Warpig Posted June 13, 2019 Posted June 13, 2019 (edited) Because of the way the majority of dual-stage triggers work, planes with overwing guns are not working correctly. Dual-stage triggers work fine when the guns share the same aiming point as in WWII MG/Cannon armed planes. With the introduction of the overwing guns on the SE5a and Albatrose DVa, overwing guns are assigned to Weapon group 2. With this configuration, the main guns on Weapon group 1, have to be engaged in order to fire the overwing guns on Weapon group 2. This breaks the cohesion of a dual-stage trigger and causes the two different firing arcs at the same time. For example: My dual-stage trigger is configured as Weapon group 1 on stage 1, and Weapon group 2 on stage 2. On most of these triggers, stage 1 has to be firing in order to engage stage 2. This works fine as long as all the weapons share the same firing arc. But on the Albatrose DVa, the overwing guns fire in an upward trajectory away from the main guns. But in order to activate them, I have to also be firing my main guns. This problem also arises in the SE5a when the overwing guns are set to the upper firing position. On the Sopwith Dolphin the overwing guns work correctly only if both overwing and underwing guns are equipped. This is because it correctly assigns the main guns to Weapon group 1, underwing guns to Weapon group 2, and overwing guns to Weapon group 3. But if you only equip the overwing guns, and not the underwing guns, the overwing guns are then incorrectly assigned to Weapon group 2, creating the same problems that exist with the SE5a and Albatrose DVa overwing guns. The solution is to always have overwing guns assigned to Weapon group 3, regardless of the aircraft or other mods that are installed on the aircraft. This way dual-stage triggers can be correctly used on both WWI and WWII planes. Edited June 13, 2019 by Warpig 1 1
1CGS LukeFF Posted June 13, 2019 1CGS Posted June 13, 2019 (edited) You are once again implying that something has been implemented incorrectly when it quite clearly has been implemented that way for very obvious reasons - if a plane has two separate weapon triggers, then it follows quite plainly and obviously that there is going to be a Weapon Group 1 and a Weapon Group 2. Only in bizarro land is the second group going to be labeled as Group 3. Doing it like you propose would just give rise to more confusion from players wondering why the second set of guns on their plane is assigned to Group 3 and not Group 2. The simple solution is to just map another button on your stick to Group 3 and be done with it. Let's not make it harder than it needs to be. Edited June 13, 2019 by LukeFF 1
Warpig Posted June 13, 2019 Author Posted June 13, 2019 (edited) 19 minutes ago, LukeFF said: The simple solution is to just map another button on your stick to Group 3 and be done with it. I already do have a second button mapped to Weapon group 3. The problem is that not all overwing guns use Weapon group 3 (like they should). That's my entire point... We already talked about this in another topic. This is a bug report, not a debate. Edited June 13, 2019 by Warpig 1
Velxra Posted June 17, 2019 Posted June 17, 2019 (edited) On 6/13/2019 at 4:01 PM, LukeFF said: The simple solution is to just map another button on your stick to Group 3 and be done with it. Let's not make it harder than it needs to be. Such as denying any possible development oversights with typical "the game is perfect" mockery of the person? It is no hidden secret that there are planes that could or should have better configured weapon group assignments. The HS129 comes to mind with that issue and there is already a recent thread created on why it makes no sense to only have two applicable weapon groups for that plane. So let's not make it harder than it needs to be by playing the "everything is perfect" card in attempt to sweep concerns of others under the rug. Instead, let us work together and get these problems solved in a concise manner. On 6/13/2019 at 3:53 PM, Warpig said: But on the Albatrose DVa, the overwing guns fire in an upward trajectory away from the main guns. But in order to activate them, I have to also be firing my main guns. This problem also arises in the SE5a when the overwing guns are set to the upper firing position. I can confirm the Albatros overwing mounted Lewis gun will fire with just weapon group two independently. Albeit up into the air and not being very useful. So what you are saying is, there is an inconsistency in the weapons configuration code among the WW1 planes. Such as main weapons should be WG one, underwings WG two, and overwings WG three. That does make logical sense and it would be a standardized method of using the three mount locations for weapons on WW1 planes. This change would not be difficult to achieve. It would just require the devs to adjust a such planes via their configuration settings in the code to create a standardized set up across all WW1 planes. Such a change could easily be done by copying a few machine gun names into the weapon group three category. That way the weapons function both in WG two and WG three controls making everyone happy. Which is much more reasonable than expecting everyone to remember what particular loadout and/or plane "does or does not" need a weapon group three assigned. Edited June 17, 2019 by Geronimo553 1 1
1CGS LukeFF Posted June 17, 2019 1CGS Posted June 17, 2019 (edited) 14 hours ago, Geronimo553 said: The HS129 comes to mind with that issue and there is already a recent thread created on why it makes no sense to only have two applicable weapon groups for that plane. So let's not make it harder than it needs to be by playing the "everything is perfect" card in attempt to sweep concerns of others under the rug. Dude, pipe down, and lay off the whole "everything is perfect" label you're trying to put on me and others. I've been asking for a while now for a correction to the HS 129's firing groups. The issue, as told to me by a developer, is NOT an easy one to fix. Besides that, it does make sense to have only two weapon groups for it, because that is the way the guns were wired. Having a 3rd weapon group for it would be entirely inaccurate. There's no 2 ways around it. Edited June 17, 2019 by LukeFF 1
Velxra Posted June 17, 2019 Posted June 17, 2019 28 minutes ago, LukeFF said: dude, pipe down, and lay off the whole "everything is perfect" label you're trying to put on me and others. I've been asking for a while now for a correction to the HS 129's firing groups. The issue, as told to me by a developer, is NOT an easy one to fix. Besides that, it does make sense to have only two weapon groups for it, because that is the way the guns were wired. Having a 3rd weapon group for it would be entirely inaccurate. There's no 2 ways around it. Then you should be fully aware why such issues need addressed. So let's stop playing these charades regarding your mockery of others when people like the OP point out problems. I already provided one idea regarding how to resolve this topic for everyone and the OP has clearly defined a development oversight. Merely stating your opinion about why correcting weapon groups would be some near impossible feat is purely academic, dude. 1
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