HappyHaddock Posted April 6, 2019 Posted April 6, 2019 Whilst I really have better things to be doing with my time I've got little distracted with a "tangential" project which has prompted the following question; Is there any way to implement a bespoke normal map and associate it just with one specific skin, or can you only edit that aircraft type's regular normal map and hence in doing so change each and every example of that aircraft type? Cheers HH
BlackHellHound1 Posted April 6, 2019 Posted April 6, 2019 One normal map to rule them all! Sadly, there is no skin specific normal map option. Only one can be active per plane and applies to all skins of that plane (both 2K and 4K skins). BlackHellHound1
HappyHaddock Posted April 6, 2019 Author Posted April 6, 2019 2 hours ago, BlackHellHound1 said: One normal map to rule them all! Sadly, there is no skin specific normal map option. Only one can be active per plane and applies to all skins of that plane (both 2K and 4K skins). BlackHellHound1 Thanks for the answer even if it's not the one I wanted to hear. I had suspected as much, but I'll report back if I find a creative way around this. HH
Raptorattacker Posted April 7, 2019 Posted April 7, 2019 18 hours ago, HappyHaddock said: I had suspected as much, but I'll report back if I find a creative way around this. It would indeed be a really good thing but the engine doesn't support it, unlike in some other games. That said, I would rather have the game prioritised as it is rather than kind of 'spread a little thin' attempting to accommodate what is (essentially) veering off the course of this 'Flight Sim'. I have spent MANY (many) happy hours making up individual plane - specific maps and skins from the ground up (in a manner of speaking!) and also gleaned a HUGE amount of detailed knowledge of the construction techniques etc etc but I happily relinquish a modicum of that option to partake in the upsides of the mechanics of this game. That said, if you DO come up with any revelations please please let ol' Rap know?!!
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