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IL2 COD BLITZ vr support when?


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Posted

If I remember correctly, VR support requires DirectX 11.  CLOD is still running in DX9, so we can expect a fairly long development cycle while they update the game to use a whole new API.

 

Frustrating, but worth the wait.  I really miss playing CLOD since I switched to VR.

 

Enceladus828
Posted
21 minutes ago, BlueHeron said:

If I remember correctly, VR support requires DirectX 11.  CLOD is still running in DX9

No, it now runs with DirectX 11.

 

2021-04-05_LI.thumb.jpg.57829085b706986e781333e0570d0763.jpg

  • Confused 1
Posted

Holy cow, I missed that completely!    Call me impressed.   :)

Mtnbiker1998
Posted

Figured I'd jump onto this bandwagon, I enjoyed the TF mod for Clod back in the day, but since going to VR I can't go back. Trackir's accelerated janky movement is too unatural anymore, and I ended up giving it to a buddy for him to get into Flight sims so even if I wanted to go back to a flat screen I couldn't.  Waiting to purchase Desert Wings until VR drops. 

 

For those who still think VR is a "Useless Gimmick" Check out the Steam Hardware Survey, (https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam) Nearly a quarter of all Steam users have a VR headset, and one can only imagine that in a Niche such as flightsims that number is assuredly MUCH higher. VR isn't the future, its the present. This is a huge section of the market and we are desperate for more things to fly, given that BoX and DCS are pretty much the only options (and thats if you can even run the unoptimized dumpster fire that is DCS VR)

  • Upvote 6
1PL-Husar-1Esk
Posted

My VR headset is gathering dust, I prefer flying 2D with trackir. Love lone echo, HF alyx in VR.

Posted
5 hours ago, Mtnbiker1998 said:

Figured I'd jump onto this bandwagon, I enjoyed the TF mod for Clod back in the day, but since going to VR I can't go back. Trackir's accelerated janky movement is too unatural anymore, and I ended up giving it to a buddy for him to get into Flight sims so even if I wanted to go back to a flat screen I couldn't.  Waiting to purchase Desert Wings until VR drops. 

 

For those who still think VR is a "Useless Gimmick" Check out the Steam Hardware Survey, (https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam) Nearly a quarter of all Steam users have a VR headset, and one can only imagine that in a Niche such as flightsims that number is assuredly MUCH higher. VR isn't the future, its the present. This is a huge section of the market and we are desperate for more things to fly, given that BoX and DCS are pretty much the only options (and thats if you can even run the unoptimized dumpster fire that is DCS VR)

No, 25% is the share of people with Occulus quest 2.30% is the actual share of VR steam users.

  • Upvote 2
Posted
2 hours ago, palker4 said:

25% is the share of people with Occulus quest 2.30% is the actual share of VR steam users.

That is quite obvious. If not then that would also mean that *at least* 25% of the Steam users have a very fast PC ... this does not seem to be the case yet.

But it is also obvious that, indeed, quite a lot of people that are into serious flight sims do have a VR headset.

As soon as Apple gets into the VR/AR business with a small, but high-end headset (what I guess will be the case) VR for the 'masses' will really take off.

[Don't forget ... Apple invented "Hot Water (TM)"]

  • Confused 1
Thundercracker
Posted (edited)
3 hours ago, palker4 said:

No, 25% is the share of people with Occulus quest 2.30% is the actual share of VR steam users.

While not as common as some VR owners think, it's still a market of 2,760,000 so quite possibly a decent minority of the simming community. (Based on 2020 steam monthly users of 120m)

 

If TF could even get support from 1% of that market it could benefit all of us long term. 

Edited by Thundercracker
  • Upvote 1
Posted

A more interesting statistic would be how many flight simmers are using VR.  I would love to know what percentage of the user base are flying in VR for each of the major products.  I would guess IL-2 would have the highest since it seems to have the best performance and VR implementation.  Others have a very rough implementation, or poor VR performance or both.  

I.JG3_CDRSEABEE
Posted
15 hours ago, Mtnbiker1998 said:

Figured I'd jump onto this bandwagon, I enjoyed the TF mod for Clod back in the day, but since going to VR I can't go back. Trackir's accelerated janky movement is too unatural anymore, and I ended up giving it to a buddy for him to get into Flight sims so even if I wanted to go back to a flat screen I couldn't.  Waiting to purchase Desert Wings until VR drops. 

 

For those who still think VR is a "Useless Gimmick" Check out the Steam Hardware Survey, (https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam) Nearly a quarter of all Steam users have a VR headset, and one can only imagine that in a Niche such as flightsims that number is assuredly MUCH higher. VR isn't the future, its the present. This is a huge section of the market and we are desperate for more things to fly, given that BoX and DCS are pretty much the only options (and thats if you can even run the unoptimized dumpster fire that is DCS VR)

There is that thing called MSFS 2020

Posted
1 hour ago, CDRSEABEE said:

There is that thing called MSFS 2020

 

A fine example of great VR implementation (maybe the best) but horrible performance.  I played for an hour last weekend and had a splitting headache until the next day from all the lag and stutters.  

  • 2 weeks later...
RAAF492SQNOz_Steve
Posted (edited)
1 hour ago, Spasticus said:

Is VR support here yet?

 

Yes!, ................................... Several posters on this forum support VR :) and think it is great!

.......................  and would love for TF to be able to add CLOD VR in the future.

 

In reality, they have to address other issues before working seriously on VR according to information supplied by another poster i.e. CLOD uses 2D clouds. No doubt other unexpected surprises await TF in their quest for the VR Grail.

 

This may take quite awhile. In the mean time you will just have to manage with IL2 for your VR fix.

Edited by RAAF492SQNOz_Steve
typo plus added content
  • Team Fusion
Posted

There is no argument from Team Fusion that VR should be a part of a Flight Simulation.

 

TF believes VR is important to the future of the CLIFFS OF DOVER system.

 

And we very much want to implement it as soon as we can.

 

Within our limited resources, (we are constantly looking for new skilled guys to join us) we are working to achieve this goal.

  • Like 4
  • Upvote 4
Posted
3 hours ago, Buzzsaw said:

There is no argument from Team Fusion that VR should be a part of a Flight Simulation.

 

TF believes VR is important to the future of the CLIFFS OF DOVER system.

 

And we very much want to implement it as soon as we can.

 

Within our limited resources, (we are constantly looking for new skilled guys to join us) we are working to achieve this goal.

I hope you guys manage it. I really like the Battle of Britain setting but I'm really not going to fly outside of VR anymore. Good luck!

  • Upvote 1
-332FG-Buddy
Posted
4 hours ago, Buzzsaw said:

There is no argument from Team Fusion that VR should be a part of a Flight Simulation.

 

TF believes VR is important to the future of the CLIFFS OF DOVER system.

 

And we very much want to implement it as soon as we can.

 

Within our limited resources, (we are constantly looking for new skilled guys to join us) we are working to achieve this goal.

I'm trying to wait as patiently as possible man, thank u for keeping us up to date... Can't wait to play ur game ....and buy torbruk.  I've bought blitz just can't spend any more money till vr is implimented...can't wait

  • Upvote 2
  • Team Fusion
Posted

Just to let everyone know the background to upgrading to allow VR:

 

-  Obviously the code needs to be re-written to allow use of VR.  This can be done quickly, which often leads to problems like not being able to see properly to the sides and behind, or it can be done carefully... the path we want to take.

 

-  Aircraft Cockpits which were not previously 100% 3D require those elements updated... so these are the original game aircraft types

 

-  Aircraft cockpits have to be updated to at least 4k... some larger cockpits need more resolution

 

-  We need to introduce Physics Based Rendering system.... (PBR)  This is because to get the really high quality 3D effect you need either extremely high cockpit resolution, or you need PBR.. we want to use PBR

 

More of the details of our schedule will be announced hopefully in the next few weeks.

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  • Upvote 1
=WoVi=cercataa
Posted
On 4/19/2021 at 1:09 AM, RAAF492SQNOz_Steve said:

Yes!, ................................... Several posters on this forum support VR :) and think it is great!

 

Great answer !!!!

 

I have less rush now, since I'm not playing fly sims lastly because of Hemorrhoids, I prefer playing games you play standing ?

  • Confused 1
  • Sad 1
Posted
3 hours ago, =SFF=_cercataa said:

I have less rush now, since I'm not playing fly sims lastly because of Hemorrhoids, I prefer playing games you play standing ?

 

Thanks for letting us know this.

  • Haha 1
-332FG-Buddy
Posted
On 4/19/2021 at 6:56 PM, Buzzsaw said:

Just to let everyone know the background to upgrading to allow VR:

 

-  Obviously the code needs to be re-written to allow use of VR.  This can be done quickly, which often leads to problems like not being able to see properly to the sides and behind, or it can be done carefully... the path we want to take.

 

-  Aircraft Cockpits which were not previously 100% 3D require those elements updated... so these are the original game aircraft types

 

-  Aircraft cockpits have to be updated to at least 4k... some larger cockpits need more resolution

 

-  We need to introduce Physics Based Rendering system.... (PBR)  This is because to get the really high quality 3D effect you need either extremely high cockpit resolution, or you need PBR.. we want to use PBR

 

More of the details of our schedule will be announced hopefully in the next few weeks.

Question about the 4k, great battles has a setting where we can turn that off ..as I do because I don't see a difference in the headset ....I do t mean this in any negative way but do we need 4k and if not couldn't that be at least one step u could skip or put out after vr release ...again just asking

3 hours ago, DD_Arthur said:

 

Thanks for letting us know this.

Lolol, what he said

  • Team Fusion
Posted
1 hour ago, -332FG-Buddy said:

Question about the 4k, great battles has a setting where we can turn that off ..as I do because I don't see a difference in the headset ....I do t mean this in any negative way but do we need 4k and if not couldn't that be at least one step u could skip or put out after vr release ...again just asking

Lolol, what he said

Yes, there will likely be the option to turn it off... but then the whole image degrades... which is why we want to implement PBR... that provides a very good image even at lower resolution... it really gives metal surfaces a realistic look.

  • Like 2
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Posted

Buzzsaw, does PBR require every single texture in the game to be recreated and the code rewriting to utilise them? 

  • Team Fusion
Posted
42 minutes ago, Mysticpuma said:

Buzzsaw, does PBR require every single texture in the game to be recreated and the code rewriting to utilise them? 

No.  I am not going to explain in detail what needs to be done... you can search the subject.

 

There is lots of information out there.

Posted

Thank you for your reply ?

=420=Syphen
Posted
On 4/19/2021 at 5:56 PM, Buzzsaw said:

Just to let everyone know the background to upgrading to allow VR:

 

-  Obviously the code needs to be re-written to allow use of VR.  This can be done quickly, which often leads to problems like not being able to see properly to the sides and behind, or it can be done carefully... the path we want to take.

 

-  Aircraft Cockpits which were not previously 100% 3D require those elements updated... so these are the original game aircraft types

 

-  Aircraft cockpits have to be updated to at least 4k... some larger cockpits need more resolution

 

-  We need to introduce Physics Based Rendering system.... (PBR)  This is because to get the really high quality 3D effect you need either extremely high cockpit resolution, or you need PBR.. we want to use PBR

 

More of the details of our schedule will be announced hopefully in the next few weeks.

 

Thanks for the update.  I bought Blitz and Tobruk to support you guys - but honestly haven't really played them yet till VR drops. Looking forward to it coming. 

  • Upvote 2
  • 2 weeks later...
apollon01
Posted
On 4/20/2021 at 12:56 AM, Buzzsaw said:

Just to let everyone know the background to upgrading to allow VR:

 

-  Obviously the code needs to be re-written to allow use of VR.  This can be done quickly, which often leads to problems like not being able to see properly to the sides and behind, or it can be done carefully... the path we want to take.

 

-  Aircraft Cockpits which were not previously 100% 3D require those elements updated... so these are the original game aircraft types

 

-  Aircraft cockpits have to be updated to at least 4k... some larger cockpits need more resolution

 

-  We need to introduce Physics Based Rendering system.... (PBR)  This is because to get the really high quality 3D effect you need either extremely high cockpit resolution, or you need PBR.. we want to use PBR

 

More of the details of our schedule will be announced hopefully in the next few weeks.

 

Thank you Buzzsaw for this update. I am looking forward to it (already have both titles in my Steam library).

 

Will you perhaps consider releasing the VR implementation as "Early Access" once the first ident in your post is implemented? i.e. before the other idents (fully 3D cockpits, 4k textures and PBR textures) are implemented?

 

I can remember that in the early VR days we had a lot fun even with somewhat basic cockpits and without all the 4k and PBR bells and whistles ?

 

If you have a minute, please give this suggestion a thought.

Thanks!

 

 

Jeronimo83
Posted
On 4/20/2021 at 12:56 AM, Buzzsaw said:

Just to let everyone know the background to upgrading to allow VR:

 

-  Obviously the code needs to be re-written to allow use of VR.  This can be done quickly, which often leads to problems like not being able to see properly to the sides and behind, or it can be done carefully... the path we want to take.

 

-  Aircraft Cockpits which were not previously 100% 3D require those elements updated... so these are the original game aircraft types

 

-  Aircraft cockpits have to be updated to at least 4k... some larger cockpits need more resolution

 

-  We need to introduce Physics Based Rendering system.... (PBR)  This is because to get the really high quality 3D effect you need either extremely high cockpit resolution, or you need PBR.. we want to use PBR

 

More of the details of our schedule will be announced hopefully in the next few weeks.

Thanks for all your efforts on keeping Clod alive. However, this strikes me as an overly ambitious plan, considering the current state of the sim. Imho you should focus on seriously expanding the fanbase/ sales numbers by getting vr out in the most rudimentary state, as quickly as you can and build on that further. 

 


 

 

Posted
2 hours ago, Jeronimo83 said:

Thanks for all your efforts on keeping Clod alive. However, this strikes me as an overly ambitious plan, considering the current state of the sim. Imho you should focus on seriously expanding the fanbase/ sales numbers by getting vr out in the most rudimentary state, as quickly as you can and build on that further. 

 


 

 

A rudimentary VR implementation is a non-starter. VR artifacts can make users ill. Increased sales numbers need to be followed by overwhelmingly positive user reviews.

  • Upvote 3
Jeronimo83
Posted
3 hours ago, Dagwoodyt said:

 Increased sales numbers need to be followed by overwhelmingly positive user reviews.

Do they? As of yet, I hardly see any user reviews at all...

Posted
1 hour ago, Jeronimo83 said:

Do they? As of yet, I hardly see any user reviews at all...

For this Steam game you "hardly see any" Steam user reviews "at all"?

Mysticpuma
Posted

Still don't know how many of the textures need to be converted for PBR to be viable. Can't imagine it would be a short process and if that needs to be in place before VR becomes available, I guess we have to speculate at a timeline of another couple of years? 

Without anyone in the team being willing to share the information customers are interested in, it seems pointless having mentioned PBR. 

Posted

As time passes more new HMDs come to market and older HMDs are reduced to "legacy" status. So which HMDs get supported and what resources are required to implement that support? It is one thing to deal with this issue if a sim has long history of VR compatibility and the team has time to adjust as each new HMD entry is announced. The VR environment is becoming ever more complex and challenging.

  • Team Fusion
Posted

We may implement VR without PBR prior to the next module's release... or maybe not depending on progress.

 

PBR will be with the next release.

Posted

Would be great to have VR ! Waiting fot it :)

Posted (edited)
14 hours ago, Mysticpuma said:

Still don't know how many of the textures need to be converted for PBR to be viable. Can't imagine it would be a short process and if that needs to be in place before VR becomes available, I guess we have to speculate at a timeline of another couple of years? 

Without anyone in the team being willing to share the information customers are interested in, it seems pointless having mentioned PBR. 

What constitutes a substantive response? To me, at minimum I would want to know which HMDs are being used for testing and whether VR implementation is considered to have entered alpha or beta testing stages.

Edited by Dagwoodyt
9./JG52_J-HAT
Posted
55 minutes ago, Dagwoodyt said:

What constitutes a substantive response? To me, at minimum I would want to know which HMDs are being used for testing and whether VR implementation is considered to have entered alpha or beta testing stages.


At least to the last question it might be safe to say TF is in alpha with VR:

 

https://steamcommunity.com/app/754530/discussions/0/3100141190336040984/

 

One of the last posts in the thread, from Buzzsaw himself.

Mysticpuma
Posted
9 minutes ago, 9./JG52_J-HAT said:


At least to the last question it might be safe to say TF is in alpha with VR:

 

https://steamcommunity.com/app/754530/discussions/0/3100141190336040984/

 

One of the last posts in the thread, from Buzzsaw himself.

Truesky has been in Alpha since December 2019....and that is being released before VR sees the light of day. Truesky is expected anytime from the end of May.... but we wait to see anything more than one single screenshot released years ago. 

Posted
7 hours ago, Mysticpuma said:

Truesky has been in Alpha since December 2019....and that is being released before VR sees the light of day. Truesky is expected anytime from the end of May.... but we wait to see anything more than one single screenshot released years ago. 

I believe we have been given to expect that an announcement will be made very soon. If anyone has specific questions they would like answered re VR implementation maybe now is the time. It would be great to hear that trueSKY is running in the VR "alpha".

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