BlitzPig_EL Posted March 23, 2014 Posted March 23, 2014 Stats are the worst thing that ever happened to flight sims. IMHO The best ace is a humble one. 9
Volkoff Posted March 23, 2014 Posted March 23, 2014 (edited) The LaGG really can take a beating; had three 109's on me lost everything canopy, gun sight, trailing all kinds of fluid including my blood, still managed to dive down to the deck and get away before my engine gave out and I bellied in for a crah landing. +1 Amen. I had a BF-109 sneak up on me while I was napping, at over 5 km altitude. The BF-109 pilot hammered me at point blank range. The BF-109 knocked out my engine on the opening shot, but my machine did not burst into flame or disintegrate. I was able to get out from under the guns of the BF-109 and outmaneuver the repeated attacks of some BF-109, until I ditched on the ground. I was a little red faced, getting caught up in my own ambush game, but I was very grateful that the rugged LaGG-3 kept me alive. As good as the Yak may prove to be as a fighter plane, I doubt that I would have survived that point blank ambush shoot down, were I not using a LaGG-3. MJ Edited March 23, 2014 by =69.GIAP=MIKHA
Rama Posted March 23, 2014 Posted March 23, 2014 Stats are the worst thing that ever happened to flight sims. Agree... Stats are the worst immersion and simulation killer, except maybe in true DiD campaign (that would mean stats are forever frozen for a dead avatar, and once dead, the player would have to change avatar)
arjisme Posted March 23, 2014 Posted March 23, 2014 Agree... Stats are the worst immersion and simulation killer, except maybe in true DiD campaign (that would mean stats are forever frozen for a dead avatar, and once dead, the player would have to change avatar) My preference is that we only track kill streak. You die, your streak returns to zero. 3
BraveSirRobin Posted March 23, 2014 Posted March 23, 2014 Stats are the worst thing that ever happened to flight sims. Complete nonsense. Some of the worst shoulder shooting and vulching I have ever seen has been on servers with no stats. Turn on stats and emphasize staying alive and stats improve behavior a lot.
=LD=dhyran Posted March 23, 2014 Posted March 23, 2014 (edited) well, as an official trainer in warbirds, i used the stats to see if my students can improve their skills hit ratio and kill death ratio can really improve ones skills! those can help to Train self discipline a lot So after flying online for about 15 years now, in my opinion stats and scores are very important, but not just as an absolute number , please as a ratio! Edited March 23, 2014 by =LD=dhyran
sturmkraehe Posted March 23, 2014 Posted March 23, 2014 I must admit that getting kills on my kill board is a big motivator for me. I enjoy flying bombers (but only when teaming up) but more I love dogfights. And for me having a lot of kills (and a high k/d ratio) is for me the reward for my efforts. But as it is my ambition to achieve by my own means success I am not intentionally kill stealing and vulching is a no go (no merit in that).
6S.Manu Posted March 23, 2014 Posted March 23, 2014 (edited) Stats are the worst thing that ever happened to flight sims. It depends on which stat is important to you. I usually look for the KIA... I can take down 4 planes in a mission, but all is worthless if I die. except maybe in true DiD campaign (that would mean stats are forever frozen for a dead avatar, and once dead, the player would have to change avatar) That's the perfect solution. Edited March 23, 2014 by 6S.Manu
DD_Arthur Posted March 23, 2014 Posted March 23, 2014 Stats are the worst thing that ever happened to flight sims. IMHO The best ace is a humble one. Agree completely.
6./ZG26_Gielow Posted March 23, 2014 Author Posted March 23, 2014 My best month ever was 30 missions on Spit vs 109 server, 18 kills, getting myself couple planes damaged and no KIA. It was like surving a war. Stats make any game more immersive and helps you to improve. If you dont like stats, just dont click on stats page. A reset button and a master stats page would be nice.
=LD=Hethwill Posted March 24, 2014 Posted March 24, 2014 (edited) OP, Your recorded kill 5 was me. You came out of the sun. I stood no chance for defense Very pretty kill and all done by the book. Overall the MP kill board is a squad thing and to be even more "historically accurate and credible" keep the count up to the point of KIA, MIA or POW. We were flying this weekend with that in mind already. The return to base whenever possible and if we had to, crash land and bail out behind friendly lines. Salute ! We are onwards to a great game and MP experience. Edited March 24, 2014 by =LD=Hethwill_Khan
Creepermoss Posted March 24, 2014 Posted March 24, 2014 Stats are fine, when used to measure your own success. The problem is, as I see it, they are inevitably used to attack others or inflate already dangerously large egos. 5
Bladderburst Posted March 24, 2014 Posted March 24, 2014 Don't care about kills, when 5 guys are on my back and I manage to kick their butts I'm happy. If I gang up on one poor dude with 3 buddies and end up with the kill, where's the merit? Anyway when I'm flying I'm not really interested in taking notes or trophies. 1
siipperi Posted March 24, 2014 Posted March 24, 2014 Hehe. I dropped that thing on the commie airfield earlier today and it made a hole you could see Australia through it. I think the shockwave was felt around the globe....twice. Yeah, that graphic effect is nice! Anyone saying graphics are overrating are plain wrong, explosions looks so real! And about stats in the game: I like some minor stats such as your bombing accuracy (per used bomb), shooting accuracy, kills/deaths, etc. It's just good way to keep you informed how good you actually are and if you can improve your skills over time. Imagine if they had graph where it would store your accuracy over time, so you could check if you are doing better on some month than on other. IMO stats are always meant to you to study how you are doing. I mean who wouldn't want bomb accuracy stat! (accuracy %, and kills per bomb for example).
Aracno Posted March 24, 2014 Posted March 24, 2014 (edited) I have wasted a couple of year with WoT, where the stats and competivity is pushed at extreme limit, and i have to say stats are great to push ours worst instinct to the top. I saw skilled players refusing playing with new players because "they will ruins my stat", people doing stupid things just for the kills, guys only playing the best tank/ac, kill stealing, etc etc Not to mention guys not doing the right things just to preserve their stats ..... The stats i like are squadrons internal stats, good to monitorate the skills improvement of a pilot; but public/in game stats are not a good things for a simulator. Edited March 24, 2014 by Aracno 2
wombatBritishBulldogs Posted March 24, 2014 Posted March 24, 2014 Stats are the worst thing that ever happened to flight sims. IMHO The best ace is a humble one. I agree whole-heartedly well said sir well, as an official trainer in warbirds, i used the stats to see if my students can improve their skills hit ratio and kill death ratio can really improve ones skills! those can help to Train self discipline a lot So after flying online for about 15 years now, in my opinion stats and scores are very important, but not just as an absolute number , please as a ratio!
6./ZG26_Gielow Posted March 24, 2014 Author Posted March 24, 2014 Stats are fine, when used to measure your own success. The problem is, as I see it, they are inevitably used to attack others or inflate already dangerously large egos. Pilots ego is as big and powerful as his aircraft. Competition comes along with the packet and it is what keep you alive, kicking and improving. If you have the chance to tag along with real pilots you will notice the energy flowing from people who are really proud to fly. Don't care about kills, when 5 guys are on my back and I manage to kick their butts I'm happy. If I gang up on one poor dude with 3 buddies and end up with the kill, where's the merit? Anyway when I'm flying I'm not really interested in taking notes or trophies. Remember this is war!! There was no room for shinning armor knights back on those skies. Superior numbers is tactic like any other. The enemy will kill you, especially the russians if you bail out in enemy territory. So destroy your enemy when you get the chance. I have wasted a couple of year with WoT, where the stats and competivity is pushed at extreme limit, and i have to say stats are great to push ours worst instinct to the top. I saw skilled players refusing playing with new players because "they will ruins my stat", people doing stupid things just for the kills, guys only playing the best tank/ac, kill stealing, etc etc Not to mention guys not doing the right things just to preserve their stats ..... The stats i like are squadrons internal stats, good to monitorate the skills improvement of a pilot; but public/in game stats are not a good things for a simulator. That is why people should try to join a squad, train together and evolve tactics. I don't usually fly on line missions with strangers. Some ppl cant even maintain a formation flight and can ram you. Thats my own experience. On the other hand I would love to have training flights with new people to have everything on its place before a live mission.
Georgio Posted March 24, 2014 Posted March 24, 2014 Stats are good for personal progress, but bring out the worst in some people especially experienced people massacring in the newbie servers vulching and kill stealing. I see at the weekend the dormant vulchers were back with a vengeance. To combat this behaviour we should have a 1km exclusion zone around airfields where enemy weapons simply don't work. This will give people chance to at least get up some speed/alt and allow players to shoot down anyone who comes into the exclusion zone. If we are to have stats, then I would say to just have on the expert servers exclusively. My reasoning for this is that if there is nothing to be gained from a kill frenzy in the newbie servers 'most' squad/team players will better spend their time in the expert servers where their time counts. Once the newbies have cut their teeth in MP, then they can jump into the bad-boys server and start to advance their stats. At least with this there is a good chance new people can get some experience MP without being relentlessly vulched on take off.
BraveSirRobin Posted March 24, 2014 Posted March 24, 2014 How can anyone say that "stats bring out the worst in people" after watching all the vulching and shoulder shooting this past weekend?
FlatSpinMan Posted March 24, 2014 Posted March 24, 2014 Just youthful exuberance - we're all such spring chickens here, and we've been waiting on for MP for a while that we had to get it all out of our systems. That's my excuse, anyway.
Volkoff Posted March 24, 2014 Posted March 24, 2014 Stats are good for personal progress, but bring out the worst in some people especially experienced people massacring in the newbie servers vulching and kill stealing. I see at the weekend the dormant vulchers were back with a vengeance. To combat this behaviour we should have a 1km exclusion zone around airfields where enemy weapons simply don't work. This will give people chance to at least get up some speed/alt and allow players to shoot down anyone who comes into the exclusion zone. Frankly, I would rather get shot down near my airfield. This way, when I ditch I don't have far to walk. I did notice enemy aircraft attacking planes taking off and landing. For my side, the best solution would be AAA and introducing the Yak. I think that the Yak will be able to effectively clear out airfield raiders. MJ 1
6./ZG26_Gielow Posted March 24, 2014 Author Posted March 24, 2014 Frankly, I would rather get shot down near my airfield. This way, when I ditch I don't have far to walk. I did notice enemy aircraft attacking planes taking off and landing. For my side, the best solution would be AAA and introducing the Yak. I think that the Yak will be able to effectively clear out airfield raiders. MJ Maybe small caliber auto aaa. Lapino map is too small for 88mm guns. Lets wait for Stalingrad map with regular airfield aaa defense system, so vulchering will be dangerous business. But no unrealistic rules like some old il2 servers. I loved the fact there is a countdown to finish the mission. No disco dancers squadron this time.
Bladderburst Posted March 24, 2014 Posted March 24, 2014 Remember this is war!! There was no room for shinning armor knights back on those skies. Superior numbers is tactic like any other. The enemy will kill you, especially the russians if you bail out in enemy territory. So destroy your enemy when you get the chance. I can't really remember it since I did not fight it. We're playing a game here... If you feel proud about ganging up on a guy in an inferior ride with your 109 buddies (when in fact it was the other way around in reality, remember this war?) you could share the kill on your board at least. As for the group tactics, yes, everybody should work as a team. In fact everybody should fly as a rotte, this would minimize the casualties. However doing this will not be about inflating your killboard. 2
6./ZG26_Gielow Posted March 24, 2014 Author Posted March 24, 2014 Stats are good for personal progress, but bring out the worst in some people especially experienced people massacring in the newbie servers vulching and kill stealing. I see at the weekend the dormant vulchers were back with a vengeance. To combat this behaviour we should have a 1km exclusion zone around airfields where enemy weapons simply don't work. This will give people chance to at least get up some speed/alt and allow players to shoot down anyone who comes into the exclusion zone. If we are to have stats, then I would say to just have on the expert servers exclusively. My reasoning for this is that if there is nothing to be gained from a kill frenzy in the newbie servers 'most' squad/team players will better spend their time in the expert servers where their time counts. Once the newbies have cut their teeth in MP, then they can jump into the bad-boys server and start to advance their stats. At least with this there is a good chance new people can get some experience MP without being relentlessly vulched on take off. No unrealistic rules pls. Just wait for a regular map with airfields with aaa. Fighter sweeps are done going behind enemy lines and close to enemy bases. Strafing airfields is the most dangerous mission you can have, but Lapino map was set to test MP, not to match real air defense conditions. Try to start your game on air far from the front to avoid vulchering. Maybe we should have a take off option from those airfields for more immersion. Anyway, you can consider that your squadron was moved to a foward base and the aaa team didnt catch up yet. Its a challeging scenery and you have to think what to do to survive. The eastern front was merciless and hammering a base like that was supposed to happen.
6./ZG26_Gielow Posted March 24, 2014 Author Posted March 24, 2014 I can't really remember it since I did not fight it. We're playing a game here... If you feel proud about ganging up on a guy in an inferior ride with your 109 buddies (when in fact it was the other way around in reality, remember this war?) you could share the kill on your board at least. As for the group tactics, yes, everybody should work as a team. In fact everybody should fly as a rotte, this would minimize the casualties. However doing this will not be about inflating your killboard. Like I said, there is no room for idealism on eastern front fight. I will take every advantage I can to overcome my enemy. Altitude, numbers, sun, everything. The perfect kill for me it is not shooting down the red baron after a 20 minute dogfight. It is to kill a guy that didnt even realize that I was there until I pressed the trigger. I am Erich Hartmann see, decide, attack and break method disciple. Luftwaffe kill registering system didnt allow shared kills and was probably the most restrict system in all air forces. I only have one squad mate with BoS installed and we fly like real tactics. The leader take the shots and wingman covers his six. Team working keep ppl alive and scoring, not the opposite. A lone wolf pilot will go down for sure. You can wait for some 1 vs 1 championship to fly on your terms and be happy but It is far from what really happens on real life. After all it is a simulator. The beauty on a war simulation is the chaos and ppl trying to survive it.
Bladderburst Posted March 24, 2014 Posted March 24, 2014 You should not take it too seriously, frankly it is just a game.And I am not unhappy with it, I managed to survive a couple of times when outnumbered. But I'm not going to boast my kills here. And speaking of strict scoring system, you should have a witness for each of you kills. Right now we have one confirmed . The luftwaffe is pretty strict. 3
6./ZG26_Gielow Posted March 24, 2014 Author Posted March 24, 2014 You should not take it too seriously, frankly it is just a game. And I am not unhappy with it, I managed to survive a couple of times when outnumbered. But I'm not going to boast my kills here. And speaking of strict scoring system, you should have a witness for each of you kills. Right now we have one confirmed . The luftwaffe is pretty strict. For me it is a simulator not a game. And playing seriously is how I have fun. I am not boasting my kills, just registering it while we dont have in game stats. I have every track of my kills saved on a external HD. That complies with Luftwaffe system. So I still have 5 kills and you crashed and burned.
Aracno Posted March 24, 2014 Posted March 24, 2014 I have every track of my kills saved on a external HD. That complies with Luftwaffe system. So I still have 5 kills and you crashed and burned. ROFL!!! 4
Bladderburst Posted March 24, 2014 Posted March 24, 2014 For me it is a simulator not a game. And playing seriously is how I have fun. I am not boasting my kills, just registering it while we dont have in game stats. I have every track of my kills saved on a external HD. That complies with Luftwaffe system. So I still have 5 kills and you crashed and burned. Will you stop eating because you take off from inside the kessel? When you crash and burn will you format your HD because you died? When you shoot down a team mate, will you submit yourself to the authorities for a court martial? You're taking this way too far. It's a game... and this is getting a tad ridiculous. 2
BraveSirRobin Posted March 24, 2014 Posted March 24, 2014 Bragging about how many Laggs you have shot down is a lot like bragging about how many baby seals you have clubbed to death. 6
Volkoff Posted March 24, 2014 Posted March 24, 2014 Maybe small caliber auto aaa. Lapino map is too small for 88mm guns. Lets wait for Stalingrad map with regular airfield aaa defense system, so vulchering will be dangerous business. But no unrealistic rules like some old il2 servers. I loved the fact there is a countdown to finish the mission. No disco dancers squadron this time. Sounds good! No unrealistic rules pls. Just wait for a regular map with airfields with aaa. Fighter sweeps are done going behind enemy lines and close to enemy bases. Strafing airfields is the most dangerous mission you can have, but Lapino map was set to test MP, not to match real air defense conditions. Try to start your game on air far from the front to avoid vulchering. Maybe we should have a take off option from those airfields for more immersion. Anyway, you can consider that your squadron was moved to a foward base and the aaa team didnt catch up yet. Its a challeging scenery and you have to think what to do to survive. The eastern front was merciless and hammering a base like that was supposed to happen. Yeah, the forward airbase logic makes good sense. One of my goals is to get really good at dogfighting Bf-109s with a full fuel LaGG-3. I need practice. Vulchers over my airfield make life easy, because I don't have to travel far for dance partners and I can ditch by my home field, if I get shot down. I don't mind that I am kind of an easy target because we at like Cylon Raiders. If we die we jus download into another LaGG-3 and fight on. MJ 1
sallee Posted March 24, 2014 Posted March 24, 2014 How can anyone say that "stats bring out the worst in people" after watching all the vulching and shoulder shooting this past weekend? Perhaps they were practising for when there are stats...don't want to lose out on points when stats arrive just because of poor preparation.... ROFL!!! Quite so! 1
BraveSirRobin Posted March 24, 2014 Posted March 24, 2014 Perhaps they were practising for when there are stats...don't want to lose out on points when stats arrive just because of poor preparation.... No one knows what the stats are going to look like at this point. It might reward people who have good kill streaks, which is rarely the case for vulchers. So the more likely reason is that people are going to behave that way whether there are stats or not.
Blakhart Posted March 24, 2014 Posted March 24, 2014 I have every track of my kills saved on a external HD. That complies with Luftwaffe system. So I still have 5 kills and you crashed and burned. Just have in mind, that if you count your kills on a public forum ( with nicknames ) someone can come here and count you... At now it would be better to keep own achievements for yourself. Game isnt finished nor planeset isnt balanced. This is only a test. Chill out and lets just have fun. 2
BMA_West Posted March 24, 2014 Posted March 24, 2014 Precisely, for most it is a game where we may be kids again playing war for fun from whom there should be enough so it can get passed around. Therefore most of the servers will be run by community members who will set their own rules. If MP will follow ROF's example it will even be possible to run a server instance directly from your game out of its MP module like for a game between friends.
=LD=Hethwill Posted March 24, 2014 Posted March 24, 2014 (edited) This will be the difference in stats in a online war. Missions dictate success as a group. As an individual, yes many will overcome and lead the kills and get renown, but as a amiable simulation and once we get the scenarios rolling - the mission is more important than the rest. Your stats become secondary to the group objectives. In squad versus squad or "dogfight furball" yeah, keep the stats rolling. Example could be a simple last weekend scenario, simple spoiler, Ace 109's versus New Lagg's. I'd say in the long run the destruction of the column was far more important than the dancing game the 109's were looking for and which was denied by good discipline and sticking with the mission with the VVS pilots Ace Player Squad ( defense ) - 7 confirmed, being 2 shared, also 2 unconfirmed - Also: 2 KIA, 1 RTB w/ plane scraped New player Squad ( offense ) - 2 confirmed, being both shared - Also: 5 KIA, 2 POW, 2 RTB - plane scraped. New Player Squad Mission debriefing: New player squad completed the mission successfully. Enemy supplies were destroyed to completion and secondary targets, tank column, was attacked on the way back. Interception happened early on but the squad managed to go through the heavy losses at request of the commodore. Ace Player Squad Mission debriefing: Mission was not completed. Enemy could effectivelly destroy out convoy of supplies en route to the sector's airfields. Although we managed to raise our score and down many enemy planes the mission was a fail. To each its own. Rather win the scenarios than having a high score and having defeat written next to it. Edited March 24, 2014 by =LD=Hethwill_Khan 1
6./ZG26_Gielow Posted March 24, 2014 Author Posted March 24, 2014 Do you wear a pointed cap? Will you stop eating because you take off from inside the kessel? When you crash and burn will you format your HD because you died? When you shoot down a team mate, will you submit yourself to the authorities for a court martial? You're taking this way too far. It's a game... and this is getting a tad ridiculous. Have you ever played a mmo rpg online?! There are regular guilds and role playing guilds. In the last one, ppl play like a character on a movie and can have a lot of fun. Some ppl think it is stupid but they really love it. I just try to use some real life concepts that really improves flying and results. But if you really think that ppl cant play on a different way, you are spending your time and words on the wrong place. I save my tracks for safekeeping to make movies later. Thats is bonus fun time on this game Just have in mind, that if you count your kills on a public forum ( with nicknames ) someone can come here and count you... At now it would be better to keep own achievements for yourself. Game isnt finished nor planeset isnt balanced. This is only a test. Chill out and lets just have fun. I am having fun Just dont forget to tape when you get me !! I will love to see the track and review my mistakes to improve my performance.
Requiem Posted March 24, 2014 Posted March 24, 2014 Just have in mind, that if you count your kills on a public forum ( with nicknames ) someone can come here and count you... At now it would be better to keep own achievements for yourself. Game isnt finished nor planeset isnt balanced. This is only a test. Chill out and lets just have fun. +1 to this. OP you should keep the names off a public list like this if you want to make them. I may be wrong, but I doubt the Luftwaffe pilots precisely knew the names of pilots they killed at the end of each sortie, so you might be deviating from the Luftwaffe in this respect 1
6./ZG26_Gielow Posted March 24, 2014 Author Posted March 24, 2014 This will be the difference in stats in a online war. Missions dictate success as a group. As an individual, yes many will overcome and lead the kills and get renown, but as a amiable simulation and once we get the scenarios rolling - the mission is more important than the rest. Your stats become secondary to the group objectives. In squad versus squad or "dogfight furball" yeah, keep the stats rolling. Example could be a simple last weekend scenario, simple spoiler, Ace 109's versus New Lagg's. I'd say in the long run the destruction of the column was far more important than the dancing game the 109's were looking for and which was denied by good discipline and sticking with the mission with the VVS pilots Ace Player Squad ( defense ) - 7 confirmed, being 2 shared, also 2 unconfirmed - Also: 2 KIA, 1 RTB w/ plane scraped New player Squad ( offense ) - 2 confirmed, being both shared - Also: 5 KIA, 2 POW, 2 RTB - plane scraped. New Player Squad Mission debriefing: New player squad completed the mission successfully. Enemy supplies were destroyed to completion and secondary targets, tank column, was attacked on the way back. Interception happened early on but the squad managed to go through the heavy losses at request of the commodore. Ace Player Squad Mission debriefing: Mission was not completed. Enemy could effectivelly destroy out convoy of supplies en route to the sector's airfields. Although we managed to raise our score and down many enemy planes the mission was a fail. To each its own. Rather win the scenarios than having a high score and having defeat written next to it. I really hope that we can have a high quality and populated on line war. Thats where fun is !! +1 to this. OP you should keep the names off a public list like this if you want to make them. I may be wrong, but I doubt the Luftwaffe pilots precisely knew the names of pilots they killed at the end of each sortie, so you might be deviating from the Luftwaffe in this respect Just look for the dog tag on the debris
BMA_West Posted March 24, 2014 Posted March 24, 2014 Bos replay files wont outlast the game version I presume
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