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Posted
13 hours ago, Rjel said:

Would one of you be able to compare your Rift S visually to what I would see at 1080p on a monitor? In other words would you say it's visually better, worse or comparable to that resolution?

Let me be clear ( a clever play on words that..:.) it is not as clear as what you see on your monitor, period! BUT it is very good and better in incremental small & big ways from the original Rift.It is reasonably priced,easy to install, by far more comfortable, and an improvement in color & contrast.Others find the new sound method a retrograde step- I didn’t mind it that much so far. To your question: The Sreen door effect is still here but far less noticeable.In the old Rift it evidenced itself in a fine crosshatch pattern,yes, sort of up and down lines intersected by lines coming in left & right at 45 degree angles ( at least on my setup)which made images in the distance broken up or blurred a little like the big dot pattern in newspaper photos. In Rift S the SDE is /are lines up & down intersected by vertical line and to be fair it is a very fine grid and not that difficult to ignore. It also helps give better definition to distant & not so distant objects. Now the instrument panel is completely clear & the sweet spot in the lenses seems much larger. In my view :ALL GOOD.

  I might add I still get a lot of breakup of aircraft when they are against white clouds.There may be a solution for this for VR ,I just don’t have that solution handy.

 I do have Reverb and Pimax ordered as well and hopefully will be able to compare the three & return two of them, but for the present I would give the Rift S a thumbs up.

  • Upvote 1
Posted

Still haven't received my Rift S because I ordered it from Oculus rather than a logistics company like Best Buy or Amazon. Oh well. But nothing I've read dissuades me from the upgrade or makes me think I made a mistake:

  • Index isn't available in Canada and won't be for a long time and is 2.5x the price.
  • Reverb isn't available in Canada, might be at some point, might require subsampling, probably has worse ASW tech from WMR, and is 1.5x the price.
  • Pimax has questionable customer support, might be available in Canada if I want to wait, and is 2x the price.

Rift S seems like a very "safe" bet. It's not pushing tech boundaries and I agree with Chili -- I can see why Brendan Iribe was disheartened and left the company. I fully agree that Index or Reverb are probably better headsets. But if I want an upgrade this week (hopefully!) that I have been waiting years to get, I can go with the Rift S and I'll get what by all accounts is a significant improvement for sim usage.

  • Like 1
Posted

Thx Blitzen. That answered my questions pretty well. 

Posted

I ordered from oculus on Monday, it just arrived sooner than expected, I leave work in 7 minutes so very much looking forward to setting it up when I get home

  • Like 1
Posted (edited)
On 5/22/2019 at 8:54 AM, Herne said:

I ordered from oculus on Monday, it just arrived sooner than expected, I leave work in 7 minutes so very much looking forward to setting it up when I get home

 

*****

Edited by BP_Lizard
Posted
1 hour ago, Herne said:

I ordered from oculus on Monday, it just arrived sooner than expected, I leave work in 7 minutes so very much looking forward to setting it up when I get home

 

:good:

 

You are in for a treat. IL-2 is gorgeous in the Rift S.

  • Like 1
Posted

I'm listening to a couple of squadmates on Discord going nuts about how amazing things look. "Look at the snow!" "OMG the contrails!" "I can see that plane clearly 20,000 feet below us!!!"

Posted
2 minutes ago, Alonzo_LW said:

I'm listening to a couple of squadmates on Discord going nuts about how amazing things look. "Look at the snow!" "OMG the contrails!" "I can see that plane clearly 20,000 feet below us!!!"

 

:good:

 

A thing of beauty.

Posted

I will tell you, having spent a good part of the day yesterday and practically all day today up till now - I am absolutely loving my Rift S.

 

  • Like 3
Posted

BTW It comes in a very nicely designed box too!

giphy (2).gif

Posted (edited)

Welp, I pulled the trigger. I hope my old system could handle it.

On my Gen 1 Vive, I could get 40 - 70 fps with SS at 120 on Steam VR. On balance in game with AA at 2, Coconut’s cloud mod and, 3DMigoto to disable props. 

I hope the Rift S’ improved resolution would mean that I could lower the supersampling rate and still get close to the present fps.

Edited by BP_Lizard
chiliwili69
Posted
16 hours ago, Alonzo_LW said:

But if I want an upgrade this week (hopefully!) that I have been waiting years to get, I can go with the Rift S and I'll get what by all accounts is a significant improvement for sim usage

 

Sure, but you will be contributing to the Evil Empire!!  :o:

 

Jokes apart, I didn´t know Reverb or Index is not available in Canada, a short trip to the US border then?

 

On the Pimax it depends, if money is not a problem take it and enjoy the large FOV. If not, try to test it from a colleague and then decide to save money for it.  :P

 

In any case, don´t worry, I am sure you will enjoy the Rift S

Posted
4 hours ago, BP_Lizard said:

Welp, I pulled the trigger. I hope my old system could handle it.

On my Gen 1 Vive, I could get 40 - 70 fps with SS at 120 on Steam VR. On balance in game with AA at 2, Coconut’s cloud mod and, 3DMigoto to disable props. 

I hope the Rift S’ improve resolution would mean that I could lower the supersampling rate and still get close to the present fps.

 

You should, I have found performance comparable to my original Rift with much improved picture clarity.

Posted

 

It's a real treat guys! Loving it!

 

  • Like 2
  • Upvote 1
Posted
13 minutes ago, Talon_ said:

It's a real treat guys! Loving it!

 

Oculus mirror and OBS  ?

Posted
13 minutes ago, Talon_ said:

 

It's a real treat guys! Loving it!

 

 

:good:

Congrats!

Spent a lot of hours in mine over the last two days mainly with IL-2, loving it!

Posted
1 minute ago, Herne said:

 

Oculus mirror and OBS  ?

 

Recorded playback and Nvidia Shadowplay

Posted
4 minutes ago, Talon_ said:

Recorded playback and Nvidia Shadowplay

 

How are you able to swivel head complete 180. Near the end you are looking straight back down the tail ?

Posted
9 minutes ago, Herne said:

 

How are you able to swivel head complete 180. Near the end you are looking straight back down the tail ?

 

Outside of flight sims I do a lot of physical activity and I'm very flexible ?

FTC_Mephisto
Posted (edited)
4 hours ago, Talon_ said:

 

It's a real treat guys! Loving it!

 

 

Nice! How do you compare con recognition / spotting as compared to CV1?

 

Edited by Mephisto
Posted
6 minutes ago, Mephisto said:

 

Nice! How do you compare con recognition / spotting as compared to CV1?

 

Igor 

 

The difference is huge. I could see planes taxiing on the runway from 30,000ft.

  • Thanks 1
1PL-Banzai-1Esk
Posted

Damn you guys!?

 

I was not going to bother with Rift S since I have CV1 sitting in a box gathering dust for two years now.

 

 I didn't think Rift S would be enough of an improvement to warrant a purchase. 

 

Now I am starting to want the new Rift to see if IL-2 is actualy playable in VR.

 

It's not in stock on Amazon until 31st of May. I might get it then to test and see if I like it and return it if I do not.

 

 

FTC_Mephisto
Posted
1 hour ago, Talon_ said:

 

The difference is huge. I could see planes taxiing on the runway from 30,000ft.

 

Mind sharing your settings and system specs? Thanks.  

 

Posted

Mine is arriving later today. It will be my first VR experience. I'll have my puke bucket standing by :)

 

I don't have the Steam version of IL2...I still need SteamVR installed right? I do have Steam for other games, just not IL2. 

 

Talon nice video man! That's what I'm talking about, that looks unreal and very clear. 

Posted
15 minutes ago, Mephisto said:

 

Mind sharing your settings and system specs? Thanks.  

 

 

i5 8600k @ 4.8ghz

GTX1080 FE

16GB Corsair Vengeance 3466mhz RAM

 

I run Balanced with clouds on High, no SSAO/HDR and shadows on Medium.

  • Like 1
Posted (edited)
18 minutes ago, kestrel79 said:

Mine is arriving later today. It will be my first VR experience. I'll have my puke bucket standing by :)

 

I don't have the Steam version of IL2...I still need SteamVR installed right? I do have Steam for other games, just not IL2. 

 

Talon nice video man! That's what I'm talking about, that looks unreal and very clear. 

 

Yes for IL-2 you will definitely need Steam VR installed.

I so wish 1CGS would offer native Oculus support for IL-2.

It is the only game I have that requires it, if not for that I would not even have Steam.

Edited by dburne
Posted
2 hours ago, kestrel79 said:

Mine is arriving later today. It will be my first VR experience. I'll have my puke bucket standing by :)

 

Um, serious piece of advice: don't rush into IL2 if it's your first time in VR. You need a few days to get your "VR legs". Try some less intense experiences first, and when you do try IL2, limit it to like 30 minutes or something. If you start to feel sick do not "push through" and think you'll get better. You won't. Stop, rest, come back to it later. VR sickness is a real thing and it's quite nasty, don't mess yourself up or make yourself hate the technology by trying to go too fast.

1 hour ago, dburne said:

Yes for IL-2 you will definitely need Steam VR installed.

I so wish 1CGS would offer native Oculus support for IL-2.

It is the only game I have that requires it, if not for that I would not even have Steam.

 

OpenComposite is great, it also helps improve performance a little by bypassing SteamVR. I would have thought you'd tried that already, dburne?

  • Upvote 1
Posted

Does any one have the best settings to use with Steam VR and/or in the game folder data/startup.cfg?

SCG_Fenris_Wolf
Posted (edited)
2 hours ago, kestrel79 said:

Mine is arriving later today. It will be my first VR experience. I'll have my puke bucket standing by :)

 

I don't have the Steam version of IL2...I still need SteamVR installed right? I do have Steam for other games, just not IL2. 

 

Talon nice video man! That's what I'm talking about, that looks unreal and very clear. 

You need to setup the game according to the stickies in the VR section. Stay away from Ultra Settings - and framerate is king, you need to reach steady 80Hz. Use lefuneste's 3dmigoto mod, so that you get a working zoom in IL-2. He has a new version on the last pages of his thread, that lets you dial in the proper convergences, so that you don't feel cross-eyed when zooming.

Edited by SCG_Fenris_Wolf
Posted

Yeah what is that 3dmigoto mod? Is it required? What happens if I don't use it? Yeah I'm def going to ease into this to not get sick haha. I'll make sure to run through that thread tonight or over the weekend.

SCG_Fenris_Wolf
Posted (edited)

It lets you fix the world scale, in case it's off, gives you a competitive zoom so you can ID aircrafts, lets you change contrasts, lets you disable the propeller disk so you can use Oculus' ASW2.0 without a flashing crosshair, fixes the sun shining through your cockpit bars on certain occasions, etc. 

Edited by SCG_Fenris_Wolf
Posted
2 hours ago, Alonzo_LW said:

 

OpenComposite is great, it also helps improve performance a little by bypassing SteamVR. I would have thought you'd tried that already, dburne?

 

Nah I just use the regular Steam VR.

1 hour ago, kestrel79 said:

Yeah what is that 3dmigoto mod? Is it required? What happens if I don't use it? Yeah I'm def going to ease into this to not get sick haha. I'll make sure to run through that thread tonight or over the weekend.

 

Not at all. The MP guys like it for the improved spotting and id'ing with the increased zoom.

I personally have never used it but I fly SP only.

I don't much care to run mods.

2 hours ago, Blitzen said:

Does any one have the best settings to use with Steam VR and/or in the game folder data/startup.cfg?

 

I don't use the individual settings in Steam VR, I just set it to manual override.

I use the Oculus Tray Tool with a profile for my game settings for the Rift S.

I set it to run ASW off and 1.4 SS for the Rift S.

Posted
5 hours ago, Alonzo_LW said:

 

Um, serious piece of advice: don't rush into IL2 if it's your first time in VR. You need a few days to get your "VR legs". Try some less intense experiences first, and when you do try IL2, limit it to like 30 minutes or something. If you start to feel sick do not "push through" and think you'll get better. You won't. Stop, rest, come back to it later. VR sickness is a real thing and it's quite nasty, don't mess yourself up or make yourself hate the technology by trying to go too fast.

 

OpenComposite is great, it also helps improve performance a little by bypassing SteamVR. I would have thought you'd tried that already, dburne?

 

 

   Ty so much Alonzo, was having weird issues with SteamVR and my rift S. The resolutions on manual override kept changing to crazy values and percentages. Your post made me seriously look at OpenComposite. Now i can ignore all that :) Il-2 runs like glass. Flawless tracking now. Before i was getting little hiccups on left, right movement off gun sight.

 

Also my 2 cents on the Rift S is that its amazing coming from OG rift. Great Sim headset contender with the total package on other VR experiences.  just get some earbuds ;) 

Posted

Hmm I may have to try Open Composite. I really do not like Steam or Steam VR.

My performance is very good, and it might even improve it a little more.

 

Posted (edited)
17 minutes ago, dburne said:

Hmm I may have to try Open Composite. I really do not like Steam or Steam VR.

My performance is very good, and it might even improve it a little more.

 

I would definitely give it a try. Easy install and seems easy enough to revert back. I had those same hiccups on my OG rift. I always attributed it to tracking going from room scale, to my desk in corner of the room for sim'ing. wish I installed it back then. 

 

still have to launch from steam but just keep yourself from clicking on steamVR in upper right. that overrides it apparently 

Edited by kuk111
-332FG-Gordon200
Posted
4 hours ago, kestrel79 said:

I'm def going to ease into this to not get sick

During your first flight in VR you may experience a bit of internal conflict.

It's a brief moment of unease when your eyes are telling you 'you are moving' and your body is telling you 'no, you're not.'

Try not to fight it or panic. Smile and go with it. Enjoy the virtual ride.

Not everyone experiences it so don't be anxious about flying in the game now instead of looking at it on a monitor.

Like being in a war opposed to watching a war movie on tv.

  • Like 1
Posted

Can someone tell me more about Open Composite & maybe a link to same..is it an easy install & easy to use?

Posted
5 hours ago, SCG_Fenris_Wolf said:

It lets you fix the world scale, in case it's off, gives you a competitive zoom so you can ID aircrafts, lets you change contrasts, lets you disable the propeller disk so you can use Oculus' ASW2.0 without a flashing crosshair, fixes the sun shining through your cockpit bars on certain occasions, etc. 

 

By the way, I've been really impressed with ASW 2.0. I was flying just now locked at 45 FPS (due to running a test server in a VM on the same machine) and the prop disk wasn't giving me artifacts. Planes flying in and out of the prop disk were smooth and I didn't see any issues with the gunsight. It's definitely loads better than the previous ASW implementation. I might do something crazy like Ultra graphics with some increased supersample, it really did look pretty much fine to my eyes.

  • Upvote 1

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