SAG Posted April 15, 2019 Posted April 15, 2019 I just wanted to point out that in VR, turret guns are nearly impossible to operate, specially tank turrets, or plane turrets with a lot of traversal. The more the turret can rotate, the more broken they seem. for example, if you're aiming down the sight of a tank, and you move your turret, your virtual head should move with the tank, but it doesnt. Say your turret is 90 degrees to to the right, then you would have to move your body 90 degrees to the right (in real life) in order to be able to aim down the sights, its not hard to imagine how this would become a problem. Now, i was fine with this when in planes since even if inconvenient, planes' turrets' don't generally have so much travel as to consider this problem a gamebraker. but for Tank Crew it is another story as i can't play the pretty tanks that they've made for us. Just making this post to raise awareness of the issue or perhaps to get a reply from a person that knows of a solution. Ps: i know its early access, im just hoping that this problem doesnt slip through the cracks for Tank Crew 1.0 4
Guest deleted@134347 Posted April 15, 2019 Posted April 15, 2019 yup, trying to man a turret in a bomber in VR is impossible beyond 15 degrees from the center. The VR limit view conflicts with the requirement to stay behind the gun sights.
SAG Posted August 2, 2019 Author Posted August 2, 2019 (edited) BUMP- as i've found out that the problem still persists. I know that Tank Crew is still EA but i (and any other VR user) won't be able to play the game if the fix doesn't come with the full release of Tank Crew Edited August 2, 2019 by SAG 1
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