Detal Posted March 31, 2019 Posted March 31, 2019 When you decrease your resolution in the oculus traytool you gain more performance that can be used for supersampling in steamvr. The reason why this is happening is: when you are playing il2, oculus home is still running and rendering it at full resolution, by decreasing the resoIution in the traytool you decrease the resoltion of oculus home thus creating more headroom to run il2. I just tested this out and I don't know if this is known to anyone. Couldn't find anything about it on the forum, so I posted this here.
dburne Posted March 31, 2019 Posted March 31, 2019 2 minutes ago, Detal said: When you decrease your resolution in the oculus traytool you gain more performance that can be used for supersampling in steamvr. The reason why this is happening is: when you are playing il2, oculus home is still running and rendering it at full resolution, by decreasing the resoIution in the traytool you decrease the resoltion of oculus home thus creating more headroom to run il2. I just tested this out and I don't know if this is known to anyone. Couldn't find anything about it on the forum, so I posted this here. That is not quite accurate. When you launch IL-2 Oculus Home will gray out, it is not rendering anything but a gray screen - not even Dash. Now I am not saying what you are doing is not helping your performance as I would have no idea or could be more of a placebo effect. But Oculus Home is not rendering an image whilst playing the game. 1
Detal Posted March 31, 2019 Author Posted March 31, 2019 Yeah I don't what is exactly happening but it did give me a performance increase that allowed me to raise my resolution in steamvr. Normally I use the traytool to turn off asw and gpu adaptive performance scale. In steam vr i used to set the supersampling to 64%, but by lowering the resolution in the traytool I could raise it to 82% with increased performance and resolution as a result.
SCG_Fenris_Wolf Posted April 3, 2019 Posted April 3, 2019 SteamVR multiplies with the PD of Oculus. Your current resolution may very well be lower than before as the PD of Oculus is the base for the calculation. So in fact, you're on a lower resolution than before now. That's where any performance increase is from.
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