Nibbio Posted April 18, 2019 Posted April 18, 2019 (edited) ...is now possible, thanks to the latest OpenVR advanced settings https://github.com/OpenVR-Advanced-Settings/OpenVR-AdvancedSettings which includes a snap view with customizable angle: Quote Snap Turn: Allows snap (instant) turning by the specified angle. Can type in values or use the preset buttons for angles that neatly divide 360 degrees. Must bind actions via SteamVR Input interface. that you can bind to any button of any VR controller: Just tried it and it works pretty well... just wish I could find a way to bind it to a joystick button, or at least a keyboard key I will have to somehow rig one of the Oculus touch controllers to the warthog throttle in order to use it comfortably ? p.s. you need steam VR beta to install OpenVR advanced settings Edited April 18, 2019 by Nibbio 1
JonRedcorn Posted April 18, 2019 Posted April 18, 2019 1 hour ago, Nibbio said: ...is now possible, thanks to the latest OpenVR advanced settings https://github.com/OpenVR-Advanced-Settings/OpenVR-AdvancedSettings which includes a snap view with customizable angle: that you can bind to any button of any VR controller: Just tried it and it works pretty well... just wish I could find a way to bind it to a joystick button, or at least a keyboard key I will have to somehow rig one of the Oculus touch controllers to the warthog throttle in order to use it comfortably ? p.s. you need steam VR beta to install OpenVR advanced settings The 3d migoto mod can do this already, and can be bound to any key.
Nibbio Posted April 18, 2019 Author Posted April 18, 2019 Just now, JonRedcorn said: The 3d migoto mod can do this already, and can be bound to any key. Maybe I was not clear enough, with this you can look 180 degrees back at the push of a button. Then push the same button again and you are looking forward. The latest experimental 3D migoto allows you to look up to 30 degrees left or right beyond you current point of view, but Lefuneste says there's a good chance terrain, aircraft and other objects will not render. In this case everything is rendered, always. It's possible devs may block this capability in the near future...
JonRedcorn Posted April 18, 2019 Posted April 18, 2019 14 minutes ago, Nibbio said: Maybe I was not clear enough, with this you can look 180 degrees back at the push of a button. Then push the same button again and you are looking forward. The latest experimental 3D migoto allows you to look up to 30 degrees left or right beyond you current point of view, but Lefuneste says there's a good chance terrain, aircraft and other objects will not render. In this case everything is rendered, always. It's possible devs may block this capability in the near future... Unless you plan on holding a touch controller in your hand it's not going to be of much use.
Nibbio Posted April 19, 2019 Author Posted April 19, 2019 16 hours ago, JonRedcorn said: Unless you plan on holding a touch controller in your hand it's not going to be of much use. Right, but with a bit of tape and imagination you can go a long way... ? 2 1 2
JonRedcorn Posted April 19, 2019 Posted April 19, 2019 28 minutes ago, Nibbio said: Right, but with a bit of tape and imagination you can go a long way... ? Just take up yoga.
356thFS_Piranha Posted April 19, 2019 Posted April 19, 2019 How did you get the game to recognize the controller? Steam said that the controller was not compatible.
Nibbio Posted April 19, 2019 Author Posted April 19, 2019 (edited) 31 minutes ago, TWC_Piranha2 said: How did you get the game to recognize the controller? Steam said that the controller was not compatible. It's not the game that recognizes the controller, but SteamVR. Since last year you can bind any VR controller in SteamVR. Unfortunately joysticks and keyboard cannot be mapped, or at least I haven't found a way. The 180 degrees snap view is available through SteamVR, if you map it, so it works (should work, at least) for every SteamVR app. I mapped it to a simple touch of the little joystick on the left controller, just need to brush it with a fingertip. It does work very well in IL2. Only problem is the controller falls asleep after a while, if not used, so it's better to check six often ? p.s. as explained above, you need to opt for the beta SteamVR, and install the latest OpenVR Advanced Settings from the link provided. Edited April 19, 2019 by Nibbio 1
C6_lefuneste Posted April 19, 2019 Posted April 19, 2019 On 4/18/2019 at 10:59 PM, Nibbio said: Maybe I was not clear enough, with this you can look 180 degrees back at the push of a button. Then push the same button again and you are looking forward. The latest experimental 3D migoto allows you to look up to 30 degrees left or right beyond you current point of view, but Lefuneste says there's a good chance terrain, aircraft and other objects will not render. In this case everything is rendered, always. It's possible devs may block this capability in the near future... I agree, this should be a far better way than my mod. Did you try driver4vr ?
356thFS_Piranha Posted April 20, 2019 Posted April 20, 2019 Could'nt get Driver 4VR to work.may not be compatible with Odessey. I do appreciate the help and effort though. Thanks
Nibbio Posted April 20, 2019 Author Posted April 20, 2019 4 hours ago, lefuneste said: I agree, this should be a far better way than my mod. Did you try driver4vr ? No, scanned it quickly, saw it was not a free download, and the features were not clear... is it worth it? One thing that puzzles me is that the exorcist view with OpenVR advanced settings doesn't work in DCS, even when launched in SteamVR mode.
356thFS_Piranha Posted April 20, 2019 Posted April 20, 2019 If you look closely at the Driver 4VR mod on the download page you can download for free. After it's installed it says you have a limited time to try it out. I just bring this up because someone may have better luck with it than me. Thanks
C6_lefuneste Posted April 20, 2019 Posted April 20, 2019 (edited) I used driver4VR a lot for my former Pimax4K. I do not need it now with my 5k+ because I have a Vive base, but I'll have a look. Edited April 20, 2019 by lefuneste
C6_lefuneste Posted April 28, 2019 Posted April 28, 2019 I tried to use your trick, but even without Driver4vr, i'm a bit lost. On which application and action do you add chord ?
Nibbio Posted April 29, 2019 Author Posted April 29, 2019 (edited) I did everything in steamvr through the blue interface that you can reach by pressing a button on the controller (system button, the flat one, on the left controller for rift), within the hmd. Go into 'advanced settings' to enable snap view and into 'settings' to set the bindings for each application. You will find a list of apps on the right, scroll down to the very last, which is called 'advanced settings' a couple of guides: https://github.com/OpenVR-Advanced-Settings/OpenVR-AdvancedSettings/blob/master/docs/SteamVRInputGuide.md https://www.windowscentral.com/how-create-custom-keybindings-steamvr one suggestion: don't bind to a touch of the button, but a press. Touch doesn't work when controller "goes to sleep" Edited April 29, 2019 by Nibbio
Gora_ Posted May 16, 2019 Posted May 16, 2019 It works! Very nice finding! But using a strap to mount my touch controller is no good idea I tried many things - demo of Driver4VR, autohotkey and nothing. I think that at this point we have to wait for someone bigger to create such a soft. BTW I was managed to bind oculus touch with keyboard like I hit A button on the touch and it gives me some letter on the keyboard. May be useful, but we need to make it in other direction.
Nibbio Posted May 17, 2019 Author Posted May 17, 2019 Great to know it works for someone else besides me ? Even though I've not been playing IL2GB lately, my Oculus left touch is still firmly taped to the throttle...
1PL-Husar-1Esk Posted May 17, 2019 Posted May 17, 2019 5 hours ago, P_Gora said: It works! Very nice finding! But using a strap to mount my touch controller is no good idea I tried many things - demo of Driver4VR, autohotkey and nothing. I think that at this point we have to wait for someone bigger to create such a soft. BTW I was managed to bind oculus touch with keyboard like I hit A button on the touch and it gives me some letter on the keyboard. May be useful, but we need to make it in other direction. I wonder if joytokey software can be used now.
Gora_ Posted May 17, 2019 Posted May 17, 2019 (edited) I dont think so. We rather need something like keytojoy... Here is also interesting thread: http://vjoystick.sourceforge.net/site/index.php/forum/4-Help/1206-key-to-joy If we can connect autohotkey with vjoy than maybe there is a chance for us sadly I can't even install vjoy, and dont know why (error during inst) Nibbio at what point you have a problem with configuration? Maybe I could help? Edited May 17, 2019 by P_Gora
Nibbio Posted May 17, 2019 Author Posted May 17, 2019 40 minutes ago, P_Gora said: I dont think so. We rather need something like keytojoy... Nibbio at what point you have a problem with configuration? Maybe I could help? No problem at all, it works perfectly for me, BTW I'm the OP ? I was just saying that you and I are apparently the only ones who were able to make it work. Lefuneste tried but it didn't work on his end.
1PL-Husar-1Esk Posted May 17, 2019 Posted May 17, 2019 2 hours ago, P_Gora said: I dont think so. We rather need something like keytojoy... Here is also interesting thread: http://vjoystick.sourceforge.net/site/index.php/forum/4-Help/1206-key-to-joy If we can connect autohotkey with vjoy than maybe there is a chance for us sadly I can't even install vjoy, and dont know why (error during inst) Nibbio at what point you have a problem with configuration? Maybe I could help? JoyToKey (or Joy2Key) enables PC game controllers to emulate the keyboard and mouse input, so that windows applications and web games can be controlled with your favorite joysticks! Whenever joystick buttons and sticks are pressed, JoyToKey converts them into keyboard strokes and/or mouse movements so that the target application will work as if you are using a real keyboard and a mouse.
Gora_ Posted May 18, 2019 Posted May 18, 2019 Like I said I converted touch to keyboard using autohotkey but this is not what we need. We need soft that converts pressing joy button or keyboard into touch controllers. Joy2key doesn't even see touch controllers.
Blechpfeil Posted May 19, 2019 Posted May 19, 2019 Need help I have everything installed, but I can not connect the snap function with Oculus rift controller
Gora_ Posted May 19, 2019 Posted May 19, 2019 On 4/29/2019 at 8:37 AM, Nibbio said: I did everything in steamvr through the blue interface that you can reach by pressing a button on the controller (system button, the flat one, on the left controller for rift), within the hmd. Go into 'advanced settings' to enable snap view and into 'settings' to set the bindings for each application. You will find a list of apps on the right, scroll down to the very last, which is called 'advanced settings' a couple of guides: https://github.com/OpenVR-Advanced-Settings/OpenVR-AdvancedSettings/blob/master/docs/SteamVRInputGuide.md https://www.windowscentral.com/how-create-custom-keybindings-steamvr one suggestion: don't bind to a touch of the button, but a press. Touch doesn't work when controller "goes to sleep" Hey I./ZG15_Rab3 look at post of Nibbio and make every step of it. Should help.
Gora_ Posted May 21, 2019 Posted May 21, 2019 Can anybody look at this: https://github.com/matzman666/OpenVR-InputEmulator ?
Blechpfeil Posted May 25, 2019 Posted May 25, 2019 I can not get that to work. such commands as Snap-Turn Left do not give it when assigning the buttons
Nibbio Posted June 24, 2019 Author Posted June 24, 2019 still works for me after changing from CV1 to Rift S
SR-F_Winger Posted August 16, 2019 Posted August 16, 2019 Hey Guys. I wonder if anyone managed to get this working and map the controller (index for me) buttons to a joystick button.
SIA_Sp00k Posted September 1, 2019 Posted September 1, 2019 I am assuming the usual pleas and platitudes have been made to the Devs for an ingame mappable snap 6 for VR users? I further assume our energies are better spent in that direction yes?
Panzerlang Posted October 10, 2019 Posted October 10, 2019 On 9/1/2019 at 10:14 PM, TWC_Sp00k said: I am assuming the usual pleas and platitudes have been made to the Devs for an ingame mappable snap 6 for VR users? I further assume our energies are better spent in that direction yes? More rewarding to watch a glacier melt. Lol. 2 1
356thFS_Piranha Posted November 4, 2019 Posted November 4, 2019 All, Finally found a solution to make this work. I had VR set up for a seated position. This solve the issue. Issue: Snap back when using motion controls with WMR headset Cause: WMR boundary off, or set up for standing only. Solution: Please set-up WMR for all experiences, and then if you don't want WMR boundary you can toggle off the boundary after SteamVR/OpenVR has been started.
Blechpfeil Posted November 6, 2019 Posted November 6, 2019 Can someone be so nice and make some screenshots of oculus how to do that..sorry my english is bad ... thanks in advance
356thFS_Piranha Posted November 7, 2019 Posted November 7, 2019 Read through this topic from the start. There are links and photo's. Just make sure you set-up WMR for all experiences, and then if you don't want WMR boundary you can toggle off the boundary after SteamVR/OpenVR has been started.
wju Posted November 7, 2019 Posted November 7, 2019 hi, thanks for the tip - works pretty well with my reverb, binded to gamepad, next to "VR recenter" because "snap view xxx" acts here like "vr recenter with xxx angle" ...and yes, it works in other sims to...
Nibbio Posted November 8, 2019 Author Posted November 8, 2019 On 11/7/2019 at 10:23 AM, wju said: hi, thanks for the tip - works pretty well with my reverb, binded to gamepad, next to "VR recenter" because "snap view xxx" acts here like "vr recenter with xxx angle" ...and yes, it works in other sims to... Could you make it work in DCS too?
wju Posted November 8, 2019 Posted November 8, 2019 (edited) sure, it is working in DCS! ? I also use "brightness decrease" to 80%, combined with gamma 1.8 in game - because Reverb is too bright for my old eyes in DCS the only issue in DCS is the "floor offset", which must be reseted every time again after restart bug or I may be missing something, do not know, i deal with openVR AS for three days only Edited November 8, 2019 by wju
Nibbio Posted November 8, 2019 Author Posted November 8, 2019 (edited) 2 hours ago, wju said: sure, it is working in DCS! ? well I couldn never make it work in DCS, even when running in SteamVR mode (have an Oculus Rift). Maybe I should try again... Edited November 8, 2019 by Nibbio
wju Posted November 9, 2019 Posted November 9, 2019 i run my DCS in standalone open beta; just check cross-binding of your device in DCS, also for Ui_layer; keys can be combined onto one device; I have "snap view" from OpenVR and "VR recenter" from Ui-layer on x-box gamepad works perfect ?
IRRE_Nyechou Posted December 18, 2019 Posted December 18, 2019 hello all. I have the same issue with my HP Reverb I managed to bind a snapview on my vr controller with open vr advanced settings just like Nibbio did. But did someone found a way to bind keyboard or joy to open vR ? I tried open vr emulator https://github.com/matzman666/OpenVR-InputEmulator/releases but i can't find a way to create a virtual controller
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