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When we set the atmospheric conditions say a rough sea and wind, in the real life the waves move in the same direction of the wind. It is the wind that generates the waves (in general).

Smoke from fires and smoke from ships do move in the same direction of the wind, but not the sea waves. We get the situation were wind and waves are completely opposite.

This maybe is a bug and if not then tt would be more realistic to have the sea waves do as the smoke does and follow the direction of the wind. 

Posted (edited)
14 minutes ago, IckyATLAS said:

When we set the atmospheric conditions say a rough sea and wind, in the real life the waves move in the same direction of the wind. It is the wind that generates the waves (in general).

Smoke from fires and smoke from ships do move in the same direction of the wind, but not the sea waves. We get the situation were wind and waves are completely opposite.

This maybe is a bug and if not then tt would be more realistic to have the sea waves do as the smoke does and follow the direction of the wind. 

 

Actually, smoke from larger fires (such as from burning cities or villages) moves in the direction in which the smoke effect was placed on the map by the mission builder. Ideally, the effect is placed to correspond with the wind direction. Windsocks, and smoke from small fires and vehicles (including ships I assume) automatically follow the wind.

Edited by JimTM

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