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Posted

Very short  - but you can check it out....

 

 

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JonRedcorn
Posted

Pretty cool to see a Martlet modeled in high detail, the only one I've flown is in the old 1946.

  • Team Fusion
Posted
22 hours ago, JonRedcorn said:

Pretty cool to see a Martlet modeled in high detail, the only one I've flown is in the old 1946.

Martlet III.

 

Different engine, two speed supercharger instead of two stage/two speed.

 

No folding wings, not the carrier version, two guns per wing... lighter aircraft, performs better at lower alts, not so good up high.  Turns better.

 

Other differences also which will be seen.

 

This is work in progress video... cockpit instruments not functional, markings not functional, actual engine sounds are from G.50, Pratt and Whitney R-1830 sounds in development, etc. etc.

 

Only the external model import/animation and flight controls/FM are functional.  (although the bombs/bomb racks are not installed yet)

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-=PHX=-SuperEtendard
Posted

If i'm correct the Martlet (the P-40s for sure) didn't have manifold pressure regulators, so how would the different engine regimes work in game?

For example the early P-40E was cleared for 5 minutes at 42" (which is the setting in IL-2 Battle of Moscow), and later in the war was cleared for 5 minutes at 57". However since the engine wasn't regulated nothing stops the pilot from using much higher power levels (60" or more even). In IL-2 GB the engine dies when you exceed the manual spec after a short amount of time, which isn't mechanically realistic. IRL the engine would tolerate this abuse though it would have it's lifespan severly limited the more time it is run hard.

How would this work in CloD? The P-40/Martlet engines would run as high as they can even though it's vastly above their official specifications (as long as detonation parameters aren't met) without damage, or will there be some mechanic to limit their use? Since we get a new plane everytime players aren't worried about engine lifespan or having to deal with the crew chief for going through engine replacements much quicker than they have supplies of them.

InProgress
Posted (edited)
On 5/5/2019 at 4:47 AM, -=PHX=-SuperEtendard said:

In IL-2 GB the engine dies when you exceed the manual spec after a short amount of time, which isn't mechanically realistic. IRL the engine would tolerate this abuse though it would have it's lifespan severly limited the more time it is run hard.

It was discussed before. They added it to simulate that engine can't run on full power all eternity but since you get new plane everytime... that was sollution. I don't like it, it may be something good for multiplayer balance but not for SP. Especially career where sometimes you really want 100% power, for example on bf110 when one engine dies and you try to fly back home. In multi you crash, you respawn, no problem. In SP (especially with some ironman mode) you are done, game over.

 

While it would requite a lot of work, i hope one day they would actually make some supply gameplay in the background. From parts, to engine, fuel and ammo. I think it would be awesome gameplay experience if missions would be affected by your choices. If you run on max power all the time, engine will sooner or later die, could be random failure during mission (it was discussed too, and i hope they will add random engine failures to SP), then your plane could be grounded and waiting for new parts so next missions in career would be harder with 1 plane less. In BoX you can take 1000kg bombs as much as you want, but these were not such a luxury. Another fun thing would be to have limited ammo, especially when it  comes to bombs, so you wont be able to take the biggest one on every mission.

 

Overall, for now i doubt anything will change. Planes will have unlimited flying time, combat power and emergency/boost, after X minutes, engine will die. I hope in clod we can one day see this system being reworked, at least for SP where you would have your plane and the way you use it, would affect it's relability.

Edited by InProgress
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  • Team Fusion
Posted
On 5/4/2019 at 7:47 PM, -=PHX=-SuperEtendard said:

If i'm correct the Martlet (the P-40s for sure) didn't have manifold pressure regulators, so how would the different engine regimes work in game?

For example the early P-40E was cleared for 5 minutes at 42" (which is the setting in IL-2 Battle of Moscow), and later in the war was cleared for 5 minutes at 57". However since the engine wasn't regulated nothing stops the pilot from using much higher power levels (60" or more even). In IL-2 GB the engine dies when you exceed the manual spec after a short amount of time, which isn't mechanically realistic. IRL the engine would tolerate this abuse though it would have it's lifespan severly limited the more time it is run hard.

How would this work in CloD? The P-40/Martlet engines would run as high as they can even though it's vastly above their official specifications (as long as detonation parameters aren't met) without damage, or will there be some mechanic to limit their use? Since we get a new plane everytime players aren't worried about engine lifespan or having to deal with the crew chief for going through engine replacements much quicker than they have supplies of them.

Aircraft engines will be limited to the boost levels which were used in the time period of the particular module being replicated.

 

So for example, the V-1710-33 which equipped the Tomahawk IIA/IIB, (P-40C) will come in two versions, one limited to the boost for the period June '41 to December '41, the other for early 1942.

 

The V-1710-39 which equipped the Kittyhawk IA, (P-40D/E) will come in one version... for the period of early 1942.  (when it first saw service in the Desert)

 

Yes, the pilot could actually adjust the allowable boost on the Allison themselves, but in most circumstances the adjustment was wired to limit maximum boost to what was recommended by the mechanics for the time period.

 

The process was a learning experience for the ground crews.... it took time to determine how much abuse the Allison could tolerate... in fact it was an extremely robust engine... probably tougher than a Merlin.  By the end of 1942, some Squadrons were running 66-70 inHG in the early V-1710 versions with the smaller supercharger impellers.

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