Zappatime Posted February 24, 2014 Posted February 24, 2014 I like the bailout animations particularly the rear gunner: http://m.youtube.com/watch?v=4IT-ed4Nwbc
TyphoonOneB Posted February 25, 2014 Posted February 25, 2014 Yeah, i love it. I just cant imagine what they have in store for us with the He-111 and Pe-2
Feathered_IV Posted February 25, 2014 Posted February 25, 2014 Not to be negative, but wouldn't the slipstream act upon the upper body first and cause the firgure to tumble back rather than pop upwards?
Finkeren Posted February 25, 2014 Posted February 25, 2014 Not to be negative, but wouldn't the slipstream act upon the upper body first and cause the firgure to tumble back rather than pop upwards? I thought about that too, but I actually don't think it would happen like that. To safely jump out of an aircraft, you'd have to only let go, when your entire bodý was clear of the cockpit. If you just climbed halfway out and relied on the slipstream to pull you clear, you'd run the risk of becoming stuck or losing a foot. If you only let go, once you're completely clear, I think the sliupstream would act on your entire body rather evenly. The most realistic scenario is propably the bailout sequence for the rear gunner. It sorta looks like he's letting go with his feet first and then with his hand a moment later, leading to his "laid back" positure. The one thing I kinda dislike about the bailout (which otherwise look really good) is the way the pilot stretches out his arms and leggs right from the start. In reality you'd propably want to curl up like a ball once you let go to minimize the risk of hitting something untill you were completely clear of the aircraft.
FlatSpinMan Posted February 25, 2014 Posted February 25, 2014 Hadn't seen those. They're really cool. The way the plane disappears upon impact is such a bummer though. I liked in IL2 how you could see less severely damaged planes lying all over the place for the length of the mission.
steppenwolf Posted February 25, 2014 Posted February 25, 2014 The climbing out animations are definitely a step in the right direction. I found that the complete sequence just doesn't have a natural look to it though, say like the aircraft do(not sold on how the damage on the right wing just 'appears' either in the above video). Compare these videos for natural character movement. The first video's bail out starts at about 5:00. And yeah, wrecked planes would be cool. http://www.youtube.com/watch?v=rw9_n3WStoc https://www.youtube.com/watch?v=C_4rIxjDeeI
ParaB Posted February 25, 2014 Posted February 25, 2014 Honestly, "natural character movement" for the pilot figure when bailing out is one of my least priorities in a flight simulation. What we currently have in BoS IMO looks great, no need to go totally overboard with such tiny details. 3
T6-ADStukadriver Posted February 25, 2014 Posted February 25, 2014 I had not seen this animation, before. Looks great! I like the way the rear gunner turns and seems to be climbing out. As far as the details of "making it more realistic"...I think what is presented is far and above other sim presentations...more clever and excellent work. Seeing players' videos is very enjoyable.
steppenwolf Posted February 25, 2014 Posted February 25, 2014 Honestly, "natural character movement" for the pilot figure when bailing out is one of my least priorities in a flight simulation. What we currently have in BoS IMO looks great, no need to go totally overboard with such tiny details. Fair enough, and I'm not trying to be combative here, I just want to see flight sims grow. I simply don't understand the pervasive 'looks great for a flight sim' mentality. Simulators are supposed to be the pinacle in video game realism, but the 'tiny details' are being trumped by last gen console. Isn't this what the 'time has passed' thread is all about?
dkoor Posted February 25, 2014 Posted February 25, 2014 Who knows what's happening with their aircraft. It's very likely that it is losing alt rapidly so when they jumo outta it it seems like they were jumping whereas they are not. Aircraft is falling down. Would be interesting to see bailout from aircraft in climb.
Zappatime Posted February 25, 2014 Author Posted February 25, 2014 I agree its not the most important thing in the sim to see natural character movement, but its the little things that count sometimes just as much as an accurate FM, its the reason why I posted this in the first place, I hadn't seen it anywhere before and the rear gunner's animation was what really caught my eye. GTA5 uses the Euphoria physics animation system which is a quantum leap in character movement and reaction to surroundings and outside forces, totally brilliant, but probably only affordable when you know you'll sell squillions of copies! I too hope we get crash debris that stays, its a real immersion killer when the smoke clears and there's not even a mark on the ground! The crash explosions are pretty impressive I think, but let's please have a wreck as a result. I hope this 'zero debris' thing is only a temporary place holder affair. One thing I do hope changes, to be like it's forerunners in the il2 series, is that when I'm playing a single player mission, if I get killed I don't want the mission to end I want to be able to have the choice of watching what happens and to see how the mission develops or how my fellow pilots get on, there's a lot of fun to be had in just watching an ensuing battle or dogfight. Il2 got it right, ROF and il2BOS have got it wrong (so far) in this respect and I would think its a very easy thing to change, I'm surely not alone in wanting to see 'what happened next' after being shot down. 3
arjisme Posted February 25, 2014 Posted February 25, 2014 Fair enough, and I'm not trying to be combative here, I just want to see flight sims grow. I simply don't understand the pervasive 'looks great for a flight sim' mentality. Simulators are supposed to be the pinacle in video game realism, but the 'tiny details' are being trumped by last gen console. Isn't this what the 'time has passed' thread is all about? That 'looks great for a flight sim mentality' is typically another way of saying there are other priorities that should be focused on. The reality is that flight sims are still performance constrained by the available hardware and the great sims are doing well to fully simulate the plane itself in terms of FM, DM, avionics, weapons and such. Throw in weather (including atmosphere), the physical environment in which they fly, need for challenging combat AI, support for MP, need for a good mission builder and, well, as you can see there are many things that will take higher priority. The suggestions on the pilot animation are fine, but unless the guy doing animations happens to have enough spare cycles, I would not expect him to put much time into it at this point. Oh, and regarding consoles, I am not aware of any that provide a more realistic flight simulation than what we presently have in alpha BoS. They may excel in certain details, but they lack in more important ones.
steppenwolf Posted February 25, 2014 Posted February 25, 2014 I totally agree, but the 'tiny details' are what is going to set the next big Flight Sim apart from the rest. I can't wait to see a pilot bail out then bounce off his horizontal stabilizer(instead of pass through it) or see a farmer plowing a field as I fly over(maybe he waves)...
ParaB Posted February 25, 2014 Posted February 25, 2014 Fair enough, and I'm not trying to be combative here, I just want to see flight sims grow. I simply don't understand the pervasive 'looks great for a flight sim' mentality. Simulators are supposed to be the pinacle in video game realism, but the 'tiny details' are being trumped by last gen console. Isn't this what the 'time has passed' thread is all about? You Do understand that GTA V is a AAA blockbuster title with a budget of more than 250 million $ and that the team who does nothing but animations at Rockstar Games is probably several times the size of the whole BoS team? It's a simple matter of what a team can do with limited ressources in a given time.
Rjel Posted February 25, 2014 Posted February 25, 2014 Pretty cool animation. If I were that rear gunner though I'd be a little pissed to watch my pilot go sailing over my shoulder while I was still manning my gun.
HippyDruid Posted February 25, 2014 Posted February 25, 2014 Pretty cool animation. If I were that rear gunner though I'd be a little pissed to watch my pilot go sailing over my shoulder while I was still manning my gun. Haha I was thinking the exact same thing. Pilot bails. Pilot goes sailing past rear gunner. Rear Gunner: Thanks for the warning you inconsiderate jerk. I should shoot you for that! 2
dkoor Posted February 26, 2014 Posted February 26, 2014 Haha I was thinking the exact same thing. Pilot bails. Pilot goes sailing past rear gunner. Rear Gunner: Thanks for the warning you inconsiderate jerk. I should shoot you for that! RoFL
FlatSpinMan Posted February 26, 2014 Posted February 26, 2014 One thing I do hope changes, to be like it's forerunners in the il2 series, is that when I'm playing a single player mission, if I get killed I don't want the mission to end I want to be able to have the choice of watching what happens and to see how the mission develops or how my fellow pilots get on, there's a lot of fun to be had in just watching an ensuing battle or dogfight. Il2 got it right, ROF and il2BOS have got it wrong (so far) in this respect and I would think its a very easy thing to change, I'm surely not alone in wanting to see 'what happened next' after being shot down. Me too. It bugs me being kicked back to the hangar was I like to see what happened. 3
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