Half-DevilPorkChop Posted February 4, 2013 Posted February 4, 2013 Hello everyone, I have a few questions about 777 Studios and what CLOD and BoB are going to become. So Rise of Flight is a amazing game i have tried it but, i do not play it regularly for one main reason. The Micro transaction....... the game beats you to death with them its as bad as it gets in that department. last i knew it was something like 150+ to get all the planes and then there is gauges and other things you can get........ Don't get me wrong the game is amazing and if i could get my clan convinced to buy a few of the planes and fly i would be all over it. Whats 777 plan with the micro system. Do you plan to have one? (if so plz dont make me break the bank ) 1
SharpeXB Posted February 4, 2013 Posted February 4, 2013 (edited) Rise of Flight is a beautiful game and all the extra content is worth every penny. It would be fantastically unrealistic to expect the developer to create all these extra aircraft, field mods and features for free. Edited February 4, 2013 by SharpeXB 2
Half-DevilPorkChop Posted February 4, 2013 Author Posted February 4, 2013 I don't expect it to be free for one second. My concern is that they are going to make it so you have to spend 300$ + to unlock all the features........
FlatSpinMan Posted February 4, 2013 Posted February 4, 2013 It has been mentioned somewhere here that things will be released in bundles - planes and maps, I *think*. Can't recall the the thread right now though. I loved getting stuff for free in il2, too, but that way is too hard for the developers.
Heywooood Posted February 4, 2013 Posted February 4, 2013 the RoF way makes the most sense - what if they took years trying to get everything in from the start, all the battlefields, maps, aircraft, etc... spent all that time in development and all that money...and had to sell the whole package for 300$ who would buy that? what if it sucked ? what if there just werent enough buyers to even come close to breaking even? this is the only way to do this genre properly - combat flight sims have to sell really well to make any money at all the RoF model is fine - you wait for the sales and promotions and package deals to buy stuff - you buy only what you need or "must have" and you soften the the blow to your wallet buy assembling the flight sim the way you want it - over time...the developer keeps the revenue stream going by adding new content and can afford to give away software updates to enhance gameplay and streamline the code RoF has updated their software at least as many times as they have added new products to their store - some of those updates have enhanced gameplay tremendously - and they were all free
BP_dFrog Posted February 4, 2013 Posted February 4, 2013 Well, I don't mind paying for planes. But WWII is different from WWI. Adding extra MG, gauges or sight was much easier in WWI than in WWII, so I really wonder how are they going to deal with microtransactions this time.
Rama Posted February 4, 2013 Posted February 4, 2013 My concern is that they are going to make it so you have to spend 300$ + to unlock all the features........ If you want to buy everything (including scarfs, etc...) you will have to pay 287$ if you miss the promotion periods. ... but you don't have to buy everything... When you go to a restaurant, do you order all possible available dishes and all the most expensive wines??? No, you know how much you want to spend at maximum, and you order the best you can have within prices that are acceptables (according to your own perception of acceptability). With RoF it's the same: If you order everything, it only means you can afford it and it give you some pleasure to do it. You don't need it, it's only for pleasure. If your perception is that you need everything and that your wallet can't afford it, then it's maybe time to consult a specialist in adictology. But WWII is different from WWI. Adding extra MG, gauges or sight was much easier in WWI than in WWII, so I really wonder how are they going to deal with microtransactions this time. Yes, and LOFT allready said it will be different in BoS.
JG4_Sputnik Posted February 4, 2013 Posted February 4, 2013 And keep in mind, scarfs and stuff like that are more to show your support to the game developping team rather than a "must have". I don't see it as pulling my money out of the pocket but a support gesture for die hard fans. Further there are sales from time to time and if you won't be an early adopter, then you can just wait for week end sales and stuff like that. It's just the today's business model for niche products like flight sims. And I'm very glad they've figured out something to keept the genre alive. Also I hope through that model the general quality of the planes improoves. Because they can focuss more on details rather than pushing it out and fix it later. Good times for our genre, let me tell ya
TJT Posted February 4, 2013 Posted February 4, 2013 (edited) Q. What is the business model for BOS? A. BOS will have a few different options for new users that will put them in the cockpit and new content added over time after initial launch.The BOS business model will have some similar aspects with ROF, but it will not be identical. Posted by Jason Williams here 11) The question about economic side of the project. What exactly are we waiting for, purchase a single aircraft like in the ROF or normal paid add-ons like in the good old "IL-2"? We are planning a hybrid system. This will create a line of products that can satisfy different groups of players with different financial capabilities and preferences. Those players who are committed flight simulation hobbyists can purchase additional content in the online store. In the future, if such a model is successful; we will be releasing regular additions that feature other famous air battles of World War II that contain the planes that took part in them. Posted by LOFT here Edited February 4, 2013 by TJT
BlitzPig_EL Posted February 4, 2013 Posted February 4, 2013 One thing that will not fly, um so to speak, in a WW2 sim are purchasing cockpit instruments that should be there on all aircraft out of the box. The WW2 sim community is not as starved for content as the WW1 community was/is, so charging people for fuel gauges and cockpit lights, etc, simply will not be tolerated. I know the team members who came over from CloD to 777 understand this, so I would not expect this to happen in BoS. Paying for BR 82s simply will not work either. Expansion and aircraft packs, with fully equipped aircraft will be OK. 2
T_O_A_D Posted February 4, 2013 Posted February 4, 2013 A couple of things annoy me over the system, but they don't stop me from buying what I want. 1. I can't bundle the purchase of aircraft, gauges, etc. in one transaction, unless I'm just too thick to managed figuring out how to put a check in a box then navigate to next page, and add more checks then check out. This has caused my Credit card to get locked twice now, since the beginning of this system due to my Credit card company worrying about fraud. This last Christmas I made a few purchase's of 1.99 or so in a couple f days, and then turned around and bought a $300 item from NewEgg. They thought the small transactions were a crook testing my card to later grab a big ticket item. Thus locking my card and making me miss the last weekend on the ROF sale. 2. Hmm now that I typed that I lost my train of thought. Ill have to revisit this later.
BlitzPig_EL Posted February 4, 2013 Posted February 4, 2013 Hey T_O_A_D! My bank did the same thing to me. Small offshore transactions send up big red flags sometimes.
I/JG27_Rollo Posted February 4, 2013 Posted February 4, 2013 Expansion and aircraft packs, with fully equipped aircraft will be OK. I agree and... This will create a line of products that can satisfy different groups of players with different financial capabilities and preferences. ...if I interpret this right, we could expect something along the lines of buying a scenario with a basic plane set and getting the rest of the aircraft for each theatre in bundles. Example: BoS released with some basic fighters and bombers from both sides. Additional bundles may be themed such as German/Russian fighters/bombers. First Addon released (e.g. North Africa '41/'42): we buy the scenario with some basic aircraft and then can get some additional bundles for this particular scenario German fighters, RAF fighters, RAF bombers, etc... It should provide a solid flow of income and imho would be a fair business model. Note: of course this is pure speculation from the top of my head and might be completely wrong...
Rama Posted February 4, 2013 Posted February 4, 2013 One thing that will not fly, um so to speak, in a WW2 sim are purchasing cockpit instruments that should be there on all aircraft out of the box. The WW2 sim community is not as starved for content as the WW1 community was/is, so charging people for fuel gauges and cockpit lights, etc, simply will not be tolerated. It's not the case in RoF... so I don't see why you should be afraid of this. In RoF, the planes are complete (you don't need extra-gauges to fly them) out of the box, and have all what they got historically when dispatched to the air forces d??? 1
BP_dFrog Posted February 4, 2013 Posted February 4, 2013 ... we buy the scenario with some basic aircraft and then can get some additional bundles for this particular scenario... And you end up facing problem that some planes in new scenario are already present in another one and you'll pay them twice. It will be easier to sell scenarios and planes separately.
I/JG27_Rollo Posted February 4, 2013 Posted February 4, 2013 And you end up facing problem that some planes in new scenario are already present in another one and you'll pay them twice. It will be easier to sell scenarios and planes separately. Not necessarily. I think this can be circumvented, for example by reducing the price of a bundle accordingly if one already owns one or more of the aircraft. Paying twice for the same aircraft would of course put off a lot of people - probably including me. However, if the subsequent scenarios are chosen wisely there should be enough aircraft variety to not run in these problems early on. And if that should be the chosen pricing model, I trust that 1C Game Studios will be able to find a solution that gets them their money without screwing over their customers.
JG4_Sputnik Posted February 4, 2013 Posted February 4, 2013 A real no-go also would be a monthly fee for online play like world of warcraft or Call of Duty (via xbox live) or stuff like that. I HATE this business model.
1CGS LukeFF Posted February 4, 2013 1CGS Posted February 4, 2013 It's not the case in RoF... so I don't see why you should be afraid of this. In RoF, the planes are complete (you don't need extra-gauges to fly them) out of the box, and have all what they got historically when dispatched to the air forces d???
Bearcat Posted February 5, 2013 Posted February 5, 2013 Hello everyone, I have a few questions about 777 Studios and what CLOD and BoB are going to become. So Rise of Flight is a amazing game i have tried it but, i do not play it regularly for one main reason. The Micro transaction....... the game beats you to death with them its as bad as it gets in that department. last i knew it was something like 150+ to get all the planes and then there is gauges and other things you can get........ Don't get me wrong the game is amazing and if i could get my clan convinced to buy a few of the planes and fly i would be all over it. Whats 777 plan with the micro system. Do you plan to have one? (if so plz dont make me break the bank ) I don't expect it to be free for one second. My concern is that they are going to make it so you have to spend 300$ + to unlock all the features........ If you want to buy everything (including scarfs, etc...) you will have to pay 287$ if you miss the promotion periods. ... but you don't have to buy everything... When you go to a restaurant, do you order all possible available dishes and all the most expensive wines??? No, you know how much you want to spend at maximum, and you order the best you can have within prices that are acceptables (according to your own perception of acceptability). With RoF it's the same: If you order everything, it only means you can afford it and it give you some pleasure to do it. You don't need it, it's only for pleasure. If your perception is that you need everything and that your wallet can't afford it, then it's maybe time to consult a specialist in adictology. Yes, and LOFT allready said it will be different in BoS. Exactly.. Out of the hundreds of planes in IL2 not counting varients of the same plane.. I may have flown about 10 .. and I primarily fly about 5 ... Mustangs, P-40s, Jugs, 39s, Corsairs and Hellcats .. with the occasional tryst in the Hurris, Spits, Las and Yaks.. Having them all is nice.. but realistically that is not a sustainable business model.. so you buy what you like out right.. and wait for a sale for the other stuff as it comes.. The only things I will probably buy outright are maps. A couple of things annoy me over the system, but they don't stop me from buying what I want. 1. I can't bundle the purchase of aircraft, gauges, etc. in one transaction, unless I'm just too thick to managed figuring out how to put a check in a box then navigate to next page, and add more checks then check out. This has caused my Credit card to get locked twice now, since the beginning of this system due to my Credit card company worrying about fraud. This last Christmas I made a few purchase's of 1.99 or so in a couple f days, and then turned around and bought a $300 item from NewEgg. They thought the small transactions were a crook testing my card to later grab a big ticket item. Thus locking my card and making me miss the last weekend on the ROF sale. 2. Hmm now that I typed that I lost my train of thought. Ill have to revisit this later. Yes that is very annoying.. and all it takes is to add a shopping cart feature that will cover the entire store.. not just one aisle at a time.. That's like going to a supermarket and having to buy everything in the aisle you are in.. It's not the case in RoF... so I don't see why you should be afraid of this. In RoF, the planes are complete (you don't need extra-gauges to fly them) out of the box, and have all what they got historically when dispatched to the air forces d???
Half-DevilPorkChop Posted February 5, 2013 Author Posted February 5, 2013 When you go to a restaurant, do you order all possible available dishes and all the most expensive wines??? Not in one visit but, if i enjoy it then i try everything.
Rama Posted February 5, 2013 Posted February 5, 2013 Not in one visit but, if i enjoy it then i try everything. That's something you could do with RoF... but would be much more difficult and expensive in a good Restaurant... I've seen some bottle of wine (too expensive for me) costing much more than the full RoF budget (since release).
VeryOldMan Posted February 6, 2013 Posted February 6, 2013 Wonder, what things people think are acceptable additional buyable content? No explanations.. jsut list it.. so we can have a general idea of how impressively messed and all over the place the individual concepts of fair will be I would be ok with: -Flyable planes ( as in you do not need to pay to fight people that bought the planes, but need to pay to fly them yourself) -Painting schemes -Option of specially rare loadouts (like field retrofits that were made only a handful of times) -Fuzzy dices on your cockpit -A clean look of your plane ( as in all planes look used up and combat level dirty, but you can pay for your to be brand new from factory looking) -Single players campaigns and missions -Takeoff preference ( you start the match closer to the runway than the other players, so less chance of the classical Il2 traffic crashes at the runway ) -Aerobatic smoke emitter: to be used for those that like to draw in the sky with their friends -The anti gravity pencil at your bomb aim crew position
Bearcat Posted February 6, 2013 Posted February 6, 2013 Wonder, what things people think are acceptable additional buyable content? No explanations.. jsut list it.. so we can have a general idea of how impressively messed and all over the place the individual concepts of fair will be I would be ok with: -Flyable planes ( as in you do not need to pay to fight people that bought the planes, but need to pay to fly them yourself) -Painting schemes -Option of specially rare loadouts (like field retrofits that were made only a handful of times) -Fuzzy dices on your cockpit -A clean look of your plane ( as in all planes look used up and combat level dirty, but you can pay for your to be brand new from factory looking) -Single players campaigns and missions -Takeoff preference ( you start the match closer to the runway than the other players, so less chance of the classical Il2 traffic crashes at the runway ) -Aerobatic smoke emitter: to be used for those that like to draw in the sky with their friends -The anti gravity pencil at your bomb aim crew position IMO the blue are all things that should be doable by the community from day one for BoS to be successful and should not e available only as paid add ons.. The green are things that if included in a single "Special Effects" kit would be ok as an optional buy. The Red is definitely in line with the kinds of upgrades that should/could be considered for paid upgrades.. and those by aircraft like it is in RoF.. The thing I really like about the RoF model is you can fly what you buy .. but you can fly against everything in the sim.. To me it doesn't get more fair for everyone than that.. 1
VeryOldMan Posted February 6, 2013 Posted February 6, 2013 Well, I think the things you marked in blue are things that classical Sim players take for granted. But are currently the bread and butter of the free to play MMOs, so they woudl the the financially safest bet for a microtransaction game. I prefer to loose some of the things that we used to take for granted, but avoid the pay to win scenario where only the ones with a lot of money can buy the good planes. In fact woudl prefer to pay for paintign a thousand times than to pay for loadouts. And that is why I made that question.. to show that the expectations will be all over the place
Bearcat Posted February 8, 2013 Posted February 8, 2013 Well, I think the things you marked in blue are things that classical Sim players take for granted. But are currently the bread and butter of the free to play MMOs, so they woudl the the financially safest bet for a microtransaction game. I prefer to loose some of the things that we used to take for granted, but avoid the pay to win scenario where only the ones with a lot of money can buy the good planes. In fact woudl prefer to pay for paintign a thousand times than to pay for loadouts. And that is why I made that question.. to show that the expectations will be all over the place Yes but the ability to make skins and missions .. which is what the blue portions are should be taken for granted.. No sim worth it's salt should not have those features .... a microtransaction sim could and IMO should make it's money on aircraft, maps field mods and perhaps some other things that we have not thought of .. but the ability for users to interact with any sim and create content for it as a key part to it's survival .. In my opinion anyway.. Just look at Wings of Prey.. It was a decent product I thought.. it wasn't perfect .. and granted .. they did make a way to create skins for it .. as wonky as it is.. but I guarantee you that if it had a mission builder and the capability to skin individual aircraft from the start .. it would have sold a lot better and there would have probably never been a need for War Thunder.. User made content is, if not the lifeblood of a sim, what gives it breath. If those features were absent from IL2 we wouldn't be talking about it now.. IT got where it is today because user made content allowed a community to spring up.
hiro Posted February 8, 2013 Posted February 8, 2013 (edited) Yes the thing with customization, is it makes a game stand out. The devs should include that (after settling with the threequel release). Blizzard did good with Warcraft 3, as they had edit tools along with the original game (same w/ original starcraft too) in it spawned DOTA and I remember they had a Lord of the Rings mod that was as memorable at the game itself. Tons of games still have life because of mods, and easier it is, more people get in the mix. They still got Half Life 2 mods that have people d/l the original just to be able to play the mod. I'm down with supporting them via micro transactions for airplanes or a pack of vehicles or to do something cool like have a theater. But it gets insane if its $5 for the African desert scheme with round spots, and $5 for the splotches. It would be good if they had package deals, like a Christmas Special, get everything. Or say they had a deal for 5 theaters, but you already own 2 out of the 5, they'd prorate it. Or it'd be bomb (good) if say there was community release that got a unanimous vote "this should be in the game" we could form a pool to pay the devs to include it in a patch or upcoming release with their expertise and make it official and fully compatible. oh also there is this, to help things out from a question asked in this thread http://forum.il2sturmovik.net/topic/146-what-we-know-so-far-battle-of-stalingrad/ JasonWilliams, on 23 Jan 2013 - 12:50, said: It means there won't be a F2P client like ROF. You need to buy the product and we will release additional add-ons in a bundle and not individually like in ROF. More along the lines as with original Sturmovik, but hopefully releases more often. Jason Edited February 10, 2013 by hiro
fly_zo Posted February 8, 2013 Posted February 8, 2013 any business model is fine with me although i do prefer boxed version at least for initial game/sim . I am hooked on IL2 and i will find a way to pay for it ... begging, borrowing ( I'm again jobless ... recession has hit Croatia big time ). But i do expect some refreshing honesty from developers this time... like initial game to meet advertised specifications and i would very much like specific list of features i can get for minimal and for recommended configuration for playing with decent fps . Also i do expect for initial game to work perfectly from the start... no free patches/fixes which sort one aspect and mess up another . reg Z 1
VeryOldMan Posted February 8, 2013 Posted February 8, 2013 Yes but the ability to make skins and missions .. which is what the blue portions are should be taken for granted.. No sim worth it's salt should not have those features .... a microtransaction sim could and IMO should make it's money on aircraft, maps field mods and perhaps some other things that we have not thought of .. but the ability for users to interact with any sim and create content for it as a key part to it's survival .. In my opinion anyway.. Just look at Wings of Prey.. It was a decent product I thought.. it wasn't perfect .. and granted .. they did make a way to create skins for it .. as wonky as it is.. but I guarantee you that if it had a mission builder and the capability to skin individual aircraft from the start .. it would have sold a lot better and there would have probably never been a need for War Thunder.. User made content is, if not the lifeblood of a sim, what gives it breath. If those features were absent from IL2 we wouldn't be talking about it now.. IT got where it is today because user made content allowed a community to spring up. you know a way to hit both ducks with a single shot? Allow missions to be made by players, even campaigns. And allow the players to submit those for revision if they want, and if they are deemed good, add them to the microtransaction store returning lets say (hypothetically) 30% of the revenue into credits for the creator of the mission to spend in the store... I would bet that would lead to an age of extremely high quality 3rd part missions and campaigns. I personally would prefer if we got a few more aircraft for granted and less of the mission building (I personally do not care much for single player.. but I know a lot of people do). any business model is fine with me although i do prefer boxed version at least for initial game/sim . I am hooked on IL2 and i will find a way to pay for it ... begging, borrowing ( I'm again jobless ... recession has hit Croatia big time ). But i do expect some refreshing honesty from developers this time... like initial game to meet advertised specifications and i would very much like specific list of features i can get for minimal and for recommended configuration for playing with decent fps . Also i do expect for initial game to work perfectly from the start... no free patches/fixes which sort one aspect and mess up another . reg Z Well nowadays PERFECT is somethign yu do not get on almost nay game on release, usually there is not enough time available marketwise to grant that. The game just need to be clearly playable, fun, without huge stupid bugs. THen for the next few months the smaller issues that will arise can be corrected.
Bearcat Posted February 8, 2013 Posted February 8, 2013 Yes but with totally user made content the simmer can choose whether or not they want it and if it is good it will fly.
sop Posted February 9, 2013 Posted February 9, 2013 777 and jason wont do you wrong, the il2 brand is in safe hands, how many of il2 fanbois are jelly cause rof has a proper channel map?. not trolling just generally intrested to know, that should show you the potential 777 can bring, as for transactions its not 2003 and devs cant afford FREE updates, deal with it, its 2013 where we actually pay people for their work.
Bearcat Posted February 10, 2013 Posted February 10, 2013 777 and jason wont do you wrong, the il2 brand is in safe hands, how many of il2 fanbois are jelly cause rof has a proper channel map?. not trolling just generally intrested to know, that should show you the potential 777 can bring, as for transactions its not 2003 and devs cant afford FREE updates, deal with it, its 2013 where we actually pay people for their work. Was that comment even neccessary in this thread? You say you arent trolling ... but you say things like "how many of IL2 fanbois ", which has always been a derogatory term IMO ... especially when spelled that way .... "are jelly" and then you tie that up with "deal with it" bit and the sarcastic comments about what time it is... all that is really not neccessary, serves no purpose other than to offend people and provoke a response... so if as you say you are not trolling ... then please ... stop trolling.
sop Posted February 11, 2013 Posted February 11, 2013 Was that comment even neccessary in this thread? You say you arent trolling ... but you say things like "how many of IL2 fanbois ", which has always been a derogatory term IMO ... especially when spelled that way .... "are jelly" and then you tie that up with "deal with it" bit and the sarcastic comments about what time it is... all that is really not neccessary, serves no purpose other than to offend people and provoke a response... so if as you say you are not trolling ... then please ... stop trolling. Reread what I said BC before you call me a troll and its not 2003 only way I can sum it up apparently.
Bearcat Posted February 11, 2013 Posted February 11, 2013 I didnt call you a troll.. I said you were trolling.. two different things.. For me to actually call you a troll I'd have to have a history.. which I have not seen.. but you do not see the antagonistic nature of your post? Reread what I said.. and just think about it.
VeryOldMan Posted February 11, 2013 Posted February 11, 2013 (edited) We are not discutign the validity of charging . We are discussign what is reasonable to expect to be charged. The idea of a discussion is to expose the concepts of different people so that more can be enlighted and better understand each other's expectations. That is an ancient rite that humanity created thousand years ago... called communication... a lot of people should try it. Remember, there is a reason why Trolls are not the dominant species on earth, and most antropologist think its exactly because they could not grasp the concept of communication. But there is a legitimate question on expectations there and I will answer for my part. I am not jealous of any map. I am the type of player that do not CARE AT ALL if the maps are precise representations of the geography of where the battles happened, I do nto care if the scenario is historically precise. I care for precise flight models, good physics and graphics, a good netcode that allows for high quality for competitive online gaming. And I want a gameplay that is interesting for that. Also the ammount of flyable aircraft are important for me, and that was main reason why I never cared for CLoD. Up to now we could see that Bearcat expect a very different set of things to be charged or free if compared to my expectations. Does anyone else have a different set of expectations to share with us? I still defend that all vanity parts are charged (as skins for example) while the competitive part is not. Edited February 11, 2013 by VeryOldMan
Bearcat Posted February 11, 2013 Posted February 11, 2013 But there is a legitimate question on expectations there and I will answer for my part. I am not jealous of any map. I am the type of player that do not CARE AT ALL if the maps are precise representations of the geography of where the battles happened, I do nto care if the scenario is historically precise. I care for precise flight models, good physics and graphics, a good netcode that allows for high quality for competitive online gaming. And I want a gameplay that is interesting for that. Also the ammount of flyable aircraft are important for me, and that was main reason why I never cared for CLoD. Up to now we could see that Bearcat expect a very different set of things to be charged or free if compared to my expectations. Does anyone else have a different set of expectations to share with us? I still defend that all vanity parts are charged (as skins for example) while the competitive part is not. I think we are more on the same page than you may think.. I am not a stickler for some of the details either.. but it is nice to be able to have maps that are historic and based on reality.. but again.. maps .. and aircraft .. are the kinds of things that, although I'd like to get them free as we did in IL2 .. I realize is not going to happen and I am totally cool with that .. but I stand by the idea that .. even of the developers want to release paid skin packs and mission packs .. perhaps as add ons with specific maps.. and aircraft initially .. the ability for users to create missions and skins is paramount to any sim's success in the post IL2 era.... especially a WWII sim..
BlitzPig_EL Posted February 12, 2013 Posted February 12, 2013 (edited) Custom skins, that can be used online, are an absolute must. It is one of the things I really hate about R0F, and CloD too for that matter. I want to use MY tactical number, I want to have my squad logo on the side of the fuselage, and I want to run the overall paint scheme that works for me. Of course I care about accurate FMs and DMs, and I hope that the devs in no way get involved in "gameplay balancing". Good maps, historical and otherwise are also a must. As is the ability to easily create online multiplayer missions of my own design. And I really hope that this new sim will totally eclipse IL2/46, it has to, to be a success for those of us that have been in this genre for so long. This is not a lot to ask for in a flight sim in the second decade of the 21st. Century. Edited February 12, 2013 by ElAurens
Bearcat Posted February 12, 2013 Posted February 12, 2013 Custom skins, that can be used online, are an absolute must. It is one of the things I really hate about R0F, and CloD too for that matter. I want to use MY tactical number, I want to have my squad logo on the side of the fuselage, and I want to run the overall paint scheme that works for me. Of course I care about accurate FMs and DMs, and I hope that the devs in no way get involved in "gameplay balancing". Good maps, historical and otherwise are also a must. As is the ability to easily create online multiplayer missions of my own design. And I really hope that this new sim will totally eclipse IL2/46, it has to, to be a success for those of us that have been in this genre for so long. This is not a lot to ask for in a flight sim in the second decade of the 21st. Century. Exactly....
1CGS LukeFF Posted February 12, 2013 1CGS Posted February 12, 2013 The skin system in ROF works, because it keeps people from cheating. If you wanna use a custom skin, submit it for approval. I don't really see what the issue is. Plenty of guys fly ROF with custom skins with their logo, number, etc.
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