HagarTheHorrible Posted March 19, 2019 Posted March 19, 2019 If you were designing a FFB joystick from scratch what forces would you want to be present and what would be their priority ? Are variable stick force resistance desirable, even essential, are they the truest test of what a FFB stick should be able to do, with a little bit of rumble to indicate non stick forces but other aspects of what is happening to the aircraft, such as pre stall ?
Voyager Posted March 23, 2019 Posted March 23, 2019 That's kind of what I'm thinking too; a variable centering force, and the option to have the centering force be directionally dependent, but I'm thinking, I haven't heard of situations where the stick gets knocked around in flight, aside from the stall shake. I'm wondering if that could be do a simply by varying the centering force rapidly? One of the things that I disliked about the old ffb sticks was that some games would grab them and swing them around with considerable force. Not fun on the wrist. I can see how with floor sticks, one could do i raked a hurt like that. A balanced centering moment would seem to be a safer option.
IRRE_Axurit Posted March 27, 2019 Posted March 27, 2019 I am also thinking about the possibility of animating a long stick to fix on the ground. I would like to reach a force of 4 to 5 kg at the level of the hand to the maximum. (verified by the weighing) But I think I'll have to settle for less because for the prototype I use a warthog ... 75cm ..... I have already solved the problem of the beat which could be dangerous if it is not ammortized.
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