Eisenfaustus Posted May 25, 2019 Posted May 25, 2019 I know from the once monthly updates that - in contrast to 4.5 - this time there will be Sp improvements. As an SP only guy that's obviously good news for me! I'm especially excited about the new AI! From the updates I also know that all the new aircraft will recieve SP campaigns - also great to hear! But I have some questions left: These campaigns - are we talking about scripted campaigns or some kind of career system? Will there be SP campaigns for the Battle of Britain as well - or will the completely broken German campaign at least be fixed? (Especially if it'd be some kind of career system there could be careers starting in 1940 and carrying on well into early 1942 with your planned planeset!) Will the SP loadouts finally be fixed? (this annoys me since I own CLOD!) 1
Team Fusion Buzzsaw Posted June 29, 2019 Team Fusion Posted June 29, 2019 We will provide Scripted campaigns for the new aircraft types and Tobruk theater. There will also be new campaigns for the Channel map which allow the existing campaigns to move through late 1940 and into 1941. New aircraft types will also be included... so for example, there will be a D.520 campaign set in May/June 1940. At this point we have done work on a Dynamic Campaign Generator... but it is unclear whether it will be ready for TF 5.0... it may be added later in a patch.
InProgress Posted June 29, 2019 Posted June 29, 2019 5 hours ago, Buzzsaw said: At this point we have done work on a Dynamic Campaign Generator... but it is unclear whether it will be ready for TF 5.0... it may be added later in a patch. I have question regarding DCG, if it going to be just randomly generated missions or something more like box with frontlines moving and diffrent phases, some historical background and diffrent missions. For example battle of britain would see much more bombing and offensive gameplay for germans while later tides would turn and mission types would change.
Team Fusion Buzzsaw Posted June 30, 2019 Team Fusion Posted June 30, 2019 22 hours ago, InProgress said: I have question regarding DCG, if it going to be just randomly generated missions or something more like box with frontlines moving and diffrent phases, some historical background and diffrent missions. For example battle of britain would see much more bombing and offensive gameplay for germans while later tides would turn and mission types would change. Can't comment on the DCG at this point as we do not know if it will be included.
Missionbug Posted June 30, 2019 Posted June 30, 2019 On 6/29/2019 at 4:00 AM, Buzzsaw said: We will provide Scripted campaigns for the new aircraft types and Tobruk theater. There will also be new campaigns for the Channel map which allow the existing campaigns to move through late 1940 and into 1941. New aircraft types will also be included... so for example, there will be a D.520 campaign set in May/June 1940. At this point we have done work on a Dynamic Campaign Generator... but it is unclear whether it will be ready for TF 5.0... it may be added later in a patch. As a offline and infrequent player that is very good news, currently there is very little and the old original campaigns made by the community we already have probably need updating to conform to the latest patches you guys made available. Wishing you all the very best, Pete.
Eisenfaustus Posted June 30, 2019 Author Posted June 30, 2019 Indeed this sounds like a lot of content - great! Can't wait for the release! :D And I happily wait for you guys doing the dcg right and patching it in later than rushing it out half finished!
Pruciak Posted August 7, 2020 Posted August 7, 2020 Were the original campaigns for Battle of Britain updated with the 5.0 patch?
Buffo002 Posted August 7, 2020 Posted August 7, 2020 I still want to ask about static (offline) campaigns, in each campaign is planned statistics of kills, type of shot down, place of shot down time, number of destroyed ground targets, etc. Something like a pilot's diary as in IL-2 1946, would be It's a shame that's the only thing I'm missing here in this top simulator. But otherwise it's a great job, it flies super cool. Ještě se chci zeptat ohledně statických (offline) kampaní, plánuje se v každé samotné kampani statistika sestřelů, typ sestřeleného letounu, místo sestřelu čas, počet zničených pozemních cílů apod. Něco jako pilotův deník tak jak je to v IL-2 1946, byla by to škoda to je jediné co mě tady v tomhle špičkovém simolátoru chybí. Ale jinak je to vynikající práce , lítá se suprovně.
Sokol1 Posted August 7, 2020 Posted August 7, 2020 (edited) 1 hour ago, Pruciak said: Were the original campaigns for Battle of Britain updated with the 5.0 patch? No, still the same, new campaigns was include. Third part campaign's installed in 4.57 still accessible in 5.0, campaign progress file change location, don't know if affect a campaign in progress, but is probable, requiring move the file from old location for the new. I still want to ask about static (offline) campaigns, in each campaign is planned statistics of kills, type of shot down, place of shot down time, number of destroyed ground targets, etc SP statistics still the same, only register air targets (hits, kills), I few a mission with Blenheim, ground targets hit is not registered. On 8/6/2020 at 10:52 AM, [Pb]RedeyeStorm said: Any news on a dynamic campaign? I have Enlightened Florist "dynamic campaign" generator - that was part of TF 4.0, but not in 4.57 and 5.0; installed and still working in 5.0. Edited August 7, 2020 by Sokol1
Redwo1f Posted August 7, 2020 Posted August 7, 2020 On 8/6/2020 at 6:52 AM, [Pb]RedeyeStorm said: Any news on a dynamic campaign? Since it was publicly mentioned in a thread in steam, I can say that they intend to add one if the title is successful.
Pruciak Posted August 7, 2020 Posted August 7, 2020 Coming from il2 great battles and playing single player campaign. How can I know what plane I'm flying? Started thr first campaign I guess its a hurricane? And what are the limitations? Rpm and MP, combat and wep and times? Searched for manuals in game directory but I didnt found nothing of sorts.
69thSpiritus Posted August 7, 2020 Posted August 7, 2020 Type of plane is set for each campaign. Regarding the manuals, they were pulled for updates, hoping to have those back in soon.
Redwo1f Posted August 7, 2020 Posted August 7, 2020 16 minutes ago, Pruciak said: Coming from il2 great battles and playing single player campaign. How can I know what plane I'm flying? The biggest most immediate clue is looking at the picture for the campaign (the focal plane in the picture is what you will be flying). It is also often mentioned in the campaign description - or you can mostly figure it out from there. Regarding the manuals, they were pulled with the latest hot-fix for some adjustment (though somebody here put up the old ones for reference somewhere around here)
Sokol1 Posted August 7, 2020 Posted August 7, 2020 (edited) 1 hour ago, Pruciak said: And what are the limitations? Rpm and MP, combat and wep and times? Searched for manuals in game directory but I didnt found nothing of sorts. Engine management in CloD/Blitz is very similar to Il-2:GB, but you don't have timer with messages on screen, need know plane limites, see - for CloD planes, for Tobruk planes seems "to do": https://www.theairtacticalassaultgroup.com/wiki/doku.php?id=start In the campaign Dunkirk - available in ATAG downloads, a slide in mission briefing inform plane limits, but AFAIK is the only campaign with this information (because I add). ? Edited August 7, 2020 by Sokol1
jnhoward Posted August 7, 2020 Posted August 7, 2020 It's all a bit 'Catch 22'. They are not interested with single player careers. I've had this Sim since it first came out, 8 years or more. And been patiently waiting for a 'Career' ever since. Other Sim's manage to do it !. how long can it take ?. Well never if they don't bother with it at all. I bet they have someone starting on the 'Pacific Theater' already. So we don't stand much chance of them putting much more into this old Sim now. On this ONE occasion because the original game was taken over from the old developers. I would be happy to pay for a decent Career mode as DLC. Because I can't see em putting more time into it otherwise. I have 'Flying Circus' sitting in my library, for over a year waiting for a career mode. And 'Blitz', well I've heard so much 'Bull' about it I can smell it. Buy these games first and hope for a Career to come along in the next few updates ??, NO NO NO.. there's that smell again!.
Team Fusion Buzzsaw Posted August 7, 2020 Team Fusion Posted August 7, 2020 7 minutes ago, jnhoward said: It's all a bit 'Catch 22'. They are not interested with single player careers. I've had this Sim since it first came out, 8 years or more. And been patiently waiting for a 'Career' ever since. Other Sim's manage to do it !. how long can it take ?. Well never if they don't bother with it at all. I bet they have someone starting on the 'Pacific Theater' already. So we don't stand much chance of them putting much more into this old Sim now. On this ONE occasion because the original game was taken over from the old developers. I would be happy to pay for a decent Career mode as DLC. Because I can't see em putting more time into it otherwise. I have 'Flying Circus' sitting in my library, for over a year waiting for a career mode. And 'Blitz', well I've heard so much 'Bull' about it I can smell it. Buy these games first and hope for a Career to come along in the next few updates ??, NO NO NO.. there's that smell again!. There are 7 Single Player campaigns available in TOBRUK and multiple single player missions and 24 Quick Missions. We also plan to release additional Campaign packs later.
BB5000 Posted August 7, 2020 Posted August 7, 2020 The problem with CLOD's current scripted campaign format is that it lacks the immersion factor that BOX Career format or PWCG has. Kill boards, squadron statistics, war news etc..a couple of interesting attempts to create dynamic campaigns have been made so far, maybe the arrival of 5.0 can initiate further development of these projects. I started a Gladiator campaign and met a lot of CR32's that managed to crash into the ground like kamikazes, next I started a "Hun in the sun" Spit campaign where ME109's crashed in the channel ....so there's room for improvement in the AI department as well.. So... AI , Radio comms, Career/Campaign mode (in that order) needs to be adressed for a better SP experience. 1
jnhoward Posted August 7, 2020 Posted August 7, 2020 51 minutes ago, Buzzsaw said: There are 7 Single Player campaigns available in TOBRUK and multiple single player missions and 24 Quick Missions. We also plan to release additional Campaign packs later. OK, so now I'm a bit more interested. The original CloD campaign is, absolute crap !. 8 flights and the Battle of Britain is over !. Pathetic !!! I know it's the old code, but I was surprised to see it's still there after the 'big new update'. Don't you find it embarrassing leaving it on ?. Nothing on that menu seams to have changed at all. I read somewhere that there are some other 'Channel Missions'. I guess that is the baited hook then ?. 'Tobruk' unlocks the Channel goody's ???. Anyway these 7 campaigns for Tobruk. I'm guessing they are only scripted. So how many missions do you get before end of 'theatre' ??. I'm almost thinking of buying it. but I would like some more info on the single player content. I can't find much info on it. I just assumed that if the content was there, you would be shouting about it. But it's disappointingly quiet. Like, what are the missions, are they plane specific, and will I need to put 'Factor 50' on before bailing out. Multi player is no value to me, as I have poor internet. 58 minutes ago, Buzzsaw said: There are 7 Single Player campaigns available in TOBRUK and multiple single player missions and 24 Quick Missions. We also plan to release additional Campaign packs later.
Sokol1 Posted August 8, 2020 Posted August 8, 2020 5 hours ago, jnhoward said: The original CloD campaign is, absolute crap !. 8 flights and the Battle of Britain is over !. Pathetic !!! CloD original "campaign" is epitaph for CloD release. Have you tried Bolox "Spitfire dawn" campaign, he put a lot of effort in these, despite game limitations at time, and he are only SP player.
Pruciak Posted August 8, 2020 Posted August 8, 2020 So i played the second mission in the hurricane campaign - it was a ground attack. I strafed a convoy of trucks and anti air trucks. To my suprise one of the anti air truck that was blown up by me (explosion, was black and smoke was coming out of it) started shooting at me despite it was destroyed. So yeah it managed to shoot me down. But even though i crashed to the ground and died I still could advance to the next campaign mission so that's that... A bit disappointed. Possible bug found.
Semor76 Posted August 8, 2020 Posted August 8, 2020 10 hours ago, BB5000 said: So... AI , Radio comms, Career/Campaign mode (in that order) needs to be adressed for a better SP experience. +100
BB5000 Posted August 8, 2020 Posted August 8, 2020 So, I´ve tested one of the old ”hun in the sun” scripted campaigns..seems to work. On my test list: - Dynamic Mission by TheOden R10 (this latest version has a Battle of France mission which could be adapted for the D520). This mission generates a new mission after landing and presents some strategic statistics after each sortie so you can tell if your winning or losing the battle. - TEF Dynamic campaign (saw that Sokol1 had tested that one) - Self Inflicted Dynamic Campaign (SIDC) . This is a new one for me, but it generates a new mission based on the outcome of the previous sortie. 1
Sokol1 Posted August 8, 2020 Posted August 8, 2020 (edited) On 8/7/2020 at 5:50 PM, BB5000 said: The problem with CLOD's current scripted campaign format is that it lacks the immersion factor that BOX Career format or PWCG has. Kill boards, squadron statistics, war news etc... With actual game GUI this is almost impossible, because briefings area is small, accept only plain text and image. But using custom DLL (supported by engine) can be more elaborated, like in in Desastersoft campaigns: http://yoyosims.pl/sites/default/files/Obrazki/CoD/HWick/Desastersoft_29.jpg But do this require lot of work and advanced skills from mission makers. Edited November 15, 2020 by Sokol1 1
Eisenfaustus Posted August 10, 2020 Author Posted August 10, 2020 On 8/8/2020 at 8:42 PM, Sokol1 said: But using custom DLL (supported by engine) can be more elaborated, like in in Desastersoft campaigns: Unfortunately desastersoft went out of business years ago and there seems to be no way to get their campaigns except from maybe lucky eBay finds.
WitchyWoman Posted November 15, 2020 Posted November 15, 2020 (edited) Is the DCG ever going to be officially added or has has a change been made to go with only devoloper created pay campaigns? Edited November 15, 2020 by WitchyWoman
Team Fusion Buzzsaw Posted November 25, 2020 Team Fusion Posted November 25, 2020 On 11/14/2020 at 11:52 PM, WitchyWoman said: Is the DCG ever going to be officially added or has has a change been made to go with only devoloper created pay campaigns? There is an unofficial DCG created by theOden which works:
Mysticpuma Posted December 1, 2020 Posted December 1, 2020 On 11/25/2020 at 2:26 AM, Buzzsaw said: There is an unofficial DCG created by theOden which works: For the Single/Offline Players, would it be possible to consider an "Official" "Quick Mission Builder"? There seems to be a lot of time invested in Multiplayer but barely anything for the Single/Offline Player community. A QMB would go a long way to changing this opinion?
Guest deleted@7076 Posted March 14, 2021 Posted March 14, 2021 (edited) Anna Scott: After all ... they are just a bunch of enthusiasts who do this for fun. ? ~V~ Edited March 14, 2021 by Varrattu
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