specs (they said 20 more than Vive, and Vive is 110 at max). Basically it will a bit more than Vive FOV, but nothing spectacular.

More here: https://www.reddit.com/r/ValveIndex/comments/boejwx/the_index_has_an_fov_of_less_than_130/

 

 

In any case, the FOV of Index will be above Vives, Rift-S and Reverb. Let´s see it soon!

Edited by chiliwili69
Posted
23 hours ago, 307_Banzai said:

I am happy with my Rift S for now but Index looks very interesting, especially 120hz refresh rate and new controllers.

 

Yes, except that even with a very beefy CPU we will struggle to get to 120hz on the Index in simulators. I'm probably going to go with the Index once they have better global availability. I'll be interested in hearing about the refresh-rate tech -- 60 FPS doubled to 120hz might be a really good tradeoff, or even 72 doubled to 144. We'll have to see what the pilots with mega-rigs can manage when they get the Index.

 

Right now I'm happy with my Rift S (ended up being a CAD$250 upgrade once I had sold the old CV1) but I do think increased FOV is going to be the way to go. With now two major headsets supporting quite wide FOV (Index and Pimax) I am hoping that the software tech catches up. 

SCG_Fenris_Wolf
Posted
On 6/25/2019 at 8:35 PM, chiliwili69 said:

 

I didn´t test myself the FOV in any device (you need hand controllers in the RoV app), but was looking what other testers with FOV measuring tools were reporting:

 

This is the one a picked:

https://forum.pimaxvr.com/t/vrman66-pimax-5k-review-impressions-and-measurements/18527

 

Other people of RoV (who also create a tool to measure Horizontal FOV) reported a 10 degrees more for normal and Large:

https://www.realovirtual.com/articulos/5246/pimax-5k-analisis

 

Regarding the Index I put the horizontal FOV based on specs (they said 20 more than Vive, and Vive is 110 at max). Basically it will a bit more than Vive FOV, but nothing spectacular.

More here: https://www.reddit.com/r/ValveIndex/comments/boejwx/the_index_has_an_fov_of_less_than_130/

 

 

In any case, the FOV of Index will be above Vives, Rift-S and Reverb. Let´s see it soon!

Vive is not 110° horizontally though. Similar to the Oculus Rift CV1, it should be around 100° horizontally. Maybe 110° diagonally, I did not measure diagonals.. I've had both. I still got access to a Rift. I will check it on the weekend. Reverb is 114° diagonally btw. Pimax5K+ is 200° diagonally. My point is, that we can't cherry pick FOV declarations, and take the worst result horizontally of one device and compare it to another device's diagonal.

 

 

Remember please, these values are off. There are quite a few Pimax guys who put 16mm or 20mm Vive cushions on the Pimax and then will have reduced FOV and a harder time getting through the sweet spot. These people will also not appreciate the giant eye box behind that sweet spot. Each to his own I guess, but we cannot take their measurements. Same with people who wear glasses. It's not nice to say, but it warps VR too.

 

Posted
8 hours ago, SCG_Fenris_Wolf said:

There are quite a few Pimax guys who put 16mm or 20mm Vive cushions on the Pimax and then will have reduced FOV and a harder time getting through the sweet spot. These people will also not appreciate the giant eye box behind that sweet spot.

 

So what is the reason for them to use thicker cushion?

chiliwili69
Posted
8 hours ago, SCG_Fenris_Wolf said:

Vive is not 110° horizontally though. Similar to the Oculus Rift CV1, it should be around 100° horizontally

 

There have been tons of post of this topic on internet, Rift have more, Vive have more, etc etc. It is very subjective and dependent on many factors.

Some people claims 110 for Vive, but probably 100 is a more realistic figure for Vive and 90 for Rift.

https://vrroom.buzz/vr-news/tech/hp-mr-headset-suffers-narrow-fov

 

With the RoV tool you can measure the FOV horizontally and also the FOV vertically, but not diagonal

8 hours ago, SCG_Fenris_Wolf said:

Reverb is 114° diagonally btw

. A Diagonal FOV it will be a bit difficult to measure, this is not like 2D monitors and inches.

The official specs of HP claims 114 FOV, they don´t say anymore, so I believe it will be the maximum horizontal FOV, but marketing is always fooling us here

https://h20195.www2.hp.com/V2/getpdf.aspx/4AA7-4776ENW.pdf

8 hours ago, SCG_Fenris_Wolf said:

and take the worst result horizontally

I didn´t took the worst intentionally, just took one which seems to be serious.

But I will modify the table to include also other measurements.

 

Bottom line: FOV are only indicative, don´t take that literal. There is a lot of marketing pitch on it.

 

 

 

  • Upvote 1
Posted

Bies , I am in the same position as you . My Pc is VR ready and Ive wanted VR for a while. The next Round of VR is coming in the next few months so I  am not jumping in until I have Read reviews and listen to feedback from users. Hold on to your money for another 3 months ( I know its hard ). So much Choice coming ! It may be worth the wait !

Posted (edited)
1 hour ago, jaydee said:

Bies , I am in the same position as you . My Pc is VR ready and Ive wanted VR for a while. The next Round of VR is coming in the next few months so I  am not jumping in until I have Read reviews and listen to feedback from users. Hold on to your money for another 3 months ( I know its hard ). So much Choice coming ! It may be worth the wait !

 

The headset itself is relatively cheap. The PC is more expensive. I can just buy 5k+ and simply sell it if i won't like it or find something better and i doubt i would loose any the money in the process.

 

If i would hold myself it would be only for 2080Ti "Super" but there is no release date yet, some speculations are it's going to be released in 4th quarter of 2019. Idk how big performance boost will be and how much the prize will rise.

 

The other think is Pimax officially announced revised variant of 5k+ and 8k with different strap, cushion, nose cover, cable etc. but there is no date.

Edited by Bies
chiliwili69
Posted
22 hours ago, Bies said:

So what is the reason for them to use thicker cushion?

 

My Pimax5K+ arrived 1st-January and I quickly realized that the distance to the lenses influence some distortion on the edges.

 

The pimax cushion thickness was 11.5 mm for my headset (Pimax only serves one with the headset):

https://forum.il2sturmovik.com/topic/31215-pimax-8k-5k-vr-headsets-coming-to-kickstarter-this-month/?do=findComment&comment=716508

 

And then I ordered a thicker one to correct the issue:

 

https://forum.il2sturmovik.com/topic/31215-pimax-8k-5k-vr-headsets-coming-to-kickstarter-this-month/?do=findComment&comment=717937

 

https://forum.il2sturmovik.com/topic/31215-pimax-8k-5k-vr-headsets-coming-to-kickstarter-this-month/?do=findComment&comment=719474

 

  • Thanks 1
Posted (edited)

Pimax 5k+ cost 580$ now (sweviver code -50$ and their -15% dsicount, they add up) + free shipping worldwide - until 30 June.

Edited by Bies
SCG_Fenris_Wolf
Posted (edited)

Had no issues with distortion. I'd go for the Pimax5K+ then, that's a very good deal. They'll send the P2 versions anyway, which are the ones with properly made plastic.

 

I got a P2 as well, it was delivered to a guy who had it sitting in a box for 3 months. I am using the headstrap delivered with it, I think it's much more comfortable than both Rift CV1 Vive and Odyssey. I can simply pull it off my head much more easily or look into the hmd with it putting it on too. It also keeps my headphones (Logitech 630) separate, which is great for switching in and out, I keep my speaker configuration on one device. That had always been a mess with other headsets before.

 

There are some haters on YouTube that speak of quality issues here and there, but those are disgruntled dudes that base their hate in the first batch (P1) that got out with plastic issues afaik.

Edited by SCG_Fenris_Wolf
  • 9 months later...
Posted
On 6/25/2019 at 6:08 AM, II/JG11ATLAN said:

I use the 5kplus with better Fov no problem with il2 

Old post, but I ask : how is the image quality compared to your previous monitor ?

 

SCG_Fenris_Wolf
Posted (edited)

Avyx, on the monitor a wing is 20cm long. In VR the wing spans 4 meters.

 

A variometer on the monitor is 2cm without zooming in. In VR it is 14cm.

 

The pixels scale up in size as well, so yes, it will be more corny with gen1 headsets than, let's say, a 4K monitor. If you're coming from an old 1080p you won't miss much. It can be softened by supersampling.

 

The only Gen2 headsets on the market now or very near future are and will be HP Reverb and Pimax 8K+/X. 

Pimax need some fiddling, check out the link in my Signature, ready to go instructions there, but you'll have easily accessible control over every little detail including contrasts motion smoothing brightness, can launch Oculus games natively etc. But the thread is not for the gen2s yet, I'll update it once my 8KX is here.

 

Gen2 controllers atm are only the Index Controllers imo.

 

You can combine them with the Pimax headsets, or with the soon to be revealed Reverb Gen2 (no name yet) that will be based on SteamVR tracking as well from what I've heard.

 

 

Ease of use award goes to the Index though, but it's also still gen 1.

Edited by SCG_Fenris_Wolf
Posted

Gen 2 would be a very subjective thing.

For myself I would have to see some real advances in the tech to consider it a Gen 2 headset.

SCG_Fenris_Wolf
Posted

VR 4K screen resolutions like on a monitor without SDE - that's Gen-2. And ultrawide FOV as an addon. That's what everybody has been waiting for.

 

Nothing else offers it and it's the next step up. Gen-1 was limited by the displayports' transferrate and what the headsets' chips could handle, so the picture was corny or blurry and below what a monitor could offer. We've had Gen-1 for 4 years now, it's about time VR goes Gen-2. It's about time it goes 4K - Reverb did the first step (but kept tracking and controllers low Gen-1).

 

If you want to wait for a sniffing module to call something Gen-2, that's your call. You can also call a car a bike. Free country and that.?

 

 

I'll call the sniffing module Gen-3 then.

chiliwili69
Posted

I think VR devices comprise several technologies and they cannot simply be categorized as Gen-1 or Gen-2 etc.

It is a continuous flow of improvements over previous headsets, just that.

It is not just resolution, it is also optics/panel tech (sweet spot, glare, focusing, colors), FOV, tracking tech, sound, comfort, etc, etc.

 

If someone would bring now a VR device with the specs of the Index but with wireless and weighting 5 times less, it would be an absolute blast.

If would be also a blast if someone would bring a device like the Pimx8KX costing 5 times less.  ?

SCG_Fenris_Wolf
Posted

People spend 40k on a car and complain about 1k for quality for their eyes, their most important sense available. 

 

Priorities.

  • Like 2
  • 3 weeks later...
Simul_Taneous
Posted (edited)

As this is such a complex and subjective subject, but for flight sims it is the holy grail really.....I thought I would share my experience, hoping maybe it will answer some of the questions I found difficult in the process of choosing which way to go.

 

Brief history, I'm a long time sim flyer, mainly DCS (from the very first Su-27 Flanker back in 1994) and including Il-2 on original release. I was using TM Cougar and TrackIR, and whereas TrackIR was a revelation when it arrived, and Flanker, to Lock On, Il-2, Falcon 4 etc were great, I still felt so disconnected by the constriction of looking at a monitor. So around 15 years ago when my PC ran out of juice, and with life taking over, I decided to wait until VR was at a level that would feel like I always imagined - so in theory 2nd/3rd gen (I really didn't want a disappointment) - then I would put together a whole rig tailored for the purpose. A benefit of getting older, money is more accessible and the tech evolves too so it's much more fun!

 

PSVR Test

 

Having a PS4 Pro I decided PSVR would be a good baby step, accepting that it would be very limited, essentially the lowest end of the market, but it's accessibility and range of games, including Ace Combat, meant I could cheaply and easily try out and see which elements were most important to me in choosing a serious VR product and supporting rig. BTW I'm not saying PSVR is a bad product, far from it - for the price and ease of use, it is maybe a VR enthusiast's most important product, as it is likely to be the first taste of VR for many people, that will let them see the possibilities. It was really useful for me, as it meant the things that detracted from my experience were things to focus on getting the best of for serious VR simming. The key issues or priority features from that experience were, for me:-

 

Priority Features

  • Resolution - For serious flight simming, there is as lot of small detail to see, whether spotting distant targets or reading cockpit displays and HUDs etc. So rather than being driven by aesthetics, this is a necessity to successfully function for a flight sim.
  • FOV - Whatever the picture quality, a 90 or so degree FOV in the PSVR really felt like I was wearing an old scuba facemask. For simming, the whole idea is to feel like you are in the sky, so this became probably the top priority for me as it was so claustrophobic in the PSVR.
  • Screen Door Effect - Pixel density showing a mesh, either from low pixel count, or space between the pixels, whereas in some settings wasn't noticeable, in some settings it was unbearable and for me distracted and broke immersion.
  • Dynamic Range - Colours looking very faded and pale, along with making visibility difficult, made the sim world just not look like reality. Whatever the graphics quality, if everything is washed out and there are no real dark shadows or bright sun in the sky, and everything is in pastel colours then I don't think it would convince my brain sufficiently for good immersion.

Choosing Pimax

 

This was mid 2019 and in order to get the FOV, it had to be Pimax. The obvious choice would be the 8k right? Widest FOV on the market with Pimax, and that being their top of the range model, with highest resolution was a no-brainer for me. So I got the 5k XR.

 

It was quite a difficult decision, I researched as much as I could find. What troubled me was that the 5k XR had the OLED screens, so much better dynamic range, true black (which seems almost impossible on any other headsets - let me know if that has changed!) and the resolution....2nd best? In my investigations I found that the 8k doesn't render at 8k, it upscales 4k. So that comforted me on the resolution front. 

 

SDE & Pixel Density

 

I was concerned by the pixel arrangement in the XR. Although the colours and definition are better from the OLED, the pixels have wider gaps between them than the 5k+. The 5k+ pixels are almost twice as wide, so correspondingly the SDE will be twice as bad on the XR. However hooked on the hope that the dynamic range would be worth trading a little SDE, I went with the 5k XR.

 

Performance

 

Another consideration before buying is how your machine will perform with the sims and headset resolution. I was building a new PC so I planned on just getting top spec everything, but even today, that is only just on the edge of being enough. Rendering 2 images totalling 5k with everything maxed out has gotta be tough work, and choosing the 5k is towards the top end of resolution, so you may find that on lower spec PCs it is not possible to get playable framerates without turning lots of stuff down in the options. 

 

I have MSI Z390 Gaming Pro Carbon, i9 9900k at 4.8ghz, 32Gb 3466 Dominator RAM, Asus RTX 2080ti Overclock Edition with 11Gb VRAM running at 1758Mhz, Soundblaster Z and 2 NVME drives. EDIT - 2x M.2 drives.

 

I couldn't put together anything faster. Oh and splurged on TM HOTAS Warthog & F/A-18 Stick plus TPRS pedals. Latest Track IR and of course the Pimax 5k XR. It was a long wait but worth it. It takes a lot of tweaking and testing between Nvidia settings, Pimax settings, Steam VR settings and of course in-game settings. Pimax recently released a major update to Pitool and added a lot of excellent features for tweaking settings per game which really help.

 

I could add a 2nd RTX, but haven't yet as DCS doesn't support it in VR yet. If that changes I probably will. Other than adding more RAM, I'm pretty maxed out. With this, I still can't quite run either Il-2 or DCS maxed out in VR. Pretty close though. It takes time to identify which features cause the biggest slow-downs, but once identified, I've got them both running maxed out except for just a couple of features each to keep to the 82hz of the 5k XR.

 

On DCS only things like trading ground clutter for draw distance, depending on plane or helicopter, and switching off MSAA in-game, but enabling via Nvidia and of course effects like depth of field turned off. So it looks pretty maxed. In Il-2, reducing draw distance to 100km, disabling SOAA, mirrors simple and terrain 2x, seems to give me a really solid smooth performance with everything else maxed, including extreme clouds (they are just so nice to fly through and around in VR).

 

Visual Quality

 

Il-2, with its quite cinematic style, with the XR's OLED screens giving nice dark blacks, rich colours and really bright lights, is an absolute joy. For this ww2 sim I think it works very well with the 5k XR. The FOV and colours depth, and that things are generally closer (than BFM in DCS for example) means that with the resolution of this headset, it works functionally well - sometimes struggling a bit with distant contacts, but the VR zoom helps - and the visual VR experience is amazing. Seeing your bullets strike along an He-111, holes appearing, bits flying off, catching fire....and when you have a close miss with another aircraft passing right over you.....flying just on top of the clouds and gently weaving around them....Everything I hoped for really.

 

For DCS, tbh it's borderline. It looks great and runs well enough, just, but the resolution is just not quite good enough for some functions like spotting ground targets, and of course spotting bandits. Reading cockpit internals and HUD, screens, is just about good enough. Sometimes struggle a little so need to use the VR zoom function. Not that big a deal but it does break the immersion a little. But for those distant targets, I feel it is just a half step short of what I hoped for. It's great, and I'm enjoying it, and get really immersed, but occasionally because functionally it can sometimes fall a little short, it holds me back, particularly for some kinds of missions. Helicopters for example, are great, as distances tend to be shorter and the cockpit tech is simpler. I find CAS difficult in jets in VR, and ACM can also be difficult, in spotting your enemy.

 

Retrospective

 

Did I buy the right VR product? I think so. The SDE was initially worse than expected, or than I'd hoped, but tbh with the FOV, resolution and colours of the 5k XR, I rarely notice it. If the resolution was a step better - ie true 8k, on OLED screens, then I think that will be the first fully viable product as a serious tool for flight simming with no deficiencies. Of course, my machine wouldn't be able to run that right now. But perhaps a 2nd RTX would be sufficient for Il-2, and for DCS if that is supported eventually. 

 

Let me know if anyone runs SLI RTX with Il-2 please and how it performs.

 

As for the features I selected, for me, for flight simming, I think I got about the best fit for my needs. The headset is light, reliable, comfortable, and although the strap system may not be the best, for me it works just fine. I can fly for hours no problem. Build quality feels on the light side, but I've had no issues at all. So I do recommend the 5k XR - bearing in mind for the features I've described.

 

Anyway I hope this helps someone, as I know it is a minefield. 

 

Cheers,

 

Chris.

Edited by Simul_Taneous
  • Thanks 1
  • Upvote 2

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...