Sokol1 Posted March 20, 2014 Posted March 20, 2014 (edited) TF 4.30 include Enlightened Florists DCG (Dynamic Campaign Generator). Select the Chanel area for his campaign (East = short fligts, West = long flights), dates, planes, minimum AI skill, number of planes... and Fly the generated missions. An observe CloD usual workarounds. - Before take off engage autopilot for a second for the tower (game engine) recognize you plane if you are member of formations. - Or leave autopilot engage until the first waypoint for others formation members notice his "perfect skill" on takeoff and accept you as flight leader. Sokol1 Edited March 20, 2014 by Sokol1 2
Picchio Posted March 21, 2014 Posted March 21, 2014 (edited) And missions will be counted as successfull pretty much regardless of whatever you do during them Edited March 21, 2014 by Picchio
J2_Trupobaw Posted March 21, 2014 Posted March 21, 2014 (edited) And after take off fly to waypoint, see that nothing happens and perhaps meet some enemies over your airfield during return trip - for some reason all my Enchanted Florist missions looked like that.Wonder if it will import my existing career or if I'll have to uninstall generator first if I already have it. Edited March 21, 2014 by Trupobaw
Picchio Posted March 21, 2014 Posted March 21, 2014 (edited) Even if I do the Autopilot trick, it seems that my flight just happily keeps on ignoring my proven and noble leadership. I must say that I enjoy navigation immensely as always, though I'm having some difficulties to understand if the coordinates given by Ground control when I ask for targets are any accurate... can anyone confirm? Also, Landing_denied Edited March 21, 2014 by Picchio
Gutermann Posted March 22, 2014 Posted March 22, 2014 Hope they add bomb load to the bomber next time because flying empty is not funny at all,and i can't add it either.
Sokol1 Posted March 22, 2014 Author Posted March 22, 2014 Even if I do the Autopilot trick, it seems that my flight just happily keeps on ignoring my proven and noble leadership. I must say that I enjoy navigation immensely as always, though I'm having some difficulties to understand if the coordinates given by Ground control when I ask for targets are any accurate... can anyone confirm? Also, Landing_denied I try this, flying a Blenheim campaign, autopilot on take off make other 3 AI accept my commands - or basically change formation... Ground Control bearings is correct, even give you a correction if you fly of course. Distance no - I think their "radar" range is only 15 miles - e.g. mission target are in Le Havre, distant ~87 mi, but Ground Control inform 15 miles - below 15 miles he inform distances correct. Landings are done only under "Air Minister" directives, from the last plane of formation for the first - if you are formation leader, is need hold on circuit until receive the order, after others have landing. Sokol1
DD_Arthur Posted March 22, 2014 Posted March 22, 2014 Just out of idle curiosity, yesterday I put Fifi's BoS SweetFX settings into CLoD TF v4.3 using FlightFX. Wow!!! 1
Picchio Posted March 22, 2014 Posted March 22, 2014 Does anyone know if it's possible to play the missions generated by the DCG not as flight/section leader, as it is right now?
Sokol1 Posted March 22, 2014 Author Posted March 22, 2014 (edited) And missions will be counted as successfull pretty much regardless of whatever you do during them Yes, mission failure happen only when: <Name> Failure <Description> You have died. Sokol1 Edited March 22, 2014 by Sokol1
Tab Posted March 23, 2014 Posted March 23, 2014 attention total noob question incoming: is it possible to have two or three parallel campaigns going? Or probably change my aircraft and airbase during campaing? I kind of like dynamic campaigns generally. It's a cool feeling to play a mission, designed solely by an artificial intelligence. Didn't touch the normal "hand-crafted" campaigns yet.
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