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CloD - TF 4.30 Campaigns generator


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Posted (edited)

TF 4.30 include Enlightened Florists DCG (Dynamic Campaign Generator).

 

102uqv7.jpg

 

Select the Chanel area for his campaign (East = short fligts, West = long flights), dates, planes, minimum AI skill, number of planes... and Fly the generated missions. :)

 

An observe CloD usual workarounds.

 

- Before take off engage autopilot for a second for the tower (game engine) recognize you plane if you are member of formations.

- Or leave autopilot engage until the first waypoint for others formation members notice his "perfect skill" on takeoff and accept you as flight leader. ;)

20zqrza.jpg

 

:)

 

Sokol1

Edited by Sokol1
  • Upvote 2
Posted (edited)

And missions will be counted as successfull pretty much regardless of whatever you do during them :russian_ru:

 

20zqrza.jpg
 

Edited by Picchio
J2_Trupobaw
Posted (edited)

And after take off fly to waypoint, see that nothing happens and perhaps meet some enemies over your airfield during return trip :)  - for some reason all my Enchanted Florist missions looked like that.

Wonder if it will import my existing career or if I'll have to uninstall generator first if I already have it.

Edited by Trupobaw
Posted (edited)

Even if I do the Autopilot trick, it seems that my flight just happily keeps on ignoring my proven and noble leadership. I must say that I enjoy navigation immensely as always, though I'm having some difficulties to understand if the coordinates given by Ground control when I ask for targets are any accurate... can anyone confirm?

Also, Landing_denied :P

Edited by Picchio
Posted

Hope they add bomb load to the bomber next time because flying empty is not funny at all,and i can't add it either.

Posted

Even if I do the Autopilot trick, it seems that my flight just happily keeps on ignoring my proven and noble leadership. I must say that I enjoy navigation immensely as always, though I'm having some difficulties to understand if the coordinates given by Ground control when I ask for targets are any accurate... can anyone confirm?

Also, Landing_denied :P

I try this, flying a Blenheim campaign, autopilot on take off make other 3 AI accept my commands - or basically change formation...

Ground Control bearings is correct, even give you a correction if you fly of course.

Distance no - I think their "radar" range is only 15 miles - e.g. mission target are in Le Havre, distant ~87 mi, but Ground Control inform 15 miles - below 15 miles he inform distances correct.

 

1qo0hx.jpg

 

Landings are done only under "Air Minister" directives, :) from the last plane of formation for the first - if you are formation leader, is need hold on circuit until receive the order, after others have landing. :)

 

Sokol1

Posted

Just out of idle curiosity, yesterday I put Fifi's BoS SweetFX settings into CLoD TF v4.3 using FlightFX.   Wow!!! :biggrin:  :salute:

 

  • Upvote 1
Posted

Does anyone know if it's possible to play the missions generated by the DCG not as flight/section leader, as it is right now?

Posted (edited)

And missions will be counted as successfull pretty much regardless of whatever you do during them :russian_ru:

Yes, mission failure happen only when:

 

<Name>

Failure

<Description>

You have died.

:)

 

Sokol1

Edited by Sokol1
Posted

attention total noob question incoming:

 

is it possible to have two or three parallel campaigns going? Or probably change my aircraft and airbase during campaing?

 

I kind of like dynamic campaigns generally. It's a cool feeling to play a mission, designed solely by an artificial intelligence. Didn't touch the normal "hand-crafted" campaigns yet.

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