RTA_Mojo Posted May 20, 2019 Posted May 20, 2019 I would love to see a campaign flying as Hans Joachim Marseille, this could be great.
Trooper117 Posted May 21, 2019 Posted May 21, 2019 zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz......
Cybermat47 Posted May 21, 2019 Posted May 21, 2019 We have never said that we will or won’t be making a HJM campaign.
RTA_Mojo Posted May 23, 2019 Author Posted May 23, 2019 Well, I didn't mean to say, that there will be no HJM campaign. But imagine, what a story.... - could it be possible to make the Lufbery circles ? - implement his rebelliousness, also against the ideology - go off on a hunt for girls - have a drink to many - and be spent
Sokol1 Posted May 23, 2019 Posted May 23, 2019 (edited) Quote could it be possible to make the Lufbery circles ? No, none of flight games allow set this. Need be included in AI code for maneuvers. A campaign based in a historical personage is not a good idea, no way to replicate real events. What lead to solutions like in Desastersoft "Galland - The Expert" (add-on) campaign for CloD, the player need shoot down X planes per day to progress in the campaign, a kind of "football" game. ? Edited May 23, 2019 by Sokol1
Mysticpuma Posted June 3, 2019 Posted June 3, 2019 (edited) Well the chap who made the Ai for Team Daedalos is rewriting the Ai for Clod so there is hope ? Edited June 3, 2019 by Mysticpuma 1 1
Team Fusion Buzzsaw Posted June 29, 2019 Team Fusion Posted June 29, 2019 Yes, we would like to do a Marseille campaign... or at least include Marseille in the game as an AI.
InProgress Posted June 29, 2019 Posted June 29, 2019 5 hours ago, Buzzsaw said: Yes, we would like to do a Marseille campaign... or at least include Marseille in the game as an AI. It could be nice mission to fly alongside him but then what if he gets shot down and die? Kind of awkward :P
Team Fusion Buzzsaw Posted June 30, 2019 Team Fusion Posted June 30, 2019 22 hours ago, InProgress said: It could be nice mission to fly alongside him but then what if he gets shot down and die? Kind of awkward He did die... and yes, was kind of awkward. ? 1
InProgress Posted June 30, 2019 Posted June 30, 2019 (edited) 2 hours ago, Buzzsaw said: He did die... and yes, was kind of awkward. ? Yeah, i have a book about him, not the best way to die. Wonder if he could be better than Hartmann if not that accident. Afterall 158 kills on westfront against british and americans seems like something harder to do than ostfront. Anyway do you know why would he jump? Why not just glide down and land? Seems way less dangerous than jumping out of a plane: As for the campaign, it could make sense to get one where you are flying as Marseille, if you die you just fail mission and start again. If he would be NPC flying around with you, then what if he gets killed? Mission failed? (people really hate escort mission where they must keep someone alive), then he respawn in next mission? I don't see how this would work, unless you fly him. On 5/23/2019 at 5:14 PM, Sokol1 said: No, none of flight games allow set this. Need be included in AI code for maneuvers. If i remember correctly, this maneuver was in one of the dev diary. So they may add it. On 5/23/2019 at 5:14 PM, Sokol1 said: What lead to solutions like in Desastersoft "Galland - The Expert" (add-on) campaign for CloD, the player need shoot down X planes per day to progress in the campaign, a kind of "football" game. It was simply bad design, you can make campaign where you play as real person. You just don't add weird "kill 5 planes to progress", you destroy 3 and that's it. You don't need to recreate everything 100%. It's more about story, if they write good mission briefing, make good missions based on real events. So random example, he flew mission to attack a fuel storages and in real life he destroyed 2. In game AI did all the work and you did not hit even 1 of them. The real mission is there, but there is no reason to force player to do exactly what he did. German campaign in clod is based on real missions, when you end a mission it tells you what happend in real life. So it says british lost 4 planes and germans 0. But in your mission, you lost 2 and enemy lost 6. Real missions are fun, you just don't need to force everything to end exactly like it did. Edited June 30, 2019 by InProgress
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