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AI Pathfinding


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JG1_Wittmann
Posted

I  understand the game is still not done,   here is something that may need some Attention !

 

I made up a 5 tank platoon,  1 tiger (player)  4 PZIII's.    We formed up, headed towards a town.  Killed the enemy on outskirts,  I proceeded through the buildings toward the objective.  My platoon members however decided to play chicken with buildings.   Has anyone had  good or great luck  setting up formations and have them navigate towns, missing structures to keep up ?Oops!.thumb.jpg.fdb95ebb8235f0681ec44e63e3a790c2.jpg

Posted

The AI won't do so by itself. One has to route them precisely to avoid any objects and even burning enemy tanks. A lot of playtesting must be done to avoid such problems. ?

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