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Any Uboat crewman out there playing Wolfpack?


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=FEW=Hauggy
Posted

 

Feathered_IV
Posted

I wonder how they handle the very long passage of time when U-boat engagements are shared by multiple players.  Would they still have 250+ time skip or would the game go for fast QMB scenarios?

Posted

I've been looking forward to this for years, and I hope that it turns out to be a good game as well as a good simulation.  Naval sims are scarce commodities!  But I'm positive that Uncle Neal is familiar with every submarine sim that was ever made, and has tried to emulate the fun parts of all of them, as well as adding "The Sims" activity inside the boat.  Eager to see.

Posted

It definitely looks intriguing.

From a sub perspective, a 688 sim would get my juices flowing a bit more...but this looks pretty good so long as it doesn't turn into a micro-managing nightmare as someone

else mentioned.

Posted (edited)

Been playing this for a bit now since its early access release. What you should know is that it's not trying to be a full on U-boat simulator where you fight a war going on long patrols from start to finish, navigating your way across the seas like the Silent Hunter series. This game is about playing with other players as a crew operating a relatively realistic U-boat (while simplified to be managable with the tiny player crew).

 

What the game currently has is a simple mission of sinking an X amount of tonnage of merchant ships. You spawn in the middle of the sea in a general area of your choosing (such as North Sea or Norwegian Sea etc) with a convoy somewhere in the area. Your job as a crew is to find that convoy and attack it without getting killed. The mission may be at night, day, dawn, maybe with fog or rain or clear skies (you'll be able to adjust this in the next patch)

 

That being said the game is a bit empty with just this one scenario at the moment, but working as a team trying to find that convoy is rather fun.

 

Captain orders your crew to dive, you all clear the bridge and close the hatch as you get in and slide down the ladder, one guy opens the aft flood tanks and you open the bow ones after switching to electric motors, while third guy controls the dive planes. Boat starts sinking once ballast tanks are full and dive planes guy tries to steady the boat at periscope depth, while others close the flood tanks and someone else mans the hydrophone and starts listening, keeping everyone else informed on what he's hearing, while someone else may try to keep track of our position on the map since we dived.

Spotting a ship at last with your binoculars while on the bridge and informing everyone else about it feels really exciting. Someone puts on Ride of the Valkyries on the record player and the hunt is on.

 

You can also have several U-boats (I think up to 4) in the same game, which you can try to contact with the U-boat's radio, though we haven't had much luck with that yet.

 

Overall I'm really enjoying the game despite its current rather rudimental state, though it has been rather unstable for me crashing quite frequently, even causing blue screen a total of three times. I suppose you can't expect too much from two inexperienced developers whose first game just entered public early access for the first time. I'm sure things will smoothen out over time.

 

More info (and the active devs) can be found at the game discord https://discordapp.com/invite/SH2Rg42

 

 

 

 

 

Edited by Rothary
  • Thanks 1
  • 1 month later...
Posted

Wanna go on patrol or run drills to get trained up? I have a TS server.

Posted

Why is the world forcing me to sacrifice my data to discord? REEEEEEEEEEEEEEEEEEEEE.

Leon_Portier
Posted

Wolfpack IRC channel when?

  • Like 1
Posted

We are gearing up for some Wolfpack, but personally, I've got a lot to learn and I've been focusing on Tank Crew here lately...

 

 

  • Like 1
Posted

Well I finally gave in and used Discord "because everyone else uses it" ...

 

Having a blast the last few nights with people that take the game and the roles serious more or less. 

 

20190420005749_1.thumb.jpg.fdd855bee165ed3e3b44ecb298253110.jpg

Captain permits the radio man to observe an enemy convoy.

 

20190415202504_1.thumb.jpg.96e23bdd79aaaedb9df4d4cbc7d2938f.jpg

Last ship in the convoy aflame from deck gun fire.

 

20190419231403_1.thumb.jpg.8d9901ca213004b97894c5211175291f.jpg

U-96 coordinating a convoy intercept with U-552, North Atlantic. (all human players, no AI)

  • 5 months later...
Posted

The devs just released bots so singleplayer is now very possible if you want to sail alone. I highly recommend this game to anyone who is a uboat sim fan. It is quickly shaping up to be the best uboat sim ever. Yes better than Silent Hunter series. Now all we need is voice commands to control the bots for the final step in immersion. 

  • Like 1

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