johncage Posted June 22, 2019 Posted June 22, 2019 right now the campaign intro narration is barely audible whispter, the cg movies are loud, the engine sounds like a turbine. this can be fixed by providing different sound options no? such as radio chatter volume, gunfire volume, engine sound, movie sounds, etc, etc
Velxra Posted June 23, 2019 Posted June 23, 2019 So you are basically asking the devs to create audio volume slide bars for radio, gunfire, engine, and cinematic sounds? That way sound can be more precisely tuned for each user?
1CGS LukeFF Posted June 23, 2019 1CGS Posted June 23, 2019 1 hour ago, Geronimo553 said: So you are basically asking the devs to create audio volume slide bars for radio, gunfire, engine, and cinematic sounds? That way sound can be more precisely tuned for each user? ...which would then easily be used as an exploit in MP.
Velxra Posted June 23, 2019 Posted June 23, 2019 Just now, LukeFF said: ...which would then easily be used as an exploit in MP. I'm aware.
1CGS LukeFF Posted June 23, 2019 1CGS Posted June 23, 2019 15 minutes ago, Geronimo553 said: I'm aware. So, then you know the likelihood of this being coded is nil. 1
Velxra Posted June 23, 2019 Posted June 23, 2019 Just now, LukeFF said: So, then you know the likelihood of this being coded is nil. He has not even answered yet. So it is reasonable to say you should, wait before patronising his issue. We need to clarify what exactly is the issue as the original post covers a wide area of possible audio problems. 2
-47-Uncle_Bob Posted June 27, 2019 Posted June 27, 2019 On 6/23/2019 at 6:59 AM, Geronimo553 said: He has not even answered yet. So it is reasonable to say you should, wait before patronising his issue. We need to clarify what exactly is the issue as the original post covers a wide area of possible audio problems. He is a little patronising turd. This is not the first time. Oh, he has written a what, a manual? And he has "tester" in his signature, ooooooo, big man must be able to shuffle shit around then. 1 1 1 2
Bearcat Posted June 28, 2019 Posted June 28, 2019 5 hours ago, -47-Fritz_or_Ivan said: He is a little patronising turd. This is not the first time. Oh, he has written a what, a manual? And he has "tester" in his signature, ooooooo, big man must be able to shuffle shit around then. This is unacceptable. Look guys... The sound is what it is.. If you cannot discuss issues you have with the sound or anything else.. without this kind of rhetoric.. then don't post here. 1
[APAF]VR_Spartan85 Posted June 28, 2019 Posted June 28, 2019 My only issue is I wish there was an ‘heat like in helmet’. As in dcs... i currently have the in game sound set at 20%.. i love the roar of piston engines but it’s a bit overwhelming.. and I know it’s a combat sim,,, but simulating the effect of prolonged loud noise, I don’t feel necessary
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