chris455 Posted March 24, 2019 Posted March 24, 2019 .......................key binding (LAlt C) does not appear to work. Receiver is stuck on channel B and wo'nt budge.'m not even sure that it is necessary, what with the level that comms that are modeled, but since the devs included it as a binding, I'm just wondering if there is something I have overlooked. Thanks in advance for any replies.
1CGS LukeFF Posted March 24, 2019 1CGS Posted March 24, 2019 (edited) The P-47 doesn't have the ability to change radio channels. It's working correctly. The sort of radio it's configured with was pre-programmed with certain radio frequencies before mission start, so the pilot didn't have to fiddle around with finding the right radio channel. Edited March 24, 2019 by LukeFF
56RAF_Roblex Posted March 24, 2019 Posted March 24, 2019 (edited) The key binding is there for planes like the P39 to enable the RDF or switch to listening to your enemies instead of your friends. Not sure why you would do the latter ? Edited March 25, 2019 by 56RAF_Roblex
chris455 Posted March 24, 2019 Author Posted March 24, 2019 When I press "Alt C" nothing happens. Am I using the wrong key combination? Or is this to be expected? I anticipated that the (SCR-522?) radio would cycle through channels A-D if I press Alt C, and that the animation might show this-
1CGS LukeFF Posted March 25, 2019 1CGS Posted March 25, 2019 (edited) 9 hours ago, chris455 said: When I press "Alt C" nothing happens. Am I using the wrong key combination? Or is this to be expected? I anticipated that the (SCR-522?) radio would cycle through channels A-D if I press Alt C, and that the animation might show this- No, there are only three radio channels in the game - Axis, Allied, and Radio Beacon. Some planes have all 3 channels, some 2, some only have one. It depends on the radio fitted. P-47s and Spitfires, being fitted with the SCR-522, cannot switch to any other channel, due to the reasons I explained above. All Soviet-built planes can switch between Allied and Axis. German fighters are limited to Axis, while their bombers and Bf 110s can tune into Axis or Allied. Put another way, the general rule of thumb with all of the radios is this: if it is tunable by a dial, the radio can pick up more than one radio channel. If not, then it's single-channel only. The best way to check all this is to load a quick mission, enable Technochat, and then see what radio channels are available. 17 hours ago, 56RAF_Roblex said: The key binding is there planes like the P39 to enable the RDF or switch to listening to your enemies instead of your friends. Not sure why you would do the latter ? Switching to the enemy frequency can be helpful to know if there are enemies in the area that are aware of your presence. Edited March 25, 2019 by LukeFF
chris455 Posted March 25, 2019 Author Posted March 25, 2019 Roger. So in essence, the game mechanics "overrule" whatever actual technical capabilities a given aircrafts radio was capable of. I get it. Thanks for taking the time to explain this. 2
JonRedcorn Posted March 25, 2019 Posted March 25, 2019 2 minutes ago, chris455 said: Roger. So in essence, the game mechanics "overrule" whatever actual technical capabilities a given aircrafts radio was capable of. I get it. Thanks for taking the time to explain this. He said twice already the p-47s radio isn't able to change channels because it doesn't in real life. It's like you aren't even reading his posts.
56RAF_Roblex Posted March 25, 2019 Posted March 25, 2019 (edited) 14 hours ago, chris455 said: Roger. So in essence, the game mechanics "overrule" whatever actual technical capabilities a given aircrafts radio was capable of. I get it. Thanks for taking the time to explain this. I believe the pilot would have had a button to speak to his flight and one or two buttons to speak to a specific ground control station and home base that were preset before you took off. IIRC there was no 'Guard' facility so you could not hear more than one channel at a time. In the game Single Player missions will let you communicate with your flight and the ground control for any airfields in you mission at the same time and in multiplayer we do not have Ground Control and everyone uses Discord & TS anyway. It would be pointless to waste developer time and keyboard shortcuts just so someone could watch the pretty buttons pop up and if they programmed in the functionality it would just give you the ability to switch to an empty channel and lose all your AI comms. OK. In MP it might be nice to switch off the background AI chatter ? but a simple switch to turn off the radio would do that. Personally I would quite like the ability to have predefined channels for the individual airfields so people could use them during take-off and landing and also to coordinate missions leaving from the same field. It could work alongside our own use of Teamspeak etc for other comms. There is a nice app called Simple Radio that replaces Discord & Teamspeak and works like a real radio with the ability to tune radios as used in modern military aircraft and. when used with DCS, it can be linked to the actual clickable and turnable switches in the cockpit. It also has a mode to simulate the simple radios used by Spitfires & P47s but again you must pre-set the frequencies you expect to want during your mission and can use no others. Edited March 25, 2019 by 56RAF_Roblex
1CGS LukeFF Posted March 25, 2019 1CGS Posted March 25, 2019 6 hours ago, 56RAF_Roblex said: Personally I would quite like the ability to have predefined channels for the individual airfields so people could use them during take-off and landing and also to coordinate missions leaving from the same field. It could work alongside our own use of Teamspeak etc for other comms. That, and selectable radio beacons would be a very helpful addition. That sort of info could then be added to the mission briefing, making it easy to reference.
Guest deleted@50488 Posted March 25, 2019 Posted March 25, 2019 Listening to that chat in the background is the most irritating aspect of IL-2 for me... I hate those voices and don't get absolutely nothing of what they're saying, which happens to always be the same... I know I could edit the sound files, but I don't want to...
chris455 Posted March 26, 2019 Author Posted March 26, 2019 (edited) On 3/24/2019 at 7:46 PM, JonRedcorn said: He said twice already the p-47s radio isn't able to change channels because it doesn't in real life. It's like you aren't even reading his posts. I did read LukeFFs posts. He is always helpful and measured in his responses. What he said was, "No, there are only three radio channels in the game - Axis, Allied, and Radio Beacon." The SCR-522 radio in the P-47 had several pilot-selectable channels, A-D. These were used by the pilot to "tune", via pushbuttion, to different frequencies used by other aircraft, groundstations, or NAVAIDS, or even tank or infantry units on the ground depending on the mission.The crystal modules which determined the frequency for each channel were indeed installed by service personnel on the ground prior to the mission, as determined by the squadron communications officer. The pilot could then select whichever entity he wished to communicate with, either while he was airborne or on the ground, by changing channels via pushbutton. Thus, having the SCR-522 tuned permanently to a single channel in game is correct for the type of communications the game supports. Your assertion that "The p-47s radio isn't able to change channels because it doesn't in real life" is poppycock, and isn't what LukkeFF was saying at all. The pilot of an actual P-47 was not able to install different frequency modules in flight. He could change channels all day long. Edited March 26, 2019 by chris455
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