Oyster_KAI Posted April 3, 2019 Posted April 3, 2019 (edited) Looking forward better and better AI dogfight skill....and..... any improvement about AI formation flying? they always can't keep formation, they fairly don't listen to my command. Edited April 3, 2019 by Oyster_KAI
JonRedcorn Posted April 3, 2019 Posted April 3, 2019 On 4/2/2019 at 11:02 AM, JtD said: In about every way air combat is concerned, it does. It has for example simplified taxi, take off and landing routines. LOL no it doesnt. Been playing a LOT of 1946 and that is simply not true. Not to mention how incredibly simplistic the flight modeling already is for your plane.
JtD Posted April 4, 2019 Posted April 4, 2019 That's your opinion, but the coding says different. There are no two flight models.
JonRedcorn Posted April 4, 2019 Posted April 4, 2019 (edited) 14 hours ago, JtD said: That's your opinion, but the coding says different. There are no two flight models. The AI in 1946 uses and sticks to the same limits the players plane does? News to me. How come I can watch as a plane in formation tilts 90 degrees vertically and flies perfectly straight, or watch as a plane gains nearly 500 ft in altitude almost instantly then comes back down as if nothing happened. I can literally show videos of this I've been playing it a ton. Edited April 4, 2019 by JonRedcorn
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