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[MODDING HELP] texture file structure


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Posted (edited)

Hi guys,

my question is mainly addressed to the experienced modders, who are familiar with the folder and file structure and know, where to find a specific file.

For each season of a map (in my case its the kuban map) you can find the pretty much same folders. The biggest bunch of textures is in "\surfacetex" and each color texture has its own normal map. Sometimes two or more texture seem to share the same normal map but thats no problem. My problem is that for some unknown reason there is another folder named "\landtexturequality" which contains another fieldcarpet texture (split into 64 pieces but be it as it may) and this color texture has no dedicated normal map. At least a can't find one. And it does not use the normal map from "\surfacetex".

Please, would somebody help me to find that normal map OR find a solution to make the normal map from "\surfacetex" work for the third color texture too. 

Maybe I found a way to make the kuban fields looks really awesome but it can only work, if I can modify ALL field normal maps. Thanks.

 

 

Edited by PicksKing
Posted

Landtext alpha channel is a bump map. Surface text alpha is alpha, ie actual transparency.

  • Thanks 1
Posted
10 hours ago, LizLemon said:

Landtext alpha channel is a bump map. Surface text alpha is alpha, ie actual transparency.

 

Got it. It works. Thank you. A bit more effort then but on the other hand its good that the landtext doesnt use the same normal map to avoid the tiling effect.

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