nalecondra Posted April 8, 2019 Posted April 8, 2019 https://developer.nvidia.com/vrworks/graphics/singlepassstereo 2
chiliwili69 Posted April 9, 2019 Posted April 9, 2019 Yeah, this was commented in the past. VR is very much CPU intensive. And new VR headsets (with more resolution) will need less CPU bottleneck since there will be extra load on GPU. We run a poll last year to know what GPU we have: https://forum.il2sturmovik.com/topic/37847-what-gpu/ 70% of them were NVIDIA Pascal based, I think this is a significant (and growing) number to think develop further the VR performance for the specific NVIDIA brand. At least, Jason could ask deve team to take a look of this and quantify the effort. 1
Panzerlang Posted April 9, 2019 Posted April 9, 2019 (edited) It'll be a game-changer for ever-higher headset resolutions and FOV. Edited April 9, 2019 by Uffz-Prien
blitze Posted April 9, 2019 Posted April 9, 2019 I put my hand up for this. Would be great. I could either bump up the render res or the detail on my 8K for more Il2 Glory. Even ridding Il2 of the Parallel Projections Compatibility requirement would help by saving 30% of the render resources.
C6_lefuneste Posted April 10, 2019 Posted April 10, 2019 Not sure that the 3dmigoto zoom mod will still be possible with this kind of technology, as this feature is based on eye discrimination.
HunDread Posted April 10, 2019 Posted April 10, 2019 1 hour ago, lefuneste said: Not sure that the 3dmigoto zoom mod will still be possible with this kind of technology, as this feature is based on eye discrimination. Ok then let's quickly delete this thread very quickly!! 5
ECV56_Lubermatz Posted April 10, 2019 Posted April 10, 2019 4 hours ago, HunDread said: Ok then let's quickly delete this thread very quickly!! Yes, or devs can implement a built in spot aid mechanism for VR user too.... ?. An improvement over lag and stutter on MP is enough for me anyway.....
Dutch2 Posted April 10, 2019 Posted April 10, 2019 On 4/7/2019 at 8:54 AM, Dutch2 said: No, only the mid range and low budget like the GTX1060 can not handle SLI, but these low/mid Vcards are not usable for BoX-VR. Keep also in your mind SLI is for VR, complete different and still not supported by BoX https://developer.nvidia.com/vrworks/graphics/vrsli Same as you can read here: https://developer.nvidia.com/vrworks Here they claim 50% improvement using multi res shading. copy: NVIDIA Multi-res Shading is an innovative rendering technique for VR in which each part of an image is rendered at a resolution that better matches the final image a user sees on the headset. The technology is integrated and available today to developers in Unreal Engine with performance gains of up to 50 percent. That enables developers to put more visual quality into their VR games and experiences OK maybe the engineers at 1C do not have that much time to spent on VR, but I still think it is worth to keep attention on a better VR performance. Check Nvidia VRworks in the included link posted, so much 1C could implementate free from Nvidia to increase VR performance. 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now