GunneryAce Posted February 21, 2020 Posted February 21, 2020 Hi Everyone! I have a PT-Actuators 4-DOF+TL Platform (mainly for sim racing), and I wanted to use it for IL-2 sturmovik since I haven't tried yet, but every time SimTools loads it up, it seems like it reads that the program started and the AMC controller says it's receiving the data, but when I got into the plane, nothing moves. Tuning Center doesn't show any values moving at all. The AASD15a drivers are all on and fine. Simtools has no issue with my sim racing titles ACC, iRacing, RaceRoom, etc., but something is wrong where its not sending the data. I saw a startup.cfg fix someone posted on xsimulator, but that didnt work for me. Anyone have an idea of what it could be?
hexpod Posted March 20, 2020 Posted March 20, 2020 (edited) On 2/12/2020 at 12:44 AM, hexpod said: Dear Jason, Could you please add just one more variable to the existing ones ? I have in mind the raw data from the slip indicator (the small ball). Thats the only thing which is cruelly missing which could make complete our motion cueing algorithm. For the moment the data for sway (lateral acceleration) you provided, doesn’t include the flight symmetry which is crucial for a good feel. Could you please forward my request to Sergey or PM me his contact so I could directly write to him ? Thank you for your concern, Best regards - HeXpod. Actually after a small brain work we got it right and the motion is now very consistent. I highly recommend Mover software https://www.xsimulator.net/community/threads/flypt-mover.13464/ Edited March 20, 2020 by hexpod
RedRider Posted March 25, 2020 Posted March 25, 2020 On 2/20/2020 at 11:24 PM, GunneryAce said: Hi Everyone! I have a PT-Actuators 4-DOF+TL Platform (mainly for sim racing), and I wanted to use it for IL-2 sturmovik since I haven't tried yet, but every time SimTools loads it up, it seems like it reads that the program started and the AMC controller says it's receiving the data, but when I got into the plane, nothing moves. Tuning Center doesn't show any values moving at all. The AASD15a drivers are all on and fine. Simtools has no issue with my sim racing titles ACC, iRacing, RaceRoom, etc., but something is wrong where its not sending the data. I saw a startup.cfg fix someone posted on xsimulator, but that didnt work for me. Anyone have an idea of what it could be? Really curious how the PT-actuators feel in IL-2. The extra 50mm movement has me leaning towards the PT-actuators vice the SFX-100 for both sim-racing/IL-2.
bgt_dept01 Posted November 5, 2020 Posted November 5, 2020 Hello, I would like to ask, does Battle of Stalingrad on Steam support Motion Device? Thanks.
40plus Posted November 5, 2020 Posted November 5, 2020 2 hours ago, bgt_dept01 said: Hello, I would like to ask, does Battle of Stalingrad on Steam support Motion Device? Thanks. Yes 1
frosen Posted November 22, 2020 Posted November 22, 2020 On 10/19/2019 at 12:11 AM, SkydiversElliot-Priski said: Big props to 1 c game studios for making this happen, this is huge! I bought my DOF P3 motion chair pretty much exclusively for this game a few months ago. Now finally SRS Studio has released an update to support it! I have been playing around for quite a while with a Valve Index headset and warthog hotas and I have a question and also tips. First of all tips. I thought at first that the forces felt when turning were a little off. I thought a bit about how to solve this, and read a like mind who had the same idea on these forums. French fly advised doing to complete opposite with the chair as the plane. Aka roll/bank to the left, the chair should move to the right. This really works, and for those using SRS studio just set sway to 20 and put roll to 0. Maybe this only works in VR, but the effect is fantastic. You bank left, your body feels the force as your legs and head etc move right (caused in reality by gravity as your chair is banking right). This ups the realism by 10x I have included an image of my saved settings in SRS as I find them an order of magnitude better than the default settings. Now for my question... for those kind enough to answer. When I do any action in the game (bank etc) it takes about 0.8 seconds roughly for my chair to move. This does not affect other games with my software and chair. This lowers immersion. Is this something to do with IL2, my computer or SRS studio? Does anyone else have this issue in SRS or other software? Thank you again to the devs, for all your amazing work with this game... really loving the series and love the extra mile you guys are going for us 'hardcore' folk ? Did you solve the delay issue? I'm considering a H3/P3 so would be interesting to know if this is solved today, a year later.
AlphaRayTheReal Posted November 27, 2020 Posted November 27, 2020 On 3/23/2019 at 12:26 AM, Jason_Williams said: Friends, We have added basic support for motion simulators, but we do not have a rig in our offices and it is virtually impossible to send one to our offices. However, if someone would like to make a SimTools plugin for IL-2 and has a motion setup, here is a document that explains how we output the data. We have no experience with SimTools or any other motion platform nor do we have the time to build support for every proprietary system, but this data should prove usable by either hobbyists or manufacturers with the help of a SimTools plugin. Il2_MotionOutput.zip 153.67 kB · 237 downloads If you have the skills to work with our data output and build a plugin or in some way get it to work with your motion rig, feel free to post your results. Jason Is somewhere an actual version of this document? It seems that the protocol has been extended for shakers as i read. 1
=WoVi=cercataa Posted December 18, 2021 Posted December 18, 2021 Is there any updated documentation of what information can be sent by UDP ? I would like to explore what is posible with bHaptics devices
Oldiron Posted January 28, 2022 Posted January 28, 2022 Hi Guys. Iam also a bit late to the party. We finished our DIY rig und now we try to get it moving with IL2 BoS. The rig itself works. We use value1´s plugin for simtools, which i prefer over x-sim which seems outdated. The rig itself reacts on testing signals by simtools as well as by x-sim, so no problem here. Simtools connects from manager to engine on the same gaming rig as well as over the lan, so thats ok as well. BUT IL2 seem not to send data (netstat doesnt show port 4321, changed it to 6666 for testing, not show as well), so simtools doesnt receive any signals. Using latest IL2 on steam, no firewall, no antivir, latest win10-64 and drivers, no probs. Does have someone a clue? Next thing i will test is some older racing sim, but IL2 is the thing we want to do. I will of course ask on simtools as well, but in here are some guys that managed it to get their rig working, so i want to take chances. Thanks for any support! Regards, Stefan
I.JG3_CDRSEABEE Posted February 3, 2022 Posted February 3, 2022 Is anyone here using FlyPTmover on a Hexapod 6dof?
scrapmetal Posted February 3, 2022 Posted February 3, 2022 34 minutes ago, CDRSEABEE said: Is anyone here using FlyPTmover on a Hexapod 6dof? Yes. I think a few of us are. I highly recommened it.
I.JG3_CDRSEABEE Posted February 4, 2022 Posted February 4, 2022 On 2/3/2022 at 11:04 AM, scrapmetal said: Yes. I think a few of us are. I highly recommened it. Great. Building a hexapod. Trying to decide on Flypt or simtools.
=WoVi=cercataa Posted March 28, 2022 Posted March 28, 2022 On 12/18/2021 at 1:20 AM, =SFF=_cercataa said: Is there any updated documentation of what information can be sent by UDP ? I would like to explore what is posible with bHaptics devices Since there seems not to be an updated documentation of what data is being sent by UDP, I have started to make it for MSFS When the plane aproaches VNE, my back starts vibrating gradually. When the RPM exceed 95%, my chest starts vibrating gradually Whem G's exceed 3, my belly starts vibrating gradually For a first try, I'm loving it !!!!
=WoVi=cercataa Posted March 31, 2022 Posted March 31, 2022 (edited) bHaptics is becoming more and more popular, and 1C doesn't want to allow their users to use with IL-2, even if they don't have to do anything, but sharing some info they already shared to Andre If every game developer made the same, new hardware would never arise Edited March 31, 2022 by =SFF=_cercataa
scrapmetal Posted September 9, 2022 Posted September 9, 2022 10 hours ago, savagebeest said: Does this work for tanks too? From what I understand, tanks will not provide telemetry, unfortunately. Once you experience motion in VR, it's difficult to play a sim without it.
I.JG3_CDRSEABEE Posted September 9, 2022 Posted September 9, 2022 11 hours ago, savagebeest said: Does this work for tanks too? Motion working in tanks for me.
scrapmetal Posted September 9, 2022 Posted September 9, 2022 55 minutes ago, CDRSEABEE said: Motion working in tanks for me. In Tank Crew?
I.JG3_CDRSEABEE Posted September 9, 2022 Posted September 9, 2022 9 hours ago, scrapmetal said: In Tank Crew? Yes
savagebeest Posted September 9, 2022 Posted September 9, 2022 2 minutes ago, CDRSEABEE said: Yes What motion platform are you using? Or is it a diy?
I.JG3_CDRSEABEE Posted September 9, 2022 Posted September 9, 2022 4 minutes ago, savagebeest said: What motion platform are you using? Or is it a diy? Hexapod using FlyPT software. Built it myself. Check out this guy's website. https://departedreality.com/ Just now, CDRSEABEE said: Hexapod using FlyPT software. Built it myself. Check out this guy's website. https://departedreality.com/
scrapmetal Posted September 12, 2022 Posted September 12, 2022 On 9/9/2022 at 11:01 PM, CDRSEABEE said: Yes Wow. Fantastic. I can't wait to try!
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