Team Fusion ATAG_Pattle Posted June 19, 2019 Team Fusion Posted June 19, 2019 As you are aware, Team Fusion Simulations have been busy fixing a number of bugs, whether identified by us, and/or by community members. Our team have also been working on existing sounds,. Where improvements have been identified, work is in progress on improving the sound and quality of a large number of these components.Below is a list of some of the of the bug fixes and sound improvements we are planning on introducing in 5.0. There will also certainly be further additions.GeneralFixed issue rendering 75% of land vehicle sounds (armoured car, trucks, etc..) inaudibleFixed distance drop off for above land vehiclesFixed an issue causing external backfire sounds on certain aircraft to play in an infinite loop.Fixed missing ground impact sounds.Fixed missing water impact sounds.Fixed missing canopy movement soundsFixed dynamic blasts (added to explosions and cannons)Revised Over-stress SFX (Restricted to Spitfires and Bf 109's only for testing)Revised aircraft buffeting SFX (Restricted to Spitfires and Bf 109's only for testing)Pneumatic brake hiss (awaiting coding)New supercharger whistleRequested klaxon coding (sound already present)Added dynamic panning to aircraft exterior view (pan slowly around your favourite aircraft to find out Implemented basic 3D positional audio (It should now be easier to locate a sound source)EnginesRevised Fiat A-74Revised Fiat A-80Revised DB601 seriesRevised Jumo211 seriesFixed Merlin sounding idle if throttle was moved under 20%-30%Replaced MerlinIII-RG-Spitfire/Hurricane events with Merlin I and Merlin IIRevised Merlin early series (I to XII)Merlin XII Coffman StarterMerlin XX sound event (with later series sfx)Merlin 45 sound eventDB601E variantDB601F variantDB605A variant (using experimental load sfx)Alfa-Romeo R.A.1000 R.C.41-I MonsoneAllison V-1710Hispano Suiza 12Y-45Pratt & Whitney R-1830 Twin WaspWeaponsBrowning M2ANBrowning.303 variants (single, x4 and xVickers 40mm Class SMAC1934Revised HispanoRevised Browning .303sPropsCurtis Electric CS5315(S) propRatier 1606M propTransportShip_Horn_03 sound event for larger shipsShip_Horn_04 sound event for larger shipsEnvironmentNative bird calls.Bug trackerIL-2: Cliffs of Dover, Team Fusion Bug #850 (Resolved): Fiat G.50 engine sound cut out at high rpm when listening from outsideIL-2: Cliffs of Dover, Team Fusion Bug #1099 (Resolved): Bad engine sound above idle in Blitz on He 111 and Ju 88 AircraftIL-2: Cliffs of Dover, Team Fusion Bug #952 (Resolved): Merlin engine sounds louder at low revs than at high powerIL-2: Cliffs of Dover, Team Fusion Bug #736 (Resolved): Bf 109: /B variants sound bugIL-2: Cliffs of Dover, Team Fusion Bug #1062 (Resolved): Beaufighter engine sounds periodic bass pulsingIL-2: Cliffs of Dover, Team Fusion Bug #547 (Resolved): Fighter 303 sounds cut outCheers,Pattle 3 6 8
Missionbug Posted June 19, 2019 Posted June 19, 2019 That is quite a list, hell of a workload I should imagine for guys doing this in their spare time. Thank you very much for the update, really appreciated. Wishing you all the very best, Pete.
Team Fusion ATAG_Pattle Posted June 20, 2019 Author Team Fusion Posted June 20, 2019 Thanks Missionbug. You think this is impressive. Wait to you see what's coming! 1
InProgress Posted June 20, 2019 Posted June 20, 2019 Nice How do you make these sounds anyway? You record them live from real planes or somehow create them from 0. Hmm?
kestrel79 Posted June 20, 2019 Posted June 20, 2019 awesome work! I'll play it when it's done keep at it! 2
Jameswildwood Posted June 24, 2019 Posted June 24, 2019 Great Stuff , you Guy's are awesome. can't wait. ? 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now