=LG/F=Kathon Posted May 24, 2019 Posted May 24, 2019 Brief description: Spawned and activated AA rotates and aims very slowly and they are not able to shoot at the approaching enemy aircraft. Detailed description, conditions: There are two bugs in the AA: 1. Spawned by MCU_Trigger: Spawner AA rotates and aims very slowly. 2. Activated by MCU_Trigger: Activate AA behaves as above but only for the first time. If it's deactivated and activated again (e.g. by check zone) in the same mission then it shoots normally. Additional assets (videos, screenshots, logs): There are three AA on the test mission: - nearest is activated AA - in the middle is spawned AA - farthest is normal AA (enabled from the beginning of the mission) All AA are looking at the north and enemy aircraft is flying over them from the south. Normal AA rotates by 180 deg in 6 sec but the activated and spawned at about 20 sec so they are unable to even shoot at the approaching enemy aircraft. Video 1: AA activated and spawned for the first time. Video 2: AA activated and spawned again. Activated act as normal now. Test mission: AA_Bug.zip 12
SCG_Limboski Posted June 23, 2019 Posted June 23, 2019 (edited) Well, I'm brand new to the mission editing, but I was unable to see behavioral difference between spawned AA and enabled AA in a very simple single player mission I wrote. They both wake up and rotate very slowly initially. Their performance is better once they start shooting, and if you fly over them after shooting, they seem to rotate fairly quickly but not near as fast as the fastest turret traversal shown in the video above it seems. I'm attaching the mission file for confirmation. One obvious flaw in the AI is that it does not event attempt to traverse towards the target until it is within firing range. When I tried to run your mission file in multiplayer server, it only spawned one AA too for some reason and not 3 and the AA rotation was slow. (Did I do something wrong?) When i converted it to a single player mission, all 3 spawned and they all behaved exactly the same. aabugtest2.zip Edited June 23, 2019 by SCG_Limbo
SCG_Limboski Posted July 15, 2019 Posted July 15, 2019 Okay, I understand the mission editor much better know, so I came back to this reported bug. I can confirm Kathon's observations except that the normal, enabled AA rotates slowly at the very start of the mission. Again, its like they all rotate slowly initially but then rotate normally once they fire once. In summary, I'm not seeing a difference in behavior between (nearest) activated AA and (farthest) normal AA but spawned AA always rotates slowly when first spawned.
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