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214Widowmaker214
Posted

Damnit. nothing like writing a ton then having your browser crash before posting.. lol.. so. .again..

 

hello Jason!

my questions are more just..littered with hopes and dreams so here goes.

 

Ive had RoF since its inception, so I know what Im getting graphics wise and other things.. like damage modeling.  Im not expecting Clod.. its a good step up from old IL2 and Im fine with that.

 

what Im hoping for..and worried about.. as far as IL2 as a series goes, is it being.. a better, continuation from what we are used to.

I know its not going to be the same, but I hope it will include and expand upon  the things that were done so well in the origional.

 

Mission Editor:  the ability to create missions in a campaign format..  kept us flying it for a long, long time.

what was even better, was when we had programs like Lowengrins Dynamic Campaign Generator.. that we could simply place object locations..

vehicle locations and mark thier travel routes.  include what planes were to be used.. etc.

then let it run the campaign from the start.. creating new missions depending on the outcome of the last.

simply put.. that makes the game.  never fly the same mission twice.. never knowing just where the ground units are going to be moving. having to actually hunt them down.

I can only pray we see something like that.

 

Ground Objects :  while not very fleshed out in RoF, I sincerely hope it is for IL2.  a target rich enviroment is a big deal to many.

rather than just flying to a waypoint.. destroying a box amidst some other boxes..and flying home.  Having a lot of objects, and moving units to contest with at various locations

during a mission.. makes for the imersion.  Ive got my fingers crossed this can be done  as well as old IL2.. if not better with modifcations to the RoF engine.

 

Continuation:  I know this depends a lot on how well the game is recieved... but again that is where IL2 shined.  simply the sheer number of aircraft and maps available at the end was amazing.

I do hope there is a plan to follow suit.  adding theaters such as France/england,  North Africa, italy.. and importantly to me.. the pacific :)

 

The little things like.. a clickable cockpit(unless Im just cruising around, Im usually to busy fighting to try and click on the cockpit), a pilot ejection sequence.. etc etc... dont mean that much to me..

extra eye candy doesnt mean anything if the rest of the game is missing the big things.

 

yeah I know these are more just my hopes than questions..but Ive got high hopes!

best of luck Jason.. Im already anxiously awaiting to see what you deliver to us.

  • 2 weeks later...
Posted

Well I hope they'll keep dot detection realistic (Il2 was quite unrealistic in this matter). I think that the dot detection in Clod was quite good but there had been some issues with scaling wrt distance. I also missed reflexions which might help in detecting other aircrafts under certain conditions.

Posted

Yes They Can!

But since they never did (such mean stuff), they'll most probably never do.

777 and ex-neoqb are reliable, they have a good record with RoF development to prove it.

 

 

 

Will BoS have a distant dot system like in IL2 1946?

Since BoS will be developed in RoF engine, it will most probably be like in RoF and not like in IL2.

 

Posted

Hopefully the question can be answered by the devs

Posted

will we be able to open the cockpits

 

A good question - to which I hope the answer is 'yes'. Graphically, not that difficult to implement I'd think - the hard bit may be modelling the effects on the FM (extra drag, but how much?), and on sound.

  • 3 weeks later...
Posted

Will BoS have a distant dot system like in IL2 1946? Right now the planes are hard to see all the way up to 500 meters away when zoomed out,, normal zoom I can see planes way out but you lose SA, FPS and it's harder to use headtracking.

 

 

Well I hope they will have a dot display that is REALISTIC! That is all I am asking for. And of course a correct working zoom function which seems to not work well in Clod right now.

Posted

Well I hope they will have a dot display that is REALISTIC! That is all I am asking for. And of course a correct working zoom function which seems to not work well in Clod right now.

 

For sure, please give us a zoom that is mappable to an axis.

Posted (edited)

Which lets me attach the question: will we be able to open the cockpits (on the ground / in mid-air) ?   :ph34r:

 

 

http://forum.il2sturmovik.net/topic/168-developer-diary/?do=findComment&comment=9637

 

6) Will we be able to open the cockpits (on the ground / in mid-air)?

 

Yes, of course. This will occur with very good sound effects and even have an effect on the aerodynamics of the aircraft.

 

Edited by hiro
  • Upvote 1
Posted

Do you plan to add new 3d technics to RoF's engine ?

For instance, do you plan to implement bump mapping ?

 

ROF aircraft already use normal mapping. For ground objects, imo, it is a waste of RAM.

Posted

ROF aircraft already use normal mapping. For ground objects, imo, it is a waste of RAM.

 

Waste of RAM ??

So, we don't need any bombers (no JU87, no HE111, no IL2...)

.... a large flat map without object for a huge dogfight !

 

Seriously :wacko:

Posted

ROF aircraft already use normal mapping. For ground objects, imo, it is a waste of RAM.

Normally you only will see it on the highest LODs. So if you keep flying up in the air there's no harm to your RAM.

Posted

Waste of RAM ??

So, we don't need any bombers (no JU87, no HE111, no IL2...)

.... a large flat map without object for a huge dogfight !

 

Seriously :wacko:

 

I was specifically commenting on using normal mapping for ground objects is a waste of ram, that's all I am saying and that's just my personal opinion. Normal mapping for the ground/map itself was not included and is a different subject :)

 

 

Normally you only will see it on the highest LODs. So if you keep flying up in the air there's no harm to your RAM.

I am not a programmer but I would assume the textures still have to be present in the RAM and then shuffled into the VRAM when you close in on an object - if you only load it from disk on demand you will probably get some stutter issues?

Posted (edited)

Not so much a question as a wish that the developers doesn't forget that there are people that suffers from colour-blindness.

 

I mention this because i read the last Q&A where they stated that enemy's will always be red (icons etc.). This is a HUGE (hint, hint) disadvantage when colour-blind.  Please, please. please make the icon colours optional.

 

Colour-blindness is the reason i have no choice but to fly with icons on. Forest etc map is completely out of the question without icons. Funny enough it gets worse the closer the enemy is since from far enemy's usually are black dots. As far as colours, red is the worst one anyone can pick. Blue, white, bright yellow, is all good with blue being the best.

 

Make it optional or a simple mod to install. I know its doable since other games have it.

Edited by Baron
  • Upvote 2
Avimimusold
Posted (edited)

"We also want to join in the congratulations and want to remind all of you that, of course, the real men are fighting at the forefront, but every day they live with the thought of home and loved women."

 

Of course, our first thoughts go to the widdows, mothers and the massive effort in production behind the front. However, the Great Patriotic War was unusual in that it saw women fighting on many roles in the front lines.

 

Question: Will the simulator allow for female transport aircraft or Polikarpov U-2 crews? Will it be possible to see the occasional fighter pilot who is female?

 

I think this would really appeal to female players and also helps recognise still more of the contributions made during the war.

Edited by Avimimus
  • Upvote 1
Posted

I guess you will follow the system used in RoF, where there were 2 planes for free.

 

Nope. The developers have already said that they aren't following the RoF model regarding free content etc.

Posted

Hi 777 thx for the great ROF and now the future BOS!! Im a big fan of ROF but one issue that I and many other have is the way kill stats work in ROF.

Example, if im losing coolant liquid and I am returning home and I am well over my side, i will see a message "Kling was shot down by xxx" as soon as my coolant liquid has run out, even if Im on final approach when it happens. Same with Oil and engine damage. You made all this effort to bring your plane home to any base on your side of the lines just to read that you were shot down even if you are still flying perfectly.

 

Will kill stats work differently in BOS?

 

Ideally it would be better according to me if no kill is awarded to my enemy if I manage to land my plane in one piece on a field on my side of the lines (its recoverable...) and if I land within say 2km of my own airfield... Just ideas.

 

Kills should only be awared if an enemy:

1. Bails out

2. Pilot is dead

3. Plane crashes

4. Plane is Destroyed beyond reparation during bad landing.

5. Plane lands perfectly fine BUT on the enemy sode of the lines.

 

What do you think?

 

Personally I don't consider 4 and 5 kills, I think it would be very strange to get "kills" if you haven't actually shot down a plane...

Posted (edited)

Personally I don't consider 4 and 5 kills, I think it would be very strange to get "kills" if you haven't actually shot down a plane...

Well, why do you think your enemy is landing on your side of the lines or crashing beyond reparation at his base in the first place if not for you having shot him down?!

 

By forcing him down on your side of the lines or making him crash, even if its at his home base, you have effectively reduced the enemies number of airplanes and should therefor be awarded a victory.

Now, irl its not possible to know if ur enemy made it home or not to crash on his base. But for me anyway its pretty clear that if, due to your actions, an enemy plane(and pilot if he lands on ur side of the lines) is no longer able to fight, then you should be awared a victory/kill.

Edited by Kling
Posted

I agree with Kling on this one.. if the plane is taken out of the fight permanently then it should count as a kill..

 

On another note.. Look at the effect on the windshield at 1:05-1:15.. How doable is this in BoS guys?

 

By the way this video is by Mysticpuma of Checkertail fame.

 

Checkertails Part I

 

Checkertails Part II

Posted

Rise of Flight does rain animations, Bearcat:

2013_3_13__1_1_35_zpsed8fb316.jpg

 

It would need some work to get it looking right on the canopy, but I think it should be possible.

Posted

among the many nice facets of WoP was the water rivulets that formed and ran along the canopy whenever one passed through the clouds - the oil that smeared the windscreen if you flew through the smoke trail of the target aircraft was well done too

 

weather, lighting, terrain all well done - once you got used to the slightly greenish sepia tone in general -

 

no flyby view and many other facets of gameplay etc made the whole thing mediocre - but it did have some nice features

Posted

I thought it had a flyby..

 

The oil thing was nice but what I didn't like about it was that it was never ending.. Engine crankcases had a limited amount of oil.. and IRL if you are trailing a plane that was leaking oil eventually it should run out.. especially under the pressure of an engine going at or near full throttle .. which is what it would be doing in a life and death situation.. If something like that were modeled in BoS it should have a limited duration and shortly after it stopped leaking the engine should sieze up..

RAF74_Winger
Posted (edited)

The streaks of water on the canopy aren't realistic - they would be when flying through a cloud that was actually producing rain, but not otherwise. It's kind of like driving through fog, you do get tiny spots of water on the windscreen, but they clear so rapidly that it's not generally a problem or noticeable - unless it's freezing of course, but that's a different problem.

 

One question I have which is related to RoF, once in cloud one completely loses sight of other aircraft in formation* - will this be remedied in BoS?

 

Just in case anyone doubts that formation flying is possible in cloud here's some evidence:

 

http://www.airliners.net/photo/0728275/L/

 

 

W.

 

* Ignoring for the time being the near impossibility of the lead aircraft remaining in control for any length of time without gyro instruments.

Edited by RAF74_Winger
Posted (edited)

I thought it had a flyby..

 

The oil thing was nice but what I didn't like about it was that it was never ending.. Engine crankcases had a limited amount of oil.. and IRL if you are trailing a plane that was leaking oil eventually it should run out.. especially under the pressure of an engine going at or near full throttle .. which is what it would be doing in a life and death situation.. If something like that were modeled in BoS it should have a limited duration and shortly after it stopped leaking the engine should sieze up..

 

Hi Bearcat, yes they added multiple camera views in a later patch shown here (audio was added post production, it's not in-game audio):

 

 

Many of them are really useful for Movie Makers and the developers listened to customer feedback and included them. The confusion on the flyby was that it was only available in replays, not in 'live' flight.

 

My personal request is some effective or 'authentic' cloud layers, weather and fire/smoke effects. These all add immersion.

 

I probably harp on about it too much, but this clip shows the minimum I would hope for in a Simulation being produced now. This clip shows 'true' cloud cover, a long draw distance on it and a 3 dimensional feeling of being able to use the clouds to hide in/under. I think a group of aircraft taking off under the clouds would have a great time dogfighting if an exploratory group above, dropped through the cloud cover and then chaos ensues as they fly above and below. I read and heard many reports of 100% cloud cover and currently I am yet to see a game that employs the effect as well as Wings of prey did.

 

Here's the clip by way of an example:

 

 

I should add, I appreciate that many hated WoP...I am actually talking about authentic feeling of being involved with the weather effects ;)

 

Cheers, MP

Edited by Mysticpuma
Posted

The streaks of water on the canopy aren't realistic - they would be when flying through a cloud that was actually producing rain, but not otherwise. It's kind of like driving through fog, you do get tiny spots of water on the windscreen, but they clear so rapidly that it's not generally a problem or noticeable - unless it's freezing of course, but that's a different problem.

One question I have which is related to RoF, once in cloud one completely loses sight of other aircraft in formation* - will this be remedied in BoS?

Just in case anyone doubts that formation flying is possible in cloud here's some evidence:

http://www.airliners.net/photo/0728275/L/

 

W.

* Ignoring for the time being the near impossibility of the lead aircraft remaining in control for any length of time without gyro instruments.

 

Hmmm I did not realize that .. if that's the cae then I just want it to be realistic.. but if I was flying in the rain.. ;)

 

What about the manual management of the fuel tanks?

 

After a lot of discussion on C6, the french community seems very concerned by this feature. (about other ones also, on which some answers have been given, but on this one, not yet adressed, there's a high level of expectation).

 

Yes that s a biggie. I would not personally care if the sim models every single step in the startup process (and they all ready said that will not be the case) but I think that fuel management should be available in the next gen IL2.

 

Hi Bearcat, yes they added multiple camera views in a later patch shown here (audio was added post production, it's not in-game audio):

 

 

Many of them are really useful for Movie Makers and the developers listened to customer feedback and included them. The confusion on the flyby was that it was only available in replays, not in 'live' flight.

 

My personal request is some effective or 'authentic' cloud layers, weather and fire/smoke effects. These all add immersion.

 

I probably harp on about it too much, but this clip shows the minimum I would hope for in a Simulation being produced now. This clip shows 'true' cloud cover, a long draw distance on it and a 3 dimensional feeling of being able to use the clouds to hide in/under. I think a group of aircraft taking off under the clouds would have a great time dogfighting if an exploratory group above, dropped through the cloud cover and then chaos ensues as they fly above and below. I read and heard many reports of 100% cloud cover and currently I am yet to see a game that employs the effect as well as Wings of prey did.

 

Here's the clip by way of an example:

 

 

I should add, I appreciate that many hated WoP...I am actually talking about authentic feeling of being involved with the weather effects ;)

 

Cheers, MP

 

Rgr that .. but I thought WoP had a lot of potential.. it's main drawback was lack of a mission builder.. there were other issues that also crippled it but that IMO was the main thing that killed it before it really got off the deck. Visually I thought it was decent enough.. in most ways far better than IL2 but not quite as good as CoD..

  • 2 weeks later...
707shap_Srbin
Posted

 

 Sorry... my question !

 
How many colors will have  trees?   various shades of brown ?, four green ? , snow white ?
I like the variety of colors :) 

 

 

Russian winter, You say?

Ok, here You are...

post-1464-0-12292400-1364017135_thumb.jpg post-1464-0-97851400-1364017146_thumb.jpg post-1464-0-70966400-1364017270_thumb.jpg

JG13_opcode
Posted (edited)

My main concern is about POV views, since I dont like TRakIR or similar. POV views, in PAN mode, was great for me in initials RoF patchs but after some updates never worked well, also this problem also affect mouve views when there are no external views (full real servers), and for these reasons I quit fly in RoF.

 

I would like an open sysytem like in IL2/CloD, where I can use NewView or mouse as i wish. Currently I use only NewView, including with 6DoF.

 

I think the problem is the confused system of controls in RoF, which is overridden from patch to patch. In IL2/CloD user controls remains untouched.

 

This is not only my problem, I have friends who only use mouse that also can not fly on server with full real settings. This problem remain ignored, perhaps because there are few who use the button hat or mouse to control views...

There was a guy named Jumoschwanz who used/uses the hat switch. He was a jerk, but he was a pretty good pilot and in his videos he only used the hat switch for views.

 

Edited by JG13Doggles
DD_fruitbat
Posted

Will the sound effects take the speed of sound into account, meaning will I hear an explosion 3 seconds later if I watch it from 1 km away?

 

now that would be very cool.

Posted (edited)

Will the sound effects take the speed of sound into account, meaning will I hear an explosion 3 seconds later if I watch it from 1 km away?

 

I think this was already answered in Developer Diary #4:

 

3) Will the simulated speed of sound waves in the game?

 

Yes.

Edited by Sim
Posted

I understood this as Doppler effect, but maybe you're right.

Posted

I understood this as Doppler effect, but maybe you're right.

 

A Doppler effect is something different. When let's say an ambulance or fire truck approaches the frequency is higher than when the truck moves away from you.

 

 

 

But talking about the delay of sound: Isn't it an idea to hear thunder somewhat after the lightning strike?

An when the lightning is at a much further distance to hear it a few seconds later?

Posted

I know what the Doppler effect is. As I said, I understood the question and answer being related to that. Target fixation. Hopefully I was too narrow-minded. Would be nice if the question was in decent English and the answer a little bit longer.

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