TWC_Fatal_Error Posted April 22, 2019 Posted April 22, 2019 (edited) TWC has a public server and a server we use to train our squadron or work on new code for the future . The Campaign server is for Squadron action Ai is set to disappear after 10 players per side are reached alowing for pier vs pier The Campaign server is war plain and simple! Log in on the side you wish to fly and then for the next 113 days try and accomplish the mission and not die. Visit twcpilots.com for more information, recon photos and more.Stats page to see your standing and much more. Squad based gameplay is encouraged though the lone wolf is also welcome. A complete menu of information in game using TAB/4 is available. We kick off a new Campaign on November 24th, bring your buddies see who can last the longest and not die under combat conditions<S> TWC_Fatal_Error Edited November 27, 2020 by TWC_Fatal_Error New information 2 1
Barnacles Posted April 22, 2019 Posted April 22, 2019 I can vouch for the TWC CloD servers having some excellent AI action.
TWC_Fatal_Error Posted November 27, 2020 Author Posted November 27, 2020 New campaign started Now November 24th 2020 see how long your skills keep you alive <S> Gatal 1 2
TWC_Fatal_Error Posted November 28, 2020 Author Posted November 28, 2020 (edited) OK a little about the Ai Ours is a bit different as you will learn Our Ai is able to learn from player interaction......normal FMB situations allow for bombers to hit targets pre specified in the FMB ours do not do this they read the recon reports by live pilots and target actual campaign targets nothing random about that. So if you see bombers heading for your territory you better make sure you kill them or deter them(they will also cut and run at times) otherwise they will destroy your assets or your airbases until one side or the other wins the war. Also in the mix is our fighter behavior if you are jumping say a pair of 109s and you are starting to get the better of them (they will call for help!) So suddenly you could be jumped by the entire Luftwaffe it would seem. Same goes the other way except for bombers take precedence over some poor fighter jock and fighters respond to bombers using the radar system we have created. it has taken us 3 years and somewhat to write this complex server for all to enjoy or curse depending on your particular outcome so come bring your friends and Die together <S>TWC_ Fatal _Error Edited November 28, 2020 by TWC_Fatal_Error 5
KG100_Brannon Posted December 14, 2020 Posted December 14, 2020 Sounds interesting guys ! Will check this out for 174 Squadron.
Team Fusion Buzzsaw Posted December 16, 2020 Team Fusion Posted December 16, 2020 Hello All As Fatal says, TWC has put an enormous amount of work into creating a campaign which mostly sees the player flying against AI aircraft, but which feels like he's flying versus humans. It is a real challenge for those who might feel they can fly versus AI in their sleep. ? Try it out. ?
343KKT_Kintaro Posted December 23, 2020 Posted December 23, 2020 I made two sorties this Monday instant, and I took a pounding... when facing a human (first opponent I met, first sortie, me on a 109, the guy on board his Spitfire). Second sortie, again on board my 109, I faced a flight of Hurricanes (AI all of them). I found they were particularly agressive! I Damaged one of them over the Channel and I was forced to go back to France: they were too numerous and too agressive. Once over France, my German Flak brought some help and I finally got three Hurricanes, including the one that was already damaged. After that, I met three Sunderlands over Boulogne: their gunners almost got me, so I decided to refuse that fight and land on a German airfield, not far from there. An enjoyable experience as it was a real challenge, but very tight in terms of FPS. May be less AI aircraft would have been better as I experienced a few screen freezes. A playable game though. 1
5th_Barone Posted December 23, 2020 Posted December 23, 2020 performance problems also highlighted here:
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