TheOldCrow Posted June 9, 2019 Posted June 9, 2019 Recently I started reading a very good book called "The German Aces Speak" having interviews and accounts from 4 well known and decorated German aces and high Luftwaffe Command. The first two Aces mentioned, Walter Krupinski, A fighter in JG.52 on the eastern front and one of Erich Hartmann's instructors. And, Adolf Galland Commander of the Luftwaffe Fighters under Goring. Both flew 262 in JV.44 in early 1945. Both brought up how vulnerable the jet was at take off and landings. How allied P-51's would follow them back to base to shoot down on final or strafe on the ground. My questions are this, Will we see more Allied planes fly deeper in to enemy lines to score easy 262 kills? Will vulching 262's become a problem? I would definite recommend the book btw very solid read and a lot of info on eastern front in Krupinski's interview.
-332FG-Hank_DG Posted June 9, 2019 Posted June 9, 2019 Most people here are all about History and realism..... so yes, perhaps we will see more vulching! But the playerbase will adapt if it comes to that. Maybe have a few guys stay up high and cover the ones landing. Then again, the airfield AAA can be quite devastating, might not be worth it. 2
II./SG.1-MarkWilhelmsson Posted June 9, 2019 Posted June 9, 2019 (edited) If you scroll through the 190 D9 skins you'll see a few with bright red bellies. These were painted this colour by units of D9s that were dedicated to taking off first and giving cover to 262s as they took off. The red belly scheme was to help German AA crews not shoot down friendly aircraft during furballs over airfields. Look up Platzschultzstaffel. Edited June 9, 2019 by 1/LG1-MarkWilhelmsson 4 2 1
Tyberan Posted June 9, 2019 Posted June 9, 2019 That would be cool to see players protecting the me262 on finals with the doras.
HagarTheHorrible Posted June 9, 2019 Posted June 9, 2019 (edited) I do think it’s very brave of the developers to produce an entire expansion that is essentially based on the premise of vulching. What will be acceptable will, I’m sure, be hotly debated when the module comes out and given the wide ranging views, player types and lack of a morality police, then I expect it might lead to a fair bit of rancour but then there wouldn’t be anything new there ?. I did make a suggestion before, about players attacking airfields and creating bomb craters, that might damage and destroy unwary opposition players trying to take off or land, that might be a more acceptable form of airfield attack that doesn’t directly exploit player just spawning in. Edited June 9, 2019 by HagarTheHorrible 3
dannytherat Posted June 9, 2019 Posted June 9, 2019 1 hour ago, Tyberan said: That would be cool to see players protecting the me262 on finals with the doras. It would. However, historically (and possibly counterintuitively) the Fw 190ds of the Platzschultzstaffel of Jv44 used to land before the Me 262s to allow them a clear landing pattern at the airfield, which left the 262s unprotected on landing, but hopefully the 190s' efforts in denying the area to allied fighters in the time leading up to that point would mean that the minute or two the 262s, would take to make an unprotected landing would not pose too much danger.
HagarTheHorrible Posted June 9, 2019 Posted June 9, 2019 1 hour ago, Tyberan said: That would be cool to see players protecting the me262 on finals with the doras. I could foresee a game scenario where you have A.I 262’s taking off, or landing, at a designated airbase, using a uniform landing corridor, with players either attacking or defending them. The 262’s aren’t there to fight as such, just to provide the honey for the fly trap.
TWC_Ace Posted June 9, 2019 Posted June 9, 2019 (edited) First impressions of our Me262 by Stormbirds Edited June 9, 2019 by =VARP=Tvrdi 2 2
Velxra Posted June 9, 2019 Posted June 9, 2019 (edited) 7 hours ago, 1/LG1-MarkWilhelmsson said: If you scroll through the 190 D9 skins you'll see a few with bright red bellies. These were painted this colour by units of D9s that were dedicated to taking off first and giving cover to 262s as they took off. The red belly scheme was to help German AA crews not shoot down friendly aircraft during furballs over airfields. Look up Platzschultzstaffel. I always wondered what the purpose of the red scheme was for. I know squad leads would have coloration so units could form back on them easily. But to paint the bottom would only mean better visibility by ground for another purpose. So thank you for that. Seems the devs have been doing their homework and we the players need to brush up our information. Hmm with air Marshall inbound and the 262. It looks like we the player base will need to improve our teamwork with better overall communication and coordination. The allies for sending P51s to hunt down 262s and the Germans for having airfields defended for such aircraft on the ground. Edited June 9, 2019 by Geronimo553
Leon_Portier Posted June 9, 2019 Posted June 9, 2019 I dont think I´ll go out of my way to protect the 262s when I cant have one. 2 1
Bremspropeller Posted June 9, 2019 Posted June 9, 2019 Depends on the server. If they have L@Zerflak (TM) installed all around the airfields, then historical operations against Me 262 ("vulching") will become difficult. I'm confident the number of 262s will be limited on the more serious servers and there will always be some Johnny Dweebson who turns the only available 262 into a smoking hole in the ground during take-off or landing.
Zooropa_Fly Posted June 9, 2019 Posted June 9, 2019 I don't expect this to be much of a problem if it isn't already. My WW2 time is lmited at this point, but AF's seem heavily defended and pretty much anything is vulnerable when landing. Flying all the way to an enemy field just in the hope of a '262 coming in to land while you're hanging around there doesn't sound like an attractive flight plan to me. Of course the more publicity this gets the more likely VP's will give it a go.. especially if it's known to tick a few players off ! S!
Haza Posted June 9, 2019 Posted June 9, 2019 My only concern in MP is that we don't have any real high altitude value targets, as without high altitude bombers with escorts, everything will be on the deck! The 262 as a fighter was ideal at altitude, however, if MP is anything to go by, most red bombers will hit the deck and if this happens the 262 will just become easy prey and as such the 262 will go the way of the DoDo, in MP. Just my thoughts! Regards
CountZero Posted June 9, 2019 Posted June 9, 2019 (edited) 9 hours ago, TheOldCrow said: Recently I started reading a very good book called "The German Aces Speak" having interviews and accounts from 4 well known and decorated German aces and high Luftwaffe Command. The first two Aces mentioned, Walter Krupinski, A fighter in JG.52 on the eastern front and one of Erich Hartmann's instructors. And, Adolf Galland Commander of the Luftwaffe Fighters under Goring. Both flew 262 in JV.44 in early 1945. Both brought up how vulnerable the jet was at take off and landings. How allied P-51's would follow them back to base to shoot down on final or strafe on the ground. My questions are this, Will we see more Allied planes fly deeper in to enemy lines to score easy 262 kills? Will vulching 262's become a problem? I would definite recommend the book btw very solid read and a lot of info on eastern front in Krupinski's interview. Online you have more axis players then allieds, in thouse stories from ww2 allieds had mutch more airplanes in air then axis, if you have same on MP servers then yes you would have 69 allieds just vulching 15 axis on server like in thouse stories. What i expect youll see in game is unlimited 262s vulching allieds as there will be 32 allieds and 52 axis like useal. Also if 262s are in some high numbers available on server youll have no one playing there after a wile, and if they are heavy limited like they shoould be why would some random player that cant take 262 decide to protect it lol if hes not squad mate of that lucky 262 guy he would not care enought about some random 262. In il-2 1946 on servers i played, 262 was heavy limited (4max out of 100 slots) and when it was in hands of veteran player it was dangerous (even more when 2 are paired and mixed with 2 moree K4s), when rookie fly them they were easy kill as they dont have patiance so they are easyer to trap with P-51 and Tempests, and player shoot down would complain how bad modeled it is and how allied airplanes are op, expect same here... Good think for rest of axis when 262 was in air was that allied chat would light up when someone spotted 262, and most would then focuse on shooting down that 262 that other objectives would be less prioratiesed, so other axis had easy time then, so basicly 262 was good destraction if it stayed alive long time It was great for hiting and clearing targets before anyone can be over them, then you climb and just hunt for enemys in furballs with quick passes when they dont know your coming there, with 24km vis range that was not problem but here with 9,5km vis range good luck spotting thouse furballs here before its to late :D Edited June 9, 2019 by 77.CountZero 2 1
JonRedcorn Posted June 9, 2019 Posted June 9, 2019 IS the reason why we don't see bomber formations online, and not player ones, but AI, due to the performance? It'd be cool to have some maps where axis is defending against allied bombers that just keep streaming in over the course of the map, they do this on cliffs of dover. Could have high altitude bombers come in and need to be defended/shot down. They bomb a target or targets and once that target is destroyed or protected for the duration of the match then that side wins.
Gambit21 Posted June 9, 2019 Posted June 9, 2019 10 hours ago, HagarTheHorrible said: I do think it’s very brave of the developers to produce an entire expansion that is essentially based on the premise of vulching. There was no such thing as “vulching” in WWII. Strafing? Yes. 1
56RAF_Stickz Posted June 9, 2019 Posted June 9, 2019 Actually the server on Cliffs of Dover that went to the trouble of setting AI bomber formations had to put up with continual complaints because it reduced bandwidth, reduced number of player slots and caused pauses or crashes in the game when they spawned in. Seldom that anyone escorted them either. Virtually no one flew the German bombers except low level. The odd squad did on one or two organised nights, which made it great. But that was the exception, otherwise it was just 109s carrying a bomb fast. In my view it would be the same here in the main, perhaps barring TBAS and DBS that seem to put numbers up and for either side.
Velxra Posted June 9, 2019 Posted June 9, 2019 6 hours ago, Bremspropeller said: I'm confident the number of 262s will be limited on the more serious servers and there will always be some Johnny Dweebson who turns the only available 262 into a smoking hole in the ground during take-off or landing. I do look forward to the spinning 262s on the airfield. Always someone spinning an aircraft on the airfield. 1 1
Willy__ Posted June 9, 2019 Posted June 9, 2019 28 minutes ago, Geronimo553 said: I do look forward to the spinning 262s on the airfield. Always someone spinning an aircraft on the airfield. I think the 262 will be hard to spin on the ground, it has a tricycle gear, like the p39/a20
Barnacles Posted June 9, 2019 Posted June 9, 2019 2 hours ago, Geronimo553 said: I do look forward to the spinning 262s on the airfield. Always someone spinning an aircraft on the airfield. I think it'd make a nice Catherine Wheel of you flame one engine and have the other at full throttle. 1
Haza Posted June 9, 2019 Posted June 9, 2019 17 minutes ago, 71st_AH_Barnacles said: I think it'd make a nice Catherine Wheel of you flame one engine and have the other at full throttle. Well at least Goose will not die!
1CGS LukeFF Posted June 9, 2019 1CGS Posted June 9, 2019 11 hours ago, Geronimo553 said: Seems the devs have been doing their homework and we the players need to brush up our information. That info has only been around and well-known for about 25+ years. 1 1
Velxra Posted June 9, 2019 Posted June 9, 2019 4 minutes ago, LukeFF said: That info has only been around and well-known for about 25+ years. Well good thing no one has bothered to mention it... 2
Willy__ Posted June 9, 2019 Posted June 9, 2019 1 hour ago, 71st_AH_Barnacles said: I think it'd make a nice Catherine Wheel of you flame one engine and have the other at full throttle. OH. MY. F. GOD! How come I never thought of that before ? And I played hundreds of hours in 1946.... Now you all can guess on what is the first thing I'll do when the 262 gets out in BoX. 1
MasserME262 Posted June 10, 2019 Posted June 10, 2019 On 6/9/2019 at 8:14 AM, [N.O.G.F]Leon_Portier said: I dont think I´ll go out of my way to protect the 262s when I cant have one. Then if you cant have a russian plane you wont shot him down if you see him? what a logic
-332FG-Hank_DG Posted June 10, 2019 Posted June 10, 2019 On 6/9/2019 at 4:14 AM, [N.O.G.F]Leon_Portier said: I dont think I´ll go out of my way to protect the 262s when I cant have one. That is some good logic there..... are you 12? 2
II./SG.1-MarkWilhelmsson Posted June 10, 2019 Posted June 10, 2019 For the love of Christ can someone please post a screenshot of 262 specs so that those of us that are stuck at work can salivate? 1
Xyperion Posted June 10, 2019 Posted June 10, 2019 14 minutes ago, 1/LG1-MarkWilhelmsson said: For the love of Christ can someone please post a screenshot of 262 specs so that those of us that are stuck at work can salivate? gotchu fam 1
Velxra Posted June 10, 2019 Posted June 10, 2019 19 minutes ago, 1/LG1-MarkWilhelmsson said: For the love of Christ can someone please post a screenshot of 262 specs so that those of us that are stuck at work can salivate? Much salivating to be had now. ? 1
Stoopy Posted June 10, 2019 Posted June 10, 2019 "The aircraft tends to rotate during a breakaway unless the nosewheel is set forward." I'm not getting it...Can anyone please translate or dumb-down what that means? Maybe there IS a fun way to make it spin on the ground in multiplayer, after all?
Bremspropeller Posted June 10, 2019 Posted June 10, 2019 29 minutes ago, Stoopy said: I'm not getting it...Can anyone please translate or dumb-down what that means? Maybe there IS a fun way to make it spin on the ground in multiplayer, after all? It probably means that unless the nosewheel is centered before starting to taxi, you'll initially go sideways.
Nibbio Posted June 10, 2019 Posted June 10, 2019 (edited) 34 minutes ago, Stoopy said: "The aircraft tends to rotate during a breakaway unless the nosewheel is set forward." I'm not getting it...Can anyone please translate or dumb-down what that means? Maybe there IS a fun way to make it spin on the ground in multiplayer, after all? I'm guessing you need to push the nose down during take off while accelerating to take off speed Edited June 10, 2019 by Nibbio
CountZero Posted June 10, 2019 Posted June 10, 2019 32 minutes ago, Stoopy said: "The aircraft tends to rotate during a breakaway unless the nosewheel is set forward." I'm not getting it...Can anyone please translate or dumb-down what that means? Maybe there IS a fun way to make it spin on the ground in multiplayer, after all? maybe dont forghet to lock nouse weel in forward position on take of
1CGS LukeFF Posted June 10, 2019 1CGS Posted June 10, 2019 1 minute ago, 77.CountZero said: maybe dont forghet to lock nouse weel in forward position on take of There is no nosewheel lock.
=EXPEND=CG_Justin Posted June 10, 2019 Posted June 10, 2019 (edited) This might help those folks having trouble... Edited June 10, 2019 by =BAIT=CG_Justin
Cpt_Siddy Posted June 10, 2019 Posted June 10, 2019 Just to add my 2 cents, 262 will lose a dog fight to A-20 :^) This thing cant turn fight its way out of a wet paper bag, it is a pure boom and zoomer, it handles like a dream at speeds exceeding 700, but if you are low on altitude and don't have time to accelerate? Just bail. 1
TheOldCrow Posted June 10, 2019 Author Posted June 10, 2019 4 minutes ago, CptSiddy said: Just to add my 2 cents, 262 will lose a dog fight to A-20 After trying it out a 262 needs the element of surprise to do alot of damage and get kills. Diving at speed can be easily countered by a quick turn after the dive becomes too fast. I also forsee alot of accidentally unrecoverable dive deaths, once you hit 850-900 kmh the nose tucks and the dive is so extreme I have yet to recover from it 1
Cpt_Siddy Posted June 10, 2019 Posted June 10, 2019 2 minutes ago, TheOldCrow said: After trying it out a 262 needs the element of surprise to do alot of damage and get kills. Diving at speed can be easily countered by a quick turn after the dive becomes too fast. I also forsee alot of accidentally unrecoverable dive deaths, once you hit 850-900 kmh the nose tucks and the dive is so extreme I have yet to recover from it You can abuse stab on this thing to no end, stab is really effective.
Stoopy Posted June 10, 2019 Posted June 10, 2019 23 hours ago, Willy__ said: I think the 262 will be hard to spin on the ground, it has a tricycle gear, like the p39/a20 Looks like the devs have found a way, bless their hearts!: "The aircraft tends to rotate during a breakaway unless the nosewheel is set forward."
II./SG.1-MarkWilhelmsson Posted June 10, 2019 Posted June 10, 2019 Is stabilator adjusted with a pulley and cable like the 109, or is it electric motor like the 190? Most people don't realize that being able to change the angle of incidence of the stabilizer is a big deal. 11 minutes ago, CptSiddy said: You can abuse stab on this thing to no end, stab is really effective.
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