Flashy Posted June 23, 2019 Posted June 23, 2019 Howdy, Does anybody know if the OnAreaAttacked command is working correctly? I have an artillery piece that is OL to an AttackArea MCU(attack Ground), and then the OnAreaAttacked event is linked to a subtitle, but the subtitle never fires, even though the artillery piece is attacking the area. Is this logic broken in the ME, or am I doing something wrong?
namhee2 Posted June 23, 2019 Posted June 23, 2019 (edited) don´t forget 1( 1 second)trigger timer for everything Edited June 23, 2019 by namhee2
Flashy Posted June 23, 2019 Author Posted June 23, 2019 23 minutes ago, namhee2 said: don´t forget 1( 1 second)trigger timer for everything Thanks for the reply namhee, but I have tried that already and still no joy. I also tried to change the duration of the attackarea thinking that maybe the artillery piece only gives the report when its finished attacking an area, but that also doesnt work....
namhee2 Posted June 23, 2019 Posted June 23, 2019 Here is a video in French, even if you do not understand it you can see how it is done. I can speak French, but if you follow his lead then you will recognize over time how everything is connected.
Jaegermeister Posted June 23, 2019 Posted June 23, 2019 38 minutes ago, Flashy said: Howdy, Does anybody know if the OnAreaAttacked command is working correctly? I have an artillery piece that is OL to an AttackArea MCU(attack Ground), and then the OnAreaAttacked event is linked to a subtitle, but the subtitle never fires, even though the artillery piece is attacking the area. Is this logic broken in the ME, or am I doing something wrong? are you using a complex trigger covering the area being attacked to set off the subtitle or is it linked to the artillery piece?
Flashy Posted June 23, 2019 Author Posted June 23, 2019 5 minutes ago, Jaegermeister said: are you using a complex trigger covering the area being attacked to set off the subtitle or is it linked to the artillery piece? Its set to the artillery piece. The artillery piece is OL to the AttackArea MCU (set to attack Ground). The OnAreaAttacked event seems to work in the same way as the OnSpawned event, i.e you have to first click the spawner, then the thing you want to activate and it creates the blue command line between them. So my OnAreaAttacked event goes from the artilley piece, to the AttackArea MCU, then to the subtitle. Like this: The AttackArea logic is obviously working fine, and the artillery piece attacks the area, and then stops when the time runs out, but there is never any OnAreaAttacked event thrown, and the subtitle never appears. I think its probably a bug and that event is just not working..
airahusky Posted July 9, 2019 Posted July 9, 2019 23.06.2019 в 15:27, Flashy сказал: The AttackArea logic is obviously working fine, and the artillery piece attacks the area, and then stops when the time runs out, but there is never any OnAreaAttacked event thrown, and the subtitle never appears. I think its probably a bug and that event is just not working.. It looks like it really broke. I set the task for fixing 1 3
Flashy Posted July 10, 2019 Author Posted July 10, 2019 (edited) 14 hours ago, airahusky said: It looks like it really broke. I set the task for fixing Thanks airahusky, much appreciated! Edited July 10, 2019 by Flashy
JimTM Posted March 7, 2022 Posted March 7, 2022 On 6/23/2019 at 8:27 AM, Flashy said: ... The AttackArea logic is obviously working fine, and the artillery piece attacks the area, and then stops when the time runs out, but there is never any OnAreaAttacked event thrown, and the subtitle never appears. I think its probably a bug and that event is just not working.. Before I test, does anyone know if the OnAreaAttacked report message was fixed?
Jaegermeister Posted March 7, 2022 Posted March 7, 2022 (edited) It does not fire when set up as demonstrated in the screen above just another excuse to gratuitously blow up Equines... sorry Edited March 7, 2022 by Jaegermeister 1 1
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