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Posted (edited)
19 minutes ago, 1.JaVA_KEBEN said:

Prokhorovka, when flying low above  city, the frame rate falls back to 15 fps.

 

 

https://www.youtube.com/watch?v=NwDLwda7sSs&feature=youtu.be

 

 

Windows 10 Home 64-bit

 

Intel Core i7-7700 CPU @ 3.60GHz

STRIX Z270H GAMING (LGA1151)

 NVIDIA GeForce GTX 1080

1920x1080

32 GB RAM

 

 

 

It's true, what you observed, mate - you're not the only one. There several report on this - I won't say issue, because it's dangerous nowadays to say

something like this on this forum.

 

Anyway, I made the same observations and tried some different graphical settings in game, but with no real success. But as others said, it's EARLY

ACCESS and there will/shall be some fixes and optimizations on the map. So, it's too early to worry about it I was told.

 

And btw., mate, don't get crazy because of that - it's definitely not on your end.

Edited by -IRRE-Therion
  • Like 1
Jason_Williams
Posted

When reporting such things you should inform us of what your in game settings are.

 

Jason

  • Upvote 2
1.JaVA_KEBEN
Posted (edited)

Hey Jason

 

Okay, I will try to give you as much information as possible .

 

STRIX Z270H GAMING (LGA1151)   new bios update

 

NVIDIA GeForce GTX 1080    latest drivers

 

 

By the way  , in a sherman tank on the same map little problems with the framerate  , in a T34  no problems in 1080x1920 resolution  , but in a 2560x1440 resolution its almost not playable …. mini freezes en stutters

 

 

Maybe the new map is just a bit too heavy for a gtx1080 ?
 
I hope that you can do something with this information, or that I can help you in another way ?

 

 

 

 

settings.jpg

1.jpg

2.jpg

1 hour ago, -IRRE-Therion said:

 

It's true, what you observed, mate - you're not the only one. There several report on this - I won't say issue, because it's dangerous nowadays to say

something like this on this forum.

 

Anyway, I made the same observations and tried some different graphical settings in game, but with no real success. But as others said, it's EARLY

ACCESS and there will/shall be some fixes and optimizations on the map. So, it's too early to worry about it I was told.

 

And btw., mate, don't get crazy because of that - it's definitely not on your end.

 

I know Irre , its not the end  ;-)

 

but to help the development team we will have to report these things

Edited by 1.JaVA_KEBEN
  • Upvote 1
SAS_Storebror
Posted

Looks like the game is loading textures for certain buildings into GPU memory, at different LOD level different textures have to be loaded and at a certain point, it's just too much to load but to fit into one frame's time.

I guess this is similar to the "micro stutter" that has always been when you turn your head around quickly while e.g. sitting on a crowded base.

Once all the textures required for the "whole picture" don't fit into the GPU memory anymore, things can become messy.

 

:drinks:

Mike

  • Upvote 1
1.JaVA_KEBEN
Posted

The strange thing is Mike , when you fly a bit higher …. the problem is smaller .

1PL-Husar-1Esk
Posted
1 hour ago, SAS_Storebror said:

Looks like the game is loading textures for certain buildings into GPU memory, at different LOD level different textures have to be loaded and at a certain point, it's just too much to load but to fit into one frame's time.

I guess this is similar to the "micro stutter" that has always been when you turn your head around quickly while e.g. sitting on a crowded base.

Once all the textures required for the "whole picture" don't fit into the GPU memory anymore, things can become messy.

 

:drinks:

Mike

I have 11GB onboard memory which significant amount can be used by textures but I also noticed this , maybe some stuff are purged from memory to soon ...

SAS_Storebror
Posted
5 minutes ago, 1.JaVA_KEBEN said:

The strange thing is Mike , when you fly a bit higher …. the problem is smaller .

That exactly is not strange because when you fly a bit higher, some or even all of the buildings are stepping to their next LOD already, with lower texture size than before, therefore the higher you fly, the higher the probability that all textures of all building in sight fit into memory.

 

2 minutes ago, 307_Tomcat said:

I have 11GB onboard memory which significant amount can be used by textures but I also noticed this , maybe some stuff are purged from memory to soon ...

11GB is plenty of GPU RAM, nevertheless it doesn't mean that it's impossible to exceed it.

Sure, the lower your available GPU's dedicated RAM, the higher the risk to run into a texture loading issue.

I've got 4 Gigs on my rusty but trusty GTX 970, for me it only needs a reasonably populated airfield to sit on and I can watch the game throw micro stutters in when I shake my head.

I surely cannot expect a map of Prokhorovka's complexity to work well when being ... well... abused?... for flying. Not sure anyone can expect that.

 

:drinks:

Mike

  • Like 1
=FEW=Hauggy
Posted

I've also noticed the white ground textures were flickering when flying above this map as well as the trees when flying very low.

1PL-Husar-1Esk
Posted
1 hour ago, SAS_Storebror said:

That exactly is not strange because when you fly a bit higher, some or even all of the buildings are stepping to their next LOD already, with lower texture size than before, therefore the higher you fly, the higher the probability that all textures of all building in sight fit into memory.

 

11GB is plenty of GPU RAM, nevertheless it doesn't mean that it's impossible to exceed it.

Sure, the lower your available GPU's dedicated RAM, the higher the risk to run into a texture loading issue.

I've got 4 Gigs on my rusty but trusty GTX 970, for me it only needs a reasonably populated airfield to sit on and I can watch the game throw micro stutters in when I shake my head.

I surely cannot expect a map of Prokhorovka's complexity to work well when being ... well... abused?... for flying. Not sure anyone can expect that.

 

:drinks:

Mike

For sure Mike SSD disk helps. I have good one but there are better now available.

SAS_Storebror
Posted

Yep, same thing here.

I've put the whole game on an SSD that hosts nothing but games where only one at a time is running, so at the time of running IL-2, it's on it's own on that SSD.

Nevertheless, loading data from SSD isn't as bad as loading from HDD, but it's definitely noticeable.

 

:drinks:

Mike

  • Like 1

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