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TFS Developer Update 19 June, 2019: Sound for TF 5.0


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  • Team Fusion
ATAG_Pattle
Posted

As you are aware, Team Fusion Simulations have been busy fixing a number of bugs, whether identified by us, and/or by community members. 

Our team have also been working on existing sounds,. Where improvements have been identified, work is in progress on improving the sound and quality of a large number of these components.

Below is a list of some of the of the bug fixes and sound improvements we are planning on introducing in 5.0. There will also certainly be further additions.



General

Fixed issue rendering 75% of land vehicle sounds (armoured car, trucks, etc..) inaudible
Fixed distance drop off for above land vehicles
Fixed an issue causing external backfire sounds on certain aircraft to play in an infinite loop.
Fixed missing ground impact sounds.
Fixed missing water impact sounds.
Fixed missing canopy movement sounds
Fixed dynamic blasts (added to explosions and cannons)
Revised Over-stress SFX (Restricted to Spitfires and Bf 109's only for testing)
Revised aircraft buffeting SFX (Restricted to Spitfires and Bf 109's only for testing)
Pneumatic brake hiss (awaiting coding)
New supercharger whistle
Requested klaxon coding (sound already present)
Added dynamic panning to aircraft exterior view (pan slowly around your favourite aircraft to find out 
Implemented basic 3D positional audio (It should now be easier to locate a sound source)

Engines

Revised Fiat A-74
Revised Fiat A-80
Revised DB601 series
Revised Jumo211 series
Fixed Merlin sounding idle if throttle was moved under 20%-30%
Replaced MerlinIII-RG-Spitfire/Hurricane events with Merlin I and Merlin II
Revised Merlin early series (I to XII)
Merlin XII Coffman Starter
Merlin XX sound event (with later series sfx)
Merlin 45 sound event
DB601E variant
DB601F variant
DB605A variant (using experimental load sfx)
Alfa-Romeo R.A.1000 R.C.41-I Monsone
Allison V-1710
Hispano Suiza 12Y-45
Pratt & Whitney R-1830 Twin Wasp

Weapons

Browning M2AN
Browning.303 variants (single, x4 and xicon_cool.gif
Vickers 40mm Class S
MAC1934
Revised Hispano
Revised Browning .303s

Props

Curtis Electric CS5315(S) prop
Ratier 1606M prop

Transport

Ship_Horn_03 sound event for larger ships
Ship_Horn_04 sound event for larger ships


Environment

Native bird calls.

Bug tracker

IL-2: Cliffs of Dover, Team Fusion Bug #850 (Resolved): Fiat G.50 engine sound cut out at high rpm when listening from outside
IL-2: Cliffs of Dover, Team Fusion Bug #1099 (Resolved): Bad engine sound above idle in Blitz on He 111 and Ju 88 Aircraft
IL-2: Cliffs of Dover, Team Fusion Bug #952 (Resolved): Merlin engine sounds louder at low revs than at high power
IL-2: Cliffs of Dover, Team Fusion Bug #736 (Resolved): Bf 109: /B variants sound bug
IL-2: Cliffs of Dover, Team Fusion Bug #1062 (Resolved): Beaufighter engine sounds periodic bass pulsing
IL-2: Cliffs of Dover, Team Fusion Bug #547 (Resolved): Fighter 303 sounds cut out

Cheers,

Pattle

  • Like 3
  • Thanks 6
  • Upvote 8
Posted

That is quite a list, hell of a workload I should imagine for guys doing this in their spare time.:salute:

 

Thank you very much for the update, really appreciated.;)

 

 

Wishing you all the very best, Pete.:biggrin:

  • Buzzsaw pinned this topic
  • Team Fusion
ATAG_Pattle
Posted

Thanks Missionbug.  You think this is impressive.  Wait to you see what's coming! :)

  • Like 1
Posted

Nice :) How do you make these sounds anyway? You record them live from real planes or somehow create them from 0. Hmm? :scratch_one-s_head:

Posted

Thanks for the update!

  • Like 1
Posted

awesome work! I'll play it when it's done keep at it!

  • Like 2
Jameswildwood
Posted

Great Stuff , you Guy's are awesome. can't wait. ?

  • Like 1
  • Buzzsaw unpinned this topic

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