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Posted (edited)

I can only speak for myself, but my accuracy jumped up a hell of a lot using the reflector sights. Its not just the sight itself, its the often better position, and the much less obstructed view, that makes deflection shooting so much easier. 

 

I don't use reflector (or captured collimator) sights in the German aircraft in Rise of Flight.  Honestly, a part of me wishes they had never been made so widely available in the game.  Also, at least 50% of the Sopwith Triplanes I see in multiplayer now carry two guns.  DLC has its upsides and its downsides.

 

The important lesson to be learned is that servers need a finer degree of control over what can and cannot be used.  As it is in RoF, a server has to allow all weapon mods or none of them.  I hope that in BoS this issue has been anticipated in pseudo-code before the nitty-gritty programming is finished.

Edited by gavagai
Posted

  Honestly, a part of me wishes they had never been made so widely available in the game.  Also, at least 50% of the Sopwith Triplanes I see in multiplayer now carry two guns.  DLC has its upsides and its downsides.

 

I'd of been quite happy if they'd never done them in the first place.

Posted

Mmm, since the weapon load outs were so much more standardized in WWII I'd be surprised if they were available. 

Posted

I'd of been quite happy if they'd never done them in the first place.

 

 

To quote another forum luminary from the old days...  Agree 100%

Posted

Mmm, since the weapon load outs were so much more standardized in WWII I'd be surprised if they were available. 

I agree. I also hope that any weps mod will come with the appropriate downside because theynall had them whether it was increased drag or reduced stability etc..

Posted

The increased drag from weapon mods is definitely modelled in RoF - as anyone who's tried flying the Felixstowe with the 'gunner's dustbin' mod will testify:

2013_2_26__23_45_7_zpsda5948a0.png

 

Add bombs and a full fuel load, and your flying boat is more or less converted to a... boat. I'm sure it seemed a good idea at the time. It never caught on.

Posted

Mmm, since the weapon load outs were so much more standardized in WWII I'd be surprised if they were available. 

 

The Bf 109?  I can definitely see the Mk-108 nose cannon being a "weapon mod," as well as the MG 151 gondolas, and the Wfr Gr 21 rockets.  MW50 boost would not be a mod because, per Jason at the RoF forum, any change to the powerplant requires a FM rework.

 

Similar speculations apply to the Bf 110 and FW 190, which also accumulated a dizzying array of r????stsatz.  I don't know as much about weapon variations on the Russian fighters, but I bet there were more than what we English speakers know about.

Posted

But because of the input of IL-2 in the equation, I would expect these as ordinance loads like the older IL-2's or as separate aircraft variants, where appropriate. 

  • 1CGS
Posted (edited)

To quote another forum luminary from the old days...  Agree 100%

 

And I disagree 100%. These weapon mods reflect a time when there was a lot of experimentation going on with these planes. Some were more successful and widespread (such as the anti-balloon rockets) than others. Ultimately, it's up to the player to decide whether or not a particular mod is worth the performance hit they carry. 

 

That, and it's a revenue stream for the company. It's smart business sense.

Edited by LukeFF
Posted

...Ultimately, it's up to the player to decide whether or not a particular mod is worth the performance hit they carry...

 

Well, we have to wait. For example I'm not sure whether I want to pay extra for possibility to replace nose ShVAK with VYa cannon in LaGG or MG151/20 with MK 108 i latter Bf's.

sturmkraehe
Posted

Wonder, what things people think  are acceptable  additional  buyable content?  No explanations.. jsut list it..  so we can have a general idea of how  impressively  messed and all over the place the  individual concepts of fair will be :P

 

I would be ok with:

 

-Flyable planes ( as in  you do not need to pay to fight  people  that  bought the planes, but need to pay  to fly  them yourself)

-Painting schemes

-Option of specially rare  loadouts (like  field retrofits that were made only a handful of times)

-Fuzzy dices on your cockpit :)

-A clean  look of your plane ( as in all planes  look  used up and combat level dirty, but you  can pay for your to be brand new from factory looking)

-Single players campaigns and missions

-Takeoff preference ( you  start the match closer to the runway than the other players, so less chance of the classical Il2 traffic crashes at the runway :) )

-Aerobatic smoke emitter: to be used for those that like to draw in the sky with their friends

-The anti gravity pencil at your bomb aim crew position

I could also agree to have a sound stock plane set coming with the game (consisting of the most frequently used planes in the scenario) and then one can buy additional planes for a decent price. Another option would be to choose from available planes a certain fixed number of planes as being part of the basic game. For instance with the game there'd be four free planes that one could select from a list of available planes.

 

Selling skins is probably not a good business model as there will be enough ppl who just love to make skins for free and I don't think it would be well appreciated by these ppl if they were prevented from making their own skins. 

 

Non standard Maps and campaigns to be sold is also ok. 

 

But if they start to sell weapon packs that will give a significant advantage over other players would be a no go for me. For me that would be so much like the things publishers do in certain online rpgs where kids have to spend money to stay competitive and this is a money trap for those who like to have a certain success in the game. This selling strategy is highly critisized and rightly so imho.

Posted

That is my take as well.. as far as the weps packs.. AFAIC as long as the mods are historically accurate I don't mind.

Posted

That is my take as well.. as far as the weps packs.. AFAIC as long as the mods are historically accurate I don't mind.

+1

More variety makes for a more interesting sim.

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