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Posted (edited)

Who have a joystick with twist rudder (e.g. Gladiator, T.16000M...) or throttle with paddle lever (e.g. TWCS, X-36/45...) but use rudder pedals - without and with toe brakes; can use the twist or paddle axis for control "Wheel brakes".

 

Just set this axis in tame controls for "Wheel brakes" and tweak with IL-2 game controls options result that wheel brakes start pressed  ~25% or move up to only  ~75% on spawn, so is not the solution.

 

Using DView (an "ancient" calibration tool provided by Logitech) set this calibration for that axis - in the example "Rotação X" axis (the twist of VKB Gladiator Mk.II):

 

DView-WBrakes.jpg

 

This calibration make that only half of axis move wheel brakes from 0 to 100%. I use twist for left movement, more ergonomic than twist for right.

 

Since only half of axis is used, the axis resolution is reduced in 50%  - from 1024 to 512, but 512 this is 2x the resolution (8 bits - 256) of CH controllers, that some people swear that is "precise enough", and for a secondary control like wheel brakes this resolution of 512 more than sufficient.

 

BTW - With this method Wheel brakes will be more "effective" ? in T.16000M, because the resolution of their twist axis is 256 (8 bits) and will be reduce for 128, but still better than press a button or key. :good:

 

Edited by Sokol1
  • Like 2
  • Thanks 2
  • 1 month later...
CZbloodweiser
Posted (edited)

Hi, I have T16M and just searching a solution for the brakes on rudder axis. Thanks dude, I´ll try it as I get at home...

Edited by CZbloodweiser
  • 4 weeks later...
Posted (edited)

For VKB Gladiator another option is hide the twist axis from Windows/Games with VKB DevCFG and make that twist from center to left press the virtual axis "Slider 1", and use this axis for "Wheel brakes".

 

VKB-twist-brake.png

 

Work nice, for IL-2:GB (British brakes and "Joe" brakes) and IL-2 Cliffs of Dover (British brakes).

Edited by Sokol1
  • 8 months later...
Posted

Hi,

 

So does this make it so the twist can be used for left and right wheel brakes independently, or only for both wheel brakes at the same time?

Posted

The command "Wheels brakes" set on twist axis (like explained in OP) will brake both wheels at same time, by moving rudder pedal for right or left, brake only this side wheel.

 

"Wheel brakes " Is how work RL brakes in All Russian planes - minus I-16, all British planes, some Italian planes...

 

In IL-2 GB series this "Wheel brakes" + rudder pedal movement work for brake only one wheel for any plane,

the above mentioned, plus USAAF, Luftwaffe planes, regardless they use "toe brakes" - of course one can cause "toe brakes"

in this last planes, but the one have have single axis pedal like VKBT-Rudder, VPC Ace can use "Wheel brakes" and brake one

or other wheel, like in Spitfire.

 

If set like you write, twist braking right or left wheel ("toe brakes") will work only for USAAF and Luftwaffe planes, not for British, Italian, Russian planes (- i-16) because that planes don't use "toe brakes", IRL and in game.

Anyway for set in this way is need use Joystick Gremlin and split twist axis in two new virtual axis and set each for "Right wheel brakes" and "Left wheel brakes".

 

https://www.youtube.com/watch?v=zcCyq4aDpM8

 

 

Posted

Thanks. I'm mainly just flying 109's and I just bought the Spitfire collector plane so I can muck around with that.

 

And thanks for the link to joystick Gremlin, that's exactly what I was after.

 

S!

Posted

 "Right wheel brakes" and "Left wheel brakes" will work only for Bf 109.

I suggest you test the "Wheel brakes" since this will work for both planes, Spit and BF 109, will that in practice will don't have noticeable difference.

 

  • 2 years later...
SvAF/F16_Dark_P
Posted (edited)

Bumping this old thread becouse i like to use my twist for braking, but i cant put in tose values i Dview... it says i have to put in the values -32 or 31?

 

https://postlmg.cc/14HQxPNT

 

Anyone using this still?  

Edited by SvAF/F16_Dark_P
Posted (edited)

What is you joystick?

 

-32 - 31 indicates a very low resolution for the twist axis.

 

Anyway, calibrate your joystick using their software if available or use Windows Games Controller tool.

 

Then use DView for make the special calibration using only half of the axis resolution.

In my example with Gladiator Mk.II the resolution (10 bits) is 1024 so I use 512.

 

If the joystick resolution is 8 bits = 512 use 256 (half) and so on.

Edited by Sokol1
  • 7 months later...
Posted
On 4/17/2020 at 7:56 PM, Sokol1 said:

 "Right wheel brakes" and "Left wheel brakes" will work only for Bf 109.

I suggest you test the "Wheel brakes" since this will work for both planes, Spit and BF 109, will that in practice will don't have noticeable difference.

 

 

This would be possible if the "wheel brakes" command didn't also operate the left and right toe brakes in the planes that have them.  Then I could assign the same axis to both commands and have it work in both types of planes.  But unfortunately "wheel brakes" command operates brakes in both the planes with just the lever, and planes with left/right toe brakes.

 

Is the "wheel brakes" command something that benefits from an axis with a wide range of values, or does it function just as well if it is just a button?  If it is fine being a button instead of an axis, I will just do that, and use the twist stick (split into two axes in Joystick Gremlin) as the left/right toe brakes for the planes that have them.

 

 

Posted (edited)
3 hours ago, moeburn said:

 

This would be possible if the "wheel brakes" command didn't also operate the left and right toe brakes in the planes that have them.  Then I could assign the same axis to both commands and have it work in both types of planes.  But unfortunately "wheel brakes" command operates brakes in both the planes with just the lever, and planes with left/right toe brakes.

 

Is the "wheel brakes" command something that benefits from an axis with a wide range of values, or does it function just as well if it is just a button?  If it is fine being a button instead of an axis, I will just do that, and use the twist stick (split into two axes in Joystick Gremlin) as the left/right toe brakes for the planes that have them.

 

 

 

I have tried it both ways, buttons and axis for brakes and really do not see that much difference between the two in practical use. Best to just try for yourself and see if you see a difference.

Edited by dburne
Posted
8 minutes ago, dburne said:

 

I have tried it both ways, buttons and axis for brakes and really do not see that much difference between the two in practical use. Best to just try for yourself and see if you see a difference.

 

Excellent, thank you for your reply, I'll stick with just the button then.

Posted

 

4 hours ago, moeburn said:

Is the "wheel brakes" command something that benefits from an axis with a wide range of values, or does it function just as well if it is just a button?  If it is fine being a button instead of an axis, I will just do that, and use the twist stick (split into two axes in Joystick Gremlin) as the left/right toe brakes for the planes that have them.

 

Why would you need split axis in JoystickGremlin?

 

If you have only a joystick with twist rudder in stick - don't have rudder pedals, use the twist axis for rudder (yaw) control and set a button or key for "wheel brakes".

 

While you don't press and hold that button/key, but just tap sequentially, will work OK for all planes -  is matter of get used; thanks to the game concession for the people with only "3in1" (stick - rudder - throttle) joystick to fly in "toe brakes" and "wheel brakes" planes without complication.

 

Now, if have rudder pedals with "toe brakes" set the brakes for planes with toe brakes and use twist axis of the joystick, who have no use - calibrated like in OP; for "wheel brakes" and use this + rudder movement only in planes that don't have "toe brakes", will be like use a VKB MCG grip with analog brake lever and MFG Crosswind rudder pedals, when flying e.g. a Spitfire. The analog twist left mimic the brake lever.

 

 

 

 

Posted
2 hours ago, Sokol1 said:

 

 

Why would you need split axis in JoystickGremlin?

 

If you have only a joystick with twist rudder in stick - don't have rudder pedals, use the twist axis for rudder (yaw) control and set a button or key for "wheel brakes".

 

While you don't press and hold that button/key, but just tap sequentially, will work OK for all planes -  is matter of get used; thanks to the game concession for the people with only "3in1" (stick - rudder - throttle) joystick to fly in "toe brakes" and "wheel brakes" planes without complication.

 

Now, if have rudder pedals with "toe brakes" set the brakes for planes with toe brakes and use twist axis of the joystick, who have no use - calibrated like in OP; for "wheel brakes" and use this + rudder movement only in planes that don't have "toe brakes", will be like use a VKB MCG grip with analog brake lever and MFG Crosswind rudder pedals, when flying e.g. a Spitfire. The analog twist left mimic the brake lever.

 

 

 

 

 

I have rudder pedals that don't have toe brakes.  Actually I am just using old racing pedals as rudder pedals.  So they only have the one axis. 

 

It was just to see if I could use my now-unused twist axis for left/right toe brakes, on the planes that have them. 

Posted

OK Rudder pedals without brakes + joystick with twist axis.

 

Best option (IMO): Set the twist for "wheels brake" and use for all planes of the game, Il-2:GB is the only game, together with Il-2:1946 that allow this, IL-2:Clod e DCS World don't allow use for all planes.

 

In IL-2:GB for Bf 109, P-51 don't make difference if you are pressing brakes with foots brakes or brake lever  - in this case simulated by the twist, and selecting the wheel for stop with the yaw (rudder pedal), in the same way that do in Spitfire, Tempest, etc.

 

But if in IL-2:GB fly only in planes with toe brakes, go ahead with Joystick Gremlin axis split, although no advantage in this way.

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