Panzerlang Posted April 2, 2019 Posted April 2, 2019 I've had a search but can't find anything. So is it the 2-seaters or the 1-seaters next off the bakery floor?
6FG_Big_Al Posted April 2, 2019 Posted April 2, 2019 Hello, that could be interesting for you: https://stormbirds.blog/2019/01/15/new-2019-il-2-great-battles-content-release-info/ 1 1
Panzerlang Posted April 2, 2019 Author Posted April 2, 2019 (edited) Cheers KG. [edited] Already now got three fighters on each side, in real need of a 2-seater for each side...I know, let's do another two fighters. ? The 2-seaters should have been done after the first two fighters. I mean, kind of obvious, no? Oh well, where's that brick-wall head interface... Edited April 3, 2019 by SYN_Haashashin 1
Trooper117 Posted April 2, 2019 Posted April 2, 2019 (edited) Two of the most sought after aeroplanes, and the only two I am interested in flying... Hopefully they will do the earlier versions for the next chapter of FC 23 hours ago, Uffz-Prien said: [edited] Already now got three fighters on each side, in real need of a 2-seater for each side...I know, let's do another two fighters. ? The 2-seaters should have been done after the first two fighters. I mean, kind of obvious, no? Oh well, where's that brick-wall head interface... Not everyone likes 2 seaters... that is probably why they are going to be left till last. That makes perfect sense actually. Edited April 3, 2019 by SYN_Haashashin 1
CanadaOne Posted April 2, 2019 Posted April 2, 2019 The upcoming Bristol is the two-seat bomber? Me I wan dat! 1
Panzerlang Posted April 2, 2019 Author Posted April 2, 2019 30 minutes ago, Trooper117 said: Two of the most sought after aeroplanes, and the only two I am interested in flying... Hopefully they will do the earlier versions for the next chapter of FC Not everyone likes 2 seaters... that is probably why they are going to be left till last. That makes perfect sense actually. No, not really. I know more people like fighters than 2-seaters but none the less, there are people who not only like 2-seaters but prefer them. So, how many fighters do the fighter guys need to be satisfied before satisfying the 2-seater guys? It's not even bottle-rocket science. "Yeah, got the SPAD...Camel...ooh...and Dolphin...NEED MOAR, screw you, 2-seaterguys". Lol. Never mind the fact that the fighter guys are suffering the lack of 2-seater targets. I'm assuming that the fast-food pilots are a tiny minority of the total SP and MP players.
6FG_Big_Al Posted April 2, 2019 Posted April 2, 2019 Just be patient. If it works like the Fokker D VII and D VIIF, the variants may also come as stand-alone aircraft. That's just speculation now, but then your desire for two-seaters should be satisfied. And excitement is the best joy.
Trooper117 Posted April 2, 2019 Posted April 2, 2019 I fly all sorts... and this isn't some kind of pissing match. I can just see a probable thought process that the developers might have taken... or it may be that as the 2 seaters require more work they have left them till last. 1
J2_Trupobaw Posted April 2, 2019 Posted April 2, 2019 I'm hoping for Bristol and Cl.II. First, because two-seaters will make the game more complete than two more scouts, and second, because the cockpits are getting better with each iteration and I want D.Va and S.E.5a cockpits to be goregous! 1
Panzerlang Posted April 2, 2019 Author Posted April 2, 2019 If they do require more work it would be a reason to have started them earlier. It defies common sense to introduce them right at the back of the queue, if *only* because the fighter guys need them too.
Trooper117 Posted April 2, 2019 Posted April 2, 2019 (edited) [edited] well, seems you are right then, that 'must' be the real reason 7. Comments containing profanity, personal insults, accusations of cheating, excessive rudeness, vulgarity, drug propaganda, political and religious discussion and propaganda, all manifestations of Nazism and racist statements, calls to overthrow governments by force, inciting ethnic hatred, humiliation of persons of a particular gender, sexual orientation or religion are not allowed and will result in a ban.Violations of this rule will result in the following: First offense - 3 days ban on entry Edited April 3, 2019 by SYN_Haashashin Language
BMA_Hellbender Posted April 2, 2019 Posted April 2, 2019 1 hour ago, CanadaOne said: The upcoming Bristol is the two-seat bomber? Me I wan dat! Two-seater heavy fighter / multipurpose death platform / wholesale Albatros butcher. Fun story: by the end of the war, they were no longer escorted by scouts. They escorted scouts. But yes, they can also bomb. 1 3
Zooropa_Fly Posted April 2, 2019 Posted April 2, 2019 Doesn't really matter what you call it when Cptn. Darling is in the back seat. 1 2
yaan98 Posted April 2, 2019 Posted April 2, 2019 I assume it wouldn't be fun in multiplayer (which I have no interest) if there were two seaters. Therefore, that equals less sales. If the focus of FC was on single player, then there would be a career and missions. And most missions would make sense to have two seaters as either escorts or targets. Yeap, FC is multiplayer focused for now in order to increase the sales I would presume. Fortunately, I have other games to occupy my time while I wait for the finished product to satisfy my single player hobby.
No.23_Gaylion Posted April 2, 2019 Posted April 2, 2019 The real question is will the observer in the CLii also be able to jump out. Then you have a chance at TWO parachute kills! 10 1
Panzerlang Posted April 2, 2019 Author Posted April 2, 2019 (edited) 16 minutes ago, yaan98 said: I assume it wouldn't be fun in multiplayer (which I have no interest) if there were two seaters. Therefore, that equals less sales. If the focus of FC was on single player, then there would be a career and missions. And most missions would make sense to have two seaters as either escorts or targets. Yeap, FC is multiplayer focused for now in order to increase the sales I would presume. Fortunately, I have other games to occupy my time while I wait for the finished product to satisfy my single player hobby. Did you miss out the word "no" in the first sentence? Lol. It's not fun in MP to shoot down 2-seaters? Fighter guys should be grateful for any pilot who's got the mindset and grit to fly 2-seaters online. ? Edited April 2, 2019 by Uffz-Prien
Zooropa_Fly Posted April 2, 2019 Posted April 2, 2019 Yeah 2 seaters are a crucial element of MP, even for airquakers. S!
yaan98 Posted April 2, 2019 Posted April 2, 2019 So, just out of curiosity, how are the multiplayer events going on now if there are no two-seaters? I imagine they're like chaotic knife-fights.
Guest deleted@83466 Posted April 2, 2019 Posted April 2, 2019 They are. I think it's implied that we're talking long term, not what's going on in Early Access
Rattlesnake Posted April 2, 2019 Posted April 2, 2019 The Nieuport 17 has to come soon, too iconic to be left out for long.
Cynic_Al Posted April 2, 2019 Posted April 2, 2019 1 hour ago, US103_Talbot said: The real question is will the observer in the CLii also be able to jump out. Then you have a chance at TWO parachute kills! Very good joke. I doubt they'd let the pilot bale-out while leaving the observer to choose between splat or burn. Perhaps they could allocate just one chute per two-seater and randomise who gets it. 2
Rattlesnake Posted April 2, 2019 Posted April 2, 2019 57 minutes ago, SeaSerpent said: Otherwise you just have Furquake, which gets old pretty fast. I’ve been playing these type of games since 2005 and it hasn’t gotten old yet. What gets old as is 45 minutes of flying between engagements, or 45 minutes of waiting for someone else to come in the arena at all. It tends to snowball-People start having trouble finding action in a given online game, which causes them to quit popping in, which worsens the original problem. That said mud-moving is just fine. But the setup has to be careful funnel players towards each other, instead of giving both the incentive and the ability to almost certainly avoid ever seeing another human player. Seem it too many times in too many games where the map was simply orders of magnitude too large for the number of players, especially at off-peak hours.
Guest deleted@83466 Posted April 2, 2019 Posted April 2, 2019 12 minutes ago, Rattlesnake said: I’ve been playing these type of games since 2005 and it hasn’t gotten old yet. What gets old as is 45 minutes of flying between engagements, or 45 minutes of waiting for someone else to come in the arena at all. It tends to snowball-People start having trouble finding action in a given online game, which causes them to quit popping in, which worsens the original problem. That said mud-moving is just fine. But the setup has to be careful funnel players towards each other, instead of giving both the incentive and the ability to almost certainly avoid ever seeing another human player. Seem it too many times in too many games where the map was simply orders of magnitude too large for the number of players, especially at off-peak hours. I'm sure there when all is said and done, there will be arcade servers for you, just like there were and are in RoF. A robust multiplayer environement with lots of servers will ideally accomodate all types, including the people who want quick-shoot-em-up style playe, because the less they mix, the better.
Rattlesnake Posted April 2, 2019 Posted April 2, 2019 Just now, SeaSerpent said: I'm sure there when all is said and done, there will be arcade servers for you, just like there were and are in RoF. A robust multiplayer environement with lots of servers will ideally accomodate all types, including the people who want quick-shoot-em-up style playe, because the less they mix, the better. Arcade...meh. Don’t want icons or simplified flight physics. I just want it to not be a VFR navigation sim. Really it’s an a bit of a time problem-The same setups that are fine with 60 people online become a needle-in-a-haystack exercise with 6. As for the game as a whole...it may be that the currently untapped market segment contains more people whose primary interest in a game like this is more trying to reconnoiter positions and less getting into a scrap with the fiendish Red Baron. But it would surprise me.
Panzerlang Posted April 2, 2019 Author Posted April 2, 2019 Like Serpent says, there are many types of players. I like full real, including the entirety of the overall experience, not just complex management and accurate FMs etc. I'm looking to take off and avoid any and all contact in order to carry out my mission (dropping bombs or taking recon pics) and get home alive. If that takes two hours of flying, bring it on. 1 1
No.23_Gaylion Posted April 2, 2019 Posted April 2, 2019 Yeah I cant wait for the nieuports. With the differences in handling of the dr1/camel in RoF/FC it will be interesting to see how it shakes out. I pray to the God of Tangled Risers that the N28 makes a solid appearance. 1
Rattlesnake Posted April 2, 2019 Posted April 2, 2019 1 minute ago, US103_Talbot said: Yeah I cant wait for the nieuports. With the differences in handling of the dr1/camel in RoF/FC it will be interesting to see how it shakes out. I pray to the God of Tangled Risers that the N28 makes a solid appearance. I flew the N-28 a bit in RoF. IIRC it simply didn’t have enough elevator authority to pull to critical AoA in most situations , and therefore left its full maneuver potential untapped in any dogfight. As to whether this is “accurate” for the plane or not I cannot say.
No.23_Gaylion Posted April 2, 2019 Posted April 2, 2019 42 minutes ago, Cynic_Al said: Very good joke. I doubt they'd let the pilot bale-out while leaving the observer to choose between splat or burn. Perhaps they could allocate just one chute per two-seater and randomise who gets it. Well there you pose the next philosophical FC debate: Should observers be allowed pistols to adequately fight the pilot for the one available chute. Historically, the observer WAS the senior ranking member, so the case for the observer setting the precedent for having the parachute over the pilot was made over 100 years ago. At the very least both men should have pocket knives because a man should never be without a knife except while showering.
Rattlesnake Posted April 2, 2019 Posted April 2, 2019 10 minutes ago, Uffz-Prien said: Like Serpent says, there are many types of players. I like full real, including the entirety of the overall experience, not just complex management and accurate FMs etc. I'm looking to take off and avoid any and all contact in order to carry out my mission (dropping bombs or taking recon pics) and get home alive. If that takes two hours of flying, bring it on. Keep in mind that everyone on this forum is already “tapped market” and is almost certainly a die-hard. Now we can’t really expect to grab ^many* of the people currently flying in War Blunder with mouse and outside of the cockpit views...but even a percentage of a percentage would be an outstanding improvement in online player numbers from our perspective.
yaan98 Posted April 2, 2019 Posted April 2, 2019 (edited) Would be cool if FC had a multi-part save feature. Flying the mission with a "save" feature so that you can literally save the game while in flight and resume at a later time. Can break up hours of mission time over several play sessions. Edited April 2, 2019 by yaan98
Guest deleted@83466 Posted April 2, 2019 Posted April 2, 2019 (edited) 7 minutes ago, Rattlesnake said: Keep in mind that everyone on this forum is already “tapped market” and is almost certainly a die-hard. Now we can’t really expect to grab ^many* of the people currently flying in War Blunder with mouse and outside of the cockpit views...but even a percentage of a percentage would be an outstanding improvement in online player numbers from our perspective. Numbers are important, but so is they type of player. If you get too many of the War Thunder types, you risk driving a lot more people out at the other end of the flight sim spectrum. Edited April 2, 2019 by SeaSerpent
BMA_West Posted April 2, 2019 Posted April 2, 2019 1 hour ago, Cynic_Al said: Very good joke. I doubt they'd let the pilot bale-out while leaving the observer to choose between splat or burn. Perhaps they could allocate just one chute per two-seater and randomise who gets it. And the pilot has a sidearm just ask Trupo )))
Rattlesnake Posted April 2, 2019 Posted April 2, 2019 1 minute ago, SeaSerpent said: Numbers are important, but so is they type of player. If you get too many of the War Thunder types, you will drive a lot more people out at the other end of the flight sim spectrum. I’ve played a lot of War Thunder, mostly tanks but some air. And I’ve seen nothing about War Thunder players that would justify saying “we don’t want yer kind around here”?regarding them. Well, noting that isn’t true of all players in online games at any rate. They fly the plane and try to shoot me and I do the same. ?? Only thing is the flight modeling seems a bit Mickey-mouse and the sim numbers (locked cockpit and stick control) are on the low side.
Guest deleted@83466 Posted April 2, 2019 Posted April 2, 2019 (edited) 38 minutes ago, West said: And the pilot has a sidearm just ask Trupo ))) Trupobaw didn't just shoot his rear gunners, he actually used the pistol on himself on at least one occasion. I had bounced him, but instead of diving his Spad earthward and leaving me in the dust, he pulled out his pistol and shot himself. ? 31 minutes ago, Rattlesnake said: I’ve played a lot of War Thunder, mostly tanks but some air. And I’ve seen nothing about War Thunder players that would justify saying “we don’t want yer kind around here”?r Well, quite honestly, I generally don't welcome that "kind" of player in the games like this. I play combat flight simulation, and if WT players want to play combat flight simulation, then fine, come on in. However, If they want to play arcade-style, and our choices are all limited to the same server, that just dumbs it down for me, and frustrates them too. When those types proliferate, I generally find something else or some other sim to spend my time in. It really depends on what kind of servers are available and what styles they cater to. A lot of the game's multiplayer health will depend on the decisions that server operators make, and what they provide, encourage, and tolerate. Edited April 2, 2019 by SeaSerpent
Trooper117 Posted April 2, 2019 Posted April 2, 2019 1 hour ago, Rattlesnake said: I flew the N-28 a bit in RoF. IIRC it simply didn’t have enough elevator authority to pull to critical AoA in most situations , and therefore left its full maneuver potential untapped in any dogfight. As to whether this is “accurate” for the plane or not I cannot say. Watch the video of this restored N28 at Old Warden... Look at the short take off run, you could never do that in the RoF version. 1
Rattlesnake Posted April 2, 2019 Posted April 2, 2019 32 minutes ago, SeaSerpent said: Trupobaw didn't just shoot his rear gunners, he actually used the pistol on himself on at least one occasion. I had bounced him, but instead of diving his Spad earthward and leaving me in the dust, he pulled out his pistol and shot himself. ? Well, quite honestly, I generally don't. I play combat flight simulation, and if WT players want to play combat flight simulation, then fine, come on in. However, If they want to play arcade-style, that just dumbs it down for me. When those types proliferate, I generally find something else or some other sim to spend my time in. By definition someone who clicks on a full real server cannot play in an “arcade” manner since they are operating under the same realistic physics etc as everyone else. And if they don’t know their business* they shouldn’t be too difficult to shoot down, right? The more I talk to you the more I think offline play might be the perfect mode for your preferences. Unfortunately there hasn’t been an AI yet made that can put up a fight like that of a good human player so currently I remain at the mercy of online numbers to some extent. *Training. I think it possible BoX and FC could raise retention and “morale” if there was more formal air combat maneuvering education for the true noobs than just jumping in with the sharks and having at. 1
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