kraut1 Posted February 28, 2019 Posted February 28, 2019 Hi all, I have installed Blitz, TEF dynamic campaign and some single Player campaigns. Generally everything works fine and the new version of TEF campaign creates now better missions with more enemy contacts. Thanks very much! But I have still a problem in single player missions with the Radio commands for combat. The commands to attack air Targets (especially bombers) seem not to work. Can someone tell me how to order ai planes to attack fighters, bombers ? Best regards
354thFG_Leifr Posted February 28, 2019 Posted February 28, 2019 They're all pretty much bust. Maybe it'll be fixed for TF5, who knows any more. 1
Sokol1 Posted February 28, 2019 Posted February 28, 2019 (edited) Basically the only radio commands that work is: - "Attack my target", if you are the flight leader and your wingman's are close to you, and "your target" at 12:00 o'clock, and of course, if yours "triggerhappy" wingman's still have ammo. - Formation commands - form, spacing. - Request target or base bearings. The other's don't have effect, or are broken, like take-off and landing clearance request that have their logic inverted, is denied when should be allowed, and allowed when should be denied (e.g. with a broken plane in runway). Edited February 28, 2019 by Sokol1 1
kraut1 Posted February 28, 2019 Author Posted February 28, 2019 28 minutes ago, Sokol1 said: Basically the only radio commands that work is: - "Attack my target", if you are the flight leader and your wingman's are close to you, and "your target" at 12:00 o'clock, and of course, if yours "triggerhappy" wingman's still have ammo. - Formation commands - form, spacing. - Request target or base bearings. The other's don't have effect, or are broken, like take-off and landing clearance request that have their logic inverted, is denied when should be allowed, and allowed when should be denied (e.g. with a broken plane in runway). Thanks for your help!
Kling Posted February 28, 2019 Posted February 28, 2019 Radio commands and AI have been the games weakest point since day one. Good news is that we have made good progress on that 1
kraut1 Posted March 1, 2019 Author Posted March 1, 2019 18 hours ago, Kling said: Radio commands and AI have been the games weakest point since day one. Good news is that we have made good progress on that Nice to hear that!
kraut1 Posted March 3, 2019 Author Posted March 3, 2019 On 2/28/2019 at 5:36 PM, Sokol1 said: Basically the only radio commands that work is: - "Attack my target", if you are the flight leader and your wingman's are close to you, and "your target" at 12:00 o'clock, and of course, if yours "triggerhappy" wingman's still have ammo. - Formation commands - form, spacing. - Request target or base bearings. The other's don't have effect, or are broken, like take-off and landing clearance request that have their logic inverted, is denied when should be allowed, and allowed when should be denied (e.g. with a broken plane in runway). I want to try "Attack my target", but pressing keys: Tab, 1, 1, 5, 5 takes some time, not so easy in combat. Is it possible to define a single key for this command? I know there is in Options a menu for defining Radio commands but I don't know how it works. Best regards
Sokol1 Posted March 3, 2019 Posted March 3, 2019 (edited) In game controls options you can't set anything different than TAB + # + # ... commands. Can using 3rd part keymaper software capable of macro sequences, example. AutoHotKey Joystick Gremlin XPadder Or voice controlled soft, e.g. Voice Attack. BTW - Yu can't need give order for wingman 1 specifically, give to your group: TAB 5 5. The ones able to obey will respond "Attacking now". A broken script message is show in screen: "Attack_now". All on screen messages with "_" between words is broken voice script name, should not be visible on screen. Edited March 3, 2019 by Sokol1 1
kraut1 Posted March 3, 2019 Author Posted March 3, 2019 12 minutes ago, Sokol1 said: In game controls options you can't set anything different than TAB + # + # ... commands. Can using 3rd part keymaper software capable of macro sequences, example. AutoHotKey Joystick Gremlin XPadder Or voice controlled soft, e.g. Voice Attack. Thanks for your answer. I am already using Total Game Control and since 1 week JoyToKey for smooth Pan View (for CLOD and IL2 1946) but because I have no further Joystick Buttons available I will try out the Software you mentioned. Best regards
Sokol1 Posted March 3, 2019 Posted March 3, 2019 (edited) For don't use joystick buttons can use Macro Gamer, that trigger macros by keyboard keys, an is simply to configure, using visual UI. In above example "Insert" key (not used in CloD controls) type: TAB 5 5 - Attack my target (by viewport). Can use other orders - for your flight (don't need select recipient): Attack All (TAB 5 2) Attack Bombers (TAB 5 3) Attack Fighters (TAB 5 4) Or more specific order for Wingman1 or 2, just record macros for each, e.g. Wingman1 Attack my target (TAB 1 1 5 5) Wingman don't respond if you order then "Attack bombers" or fighters. An good Quick Mission for test this is 011 - Bomber intercept - Channel - Low level Because bombers fly straight and you can easily observe wingman's behavior. For online flights an useful macros is TAB 7 1 - Request targets (bearing) and TAB 7 2 - Vector to home base Don't forget click in "Run" before minimize Macro Gamer. I test with minimum - 0.01 delay between keys press and this make (CloD) TAB "comms" just blink fast, but orders are sent and received by AI. With Joy2Key don't find way, because this software don't allow use delays between keys press, anyway he is exclusive for joystick or mouse buttons. BTW - Using keymappers always start then "As Administrator", or game don't see their keypress. And don't install Macro Gamer in default path inside "program files", Windows UAC may prevent save macros there. Edited March 3, 2019 by Sokol1 1
kraut1 Posted March 3, 2019 Author Posted March 3, 2019 (edited) I tried Macro Gamer, it works! Thanks very much Sokol1! Edited March 5, 2019 by kraut1 suggested software tried out
FritoFlydfreitas Posted August 20, 2020 Posted August 20, 2020 What about VAC (Voice Activated Command)?
Sokol1 Posted August 20, 2020 Posted August 20, 2020 (edited) I don't try VAC - my Windows language don' have support for that MS voice recognition thing; but since is a keymapper controlled by voice, no reason for don't work for CloD "radio commands". On the matter. I have testing "Radio Orders" (changes made in 4.5xx) and are able to command my wingmans for attack fighters, and after change then for attack bombers. An detail ignored in Radios commands is "Control" and "Alt" functions - what confuse a already confuse thing. Quote [HotKey orders] 9=order9 8=order8 7=order7 6=order6 5=order5 4=order4 3=order3 2=order2 1=order1 0=order0 Escape=deactivateAlt=select Control=expand Enter=Enter Tab=activate Backspace=Backspace Before all, Radio menu has 4 colors: Orange: menu options available Red light: orders available (could be changed for another color, for avoid confusion with dark red). Red dark: options not available (e.g. 4.Mission is available only in Multiplayer). Green: recipient selection An example, a single mission with one enemy bomber, two enemy fighters tasked to Escort. Three Spitfire, tasked "Free Hunt"* in intercept route "Free Hunt" was used instead Attack Fighters or Bombers, in attempt to avoid AI stick only in one type. When enemy planes came in range, player plane automatically use radio and order Wingmans for attack the bomber : What they will do. Player actions, for give a different order: TAB bring the radio orders menu (this key is hard coded, I try change and no luck). Now, instead of choose 1 and give orders, player hold CTRL and press 1, this highlight "Recipient" in green. This show available recipients, in the case Wingman 1 and 2 Now, holding ALT an pressing 1 and then 2, both wingman's became selected, a * appear (here Wingman 1 selected). And now, Wingman's 1 & 2 selected for receive orders. - Is possible select only Wingman 1, but not only wingman 2. Hit 0 for go back for main menu, see that Recipient is Wingman 1 & 2 - Choose a order, e.g. 5. Air Targets And now choose a type or target, e.g. Fighters - remember that Wingman 1 & is focus in the bomber. If one or two receive they will say something, sometimes meaningless, as confirmation. Order sent does not mean "order fulfilled". "Order received" maybe will be fulfilled, or not, depends on factors such AI as distance, if engaged, if under attack, if damaged, if still having ammunition (skill veteran or bellow is "triggerhappy spry and pary"), or if it is not panicking, fleeing to the base. So, sometimes things work as expected. AI wingman's engaged with fighters, as ordered. But remember, "It's Clod!".... sometimes... (the same mission). ? Edited August 20, 2020 by Sokol1 1
FritoFlydfreitas Posted August 21, 2020 Posted August 21, 2020 I like your suggestions and input on the Radio Commands. It's a shame your windows does not work for VAC. I did try my VAC app and it does not seem to work with CLOD for some reason while it works with my other flight sims. I think most people would agree that a Vocie Command program is entirely more preferable specifically for Wingman AI commands, then needing to press sequential buttons or even one . It is more immersive as if talking in your radio for realism and functionality (heat of the moment). I also seem to come up with sound error messaging when selecting commands on occasion so not sure if that has do with it. I have reloaded game with steam validation but sound error message still occurs on some selections, I am trying to narrow it down, but I do know that "VAC" does not work at all with CLOD BLITZ TOBRUK for me. Does anyone have VAC and having difficulty getting it working? Dave
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