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option to have the old smoke effect option


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Posted

couple of patches ago they change the smoke effect. back then smoke and vapor trail used to be longer and thicker, now it's shorter and thinners which makes it less immersive. Also, your engine is no longer smoking if it gets damaged. so I wish we have the ability to make the smoke effect like before.

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56RAF_Roblex
Posted
41 minutes ago, 69th_Ustio said:

Also, your engine is no longer smoking if it gets damaged

 

Hmm. I cannot say I have seen this change.   Perhaps it is just less noticeable since they started making most aircraft trail smoke anyway when not cruising with reduced mixture?

 

Posted (edited)
6 hours ago, 56RAF_Roblex said:

 

Hmm. I cannot say I have seen this change.   Perhaps it is just less noticeable since they started making most aircraft trail smoke anyway when not cruising with reduced mixture?

 

no not the smoke when you have a rich mixture or full power. but the smoke when the engine got damaged, for example back then if you damage your engine on HE111 by putting the throttle on climb or take off power for too long it will start to get damage and emit black smoke. Now it doesn't do that anymore, you only emit black smoke when the engine is about to quit(when your aircraft starts vibrating and when your RPM starts to fluctuate).

 

but yeah i remember reading a DD a while ago where they manage to improve the water(or something else) quality without losing too much performance, so they probably reduce the smoke quality as a trade-off. I hope I'm wrong

Edited by 69th_Ustio
Posted
3 hours ago, 69th_Ustio said:

no not the smoke when you have a rich mixture or full power. but the smoke when the engine got damaged, for example back then if you damage your engine on HE111 by putting the throttle on climb or take off power for too long it will start to get damage and emit black smoke. Now it doesn't do that anymore, you only emit black smoke when the engine is about to quit(when your aircraft starts vibrating and when your RPM starts to fluctuate).

 

but yeah i remember reading a DD a while ago where they manage to improve the water(or something else) quality without losing too much performance, so they probably reduce the smoke quality as a trade-off. I hope I'm wrong

I can't imagine the smoke quality and water quality have anything to do with each other. Reducing smoke quality wouldn't help with the trade off as you're rendering the water all the time, but smoking only when damaged.

They just made the smoke thinner and, honestly, probably more realistic while making it easier to tell the difference between fuel and coolant leaks.

Posted (edited)
On 4/13/2019 at 3:15 AM, RedKestrel said:

I can't imagine the smoke quality and water quality have anything to do with each other. Reducing smoke quality wouldn't help with the trade off as you're rendering the water all the time, but smoking only when damaged.

They just made the smoke thinner and, honestly, probably more realistic while making it easier to tell the difference between fuel and coolant leaks.

I actually i dont mind if its' thinner as long as its longer. It used to be so gorgeous back then when the sky fills with smoke.

 

 

Edited by 69th_Ustio

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